Alle unsere Spiele

Hier findest Du eine Liste aller unserer Spiele. Einige Neuanschaffungen sind allerdings noch nicht eingepflegt.

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NameAnz Spieler vonAnz Spieler bisSpielzeitMechanikenKategorien
1-2-3 Tolle Hexerei2430Roll / Spin and Move - Set Collection - Fantasy - Children's Game -
2Can2615Set Collection - Push Your Luck - Card Game - Number - Children's Game -
6 nimmt! 25 Jahre21045Hand Management - Score-and-Reset Game - Simultaneous Action Selection - Card Game - Number -
6 nimmt! Brettspiel2625Hand Management - Simultaneous Action Selection - Pattern Building - Card Game - Number -
7 Ate 9245Hand Management - Pattern Building - Card Game - Math - Number -
7 Wonders2730Variable Player Powers - Set Collection - Neighbor Scope - Hand Management - Simultaneous Action Selection - Closed Drafting - Card Game - Economic - Civilization - City Building - Ancient -
7 Wonders Duel2230Layering - Open Drafting - Tags - Set Collection - Sudden Death Ending - Variable Set-up - Multi-Use Cards - Tech Trees / Tech Tracks - Income - Once-Per-Game Abilities - Tug of War - Victory Points as a Resource - Market - Modular Board - Variable Player Powers - End Game Bonuses - Card Game - Economic - Civilization - City Building - Ancient -
7 Wonders: Architects2725Open Drafting - Variable Player Powers - Set Collection - Ancient -
7 Wonders: Armada3740Variable Player Powers - Set Collection - Hand Management - Simultaneous Action Selection - Tech Trees / Tech Tracks - Closed Drafting - Team-Based Game - Card Game - Civilization - City Building - Ancient - Expansion for Base-game -
7 Wonders: Leaders2740Variable Player Powers - Set Collection - Hand Management - Simultaneous Action Selection - Closed Drafting - Card Game - Civilization - City Building - Ancient - Expansion for Base-game -
20th Century35120Tile Placement - Auction/Bidding - Memory - Point to Point Movement - Economic - Civilization - City Building - Environmental -
A Column of Fire2490Open Drafting - Area Majority / Influence - Worker Placement - Dice Rolling - Religious - Novel-based - Dice - Renaissance -
A la carte2430Action Points - Set Collection - Dice Rolling - Action / Dexterity -
Abalone2230Static Capture - Grid Movement - Hexagon Grid - Slide/Push - Abstract Strategy -
Abandon All Artichokes2420Deck, Bag, and Pool Building - Open Drafting - Card Game - Farming -
Abrakadabrien: Das magische Kartenspiel2630Simultaneous Action Selection - Card Game -
Absacker2515Set Collection - Card Game -
Abtei der Rätsel2445Pick-up and Deliver - Point to Point Movement - Deduction - Word Game - Medieval -
Activity31645Acting - Communication Limits - Line Drawing - Paper-and-Pencil - Action Timer - Track Movement - Team-Based Game - Card Game - Action / Dexterity - Party Game -
AEOLOS2460Worker Placement - Mythology - Fantasy -
Agricola15150Automatic Resource Growth - Variable Player Powers - Enclosure - Solo / Solitaire Game - Hand Management - Turn Order: Claim Action - Worker Placement - Increase Value of Unchosen Resources - Closed Drafting - Economic - Animals - Farming -
Al Cabohne1260Open Drafting - Set Collection - Card Game - Mafia - Farming -
Alhambra2660Tile Placement - Open Drafting - Set Collection - Hand Management - Memory - City Building - Medieval -
Alhambra: The Vizier's Favor2660Tile Placement - Set Collection - Pattern Building - City Building - Expansion for Base-game -
Ali Baba Junior2415Memory - Arabian - Novel-based - Memory - Children's Game -
Alibi31045Set Collection - Trading - Card Game - Murder/Mystery - Deduction -
Alle gegen Rudi1410Race - Dice Rolling - Dice - Children's Game -
Altiplano25120Deck, Bag, and Pool Building - Tile Placement - Modular Board - Open Drafting - Turn Order: Progressive - Action Points - Variable Player Powers - Variable Set-up - Contracts - Economic -
Alubari: A Nice Cup of Tea15120Turn Order: Claim Action - Worker Placement - Contracts - Economic - Trains - Farming -
Amul3845Open Drafting - Turn Order: Progressive - Set Collection - End Game Bonuses - Hand Management - Contracts - Turn Order: Stat-Based - Card Game - Arabian - Medieval -
Amun-Re3590Auction/Bidding - Area Majority / Influence - Constrained Bidding - Auction: Fixed Placement - Score-and-Reset Game - Economic - Ancient -
Anachrony14120Variable Player Powers - Solo / Solitaire Game - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - Dice Rolling - Economic - Science Fiction -
Anasazi2430Modular Board - Exploration - American West -
Andor: The Family Fantasy Game2445Variable Player Powers - Area Movement - Cooperative Game - Dice Rolling - Adventure - Puzzle - Fantasy - Fighting -
Animal Olympics2410Betting and Bluffing - Card Game - Animals -
Animal Party2610Dice Rolling - Animals - Dice - Children's Game -
Anno 1701: Das Kartenspiel2260Modular Board - Trading - Dice Rolling - Card Game - Exploration - Age of Reason - City Building -
Anno 1800: The Board Game24120Race - End Game Bonuses - Variable Set-up - Hand Management - Tech Trees / Tech Tracks - Worker Placement, Different Worker Types - Card Game - Economic - City Building - Video Game Theme - Industry / Manufacturing -
Anno Domini: Erfindungen2830Bluffing - Party Game - Trivia -
Antarctica2490Area Majority / Influence - Area Movement -
Antike26120Area Majority / Influence - Rondel - Area Movement - Nautical - Civilization - Territory Building - Ancient - Fighting -
Antike Duellum2275Race - Area Majority / Influence - Static Capture - Rondel - Hand Management - Area Movement - Tech Trees / Tech Tracks - Income - Civilization - Territory Building - Ancient -
Anubixx2520Paper-and-Pencil - Dice Rolling -
Aqualin2220Tile Placement - Square Grid - Set Collection - Grid Movement - Abstract Strategy -
Architekton2245Tile Placement - Set Collection - Abstract Strategy - City Building - Ancient -
Arctic Scavengers2560Deck, Bag, and Pool Building - Open Drafting - Hand Management - Card Game - Bluffing - Fighting -
Ark Nova14150Tile Placement - Open Drafting - Variable Player Powers - Tags - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Hexagon Grid - Increase Value of Unchosen Resources - Income - Economic - Animals - Environmental -
Armadillo2620Dice Rolling - Card Game - Dice -
Around the World in 80 Days2660Open Drafting - Point to Point Movement - Racing - Novel-based -
Around the World in 80 Days2670Race - Open Drafting - Hand Management - Point to Point Movement - Travel - Novel-based -
ARTBOX3840Line Drawing - Paper-and-Pencil - Dice Rolling - Real-time - Party Game -
Aton2230Area Majority / Influence - Hand Management - Simultaneous Action Selection - Once-Per-Game Abilities - Religious - Abstract Strategy - Ancient -
Attika2460Tile Placement - Modular Board - Network and Route Building - Map Addition - Territory Building - City Building - Ancient -
Auf Achse2660Auction/Bidding - Roll / Spin and Move - Pick-up and Deliver - Movies / TV / Radio theme - Economic - Transportation -
Awkward Guests: The Walton Case1875Deduction - Hand Management - Trading - Card Game - Movies / TV / Radio theme - Murder/Mystery - Deduction - Humor -
Axio Rota1430Pattern Building - Abstract Strategy -
Azul2445Tile Placement - Open Drafting - Set Collection - End Game Bonuses - Turn Order: Claim Action - Pattern Building - Puzzle - Abstract Strategy - Renaissance -
Azul: Summer Pavilion2445Tile Placement - Open Drafting - Set Collection - End Game Bonuses - Turn Order: Claim Action - Pattern Building - Puzzle - Abstract Strategy -
Babel2260Matching - Set Collection - Hand Management - Zone of Control - Pattern Recognition - Take That - Card Game - City Building - Ancient -
Backgammon2230Race - Betting and Bluffing - Roll / Spin and Move - Static Capture - Score-and-Reset Game - Track Movement - Dice Rolling - Abstract Strategy - Dice -
Bad Bones1645Single Loser Game - Simultaneous Action Selection - Grid Movement - Cooperative Game - Take That - Fantasy - Fighting - Medieval -
Banana Bandido2530Card Play Conflict Resolution - Open Drafting - Contracts - Humor - Fighting -
Bandido1415Tile Placement - Solo / Solitaire Game - Network and Route Building - Cooperative Game - Card Game -
BANG! The Dice Game3815Hidden Roles - Variable Player Powers - Re-rolling and Locking - Player Elimination - Push Your Luck - Team-Based Game - Dice Rolling - Deduction - Bluffing - American West - Dice - Party Game - Fighting -
Barrage14120Variable Player Powers - Solo / Solitaire Game - Action Retrieval - End Game Bonuses - Variable Set-up - Worker Placement - Network and Route Building - Income - Ownership - Contracts - Turn Order: Stat-Based - Economic - Environmental - Industry / Manufacturing -
Barrage: The Leeghwater Project14120Variable Player Powers - Action Queue - Worker Placement - Network and Route Building - Economic - Expansion for Base-game - Environmental - Industry / Manufacturing -
Battleship2230Paper-and-Pencil - Deduction - Secret Unit Deployment - Nautical - Wargame - Children's Game -
Battlestar Galactica: The Board Game36180Voting - Hidden Roles - Variable Player Powers - Role Playing - Traitor Game - Variable Set-up - Hand Management - Area Movement - Team-Based Game - Dice Rolling - Once-Per-Game Abilities - Movies / TV / Radio theme - Space Exploration - Science Fiction - Deduction - Political - Spies/Secret Agents - Bluffing -
Beasty Bar2420Action Queue - Hand Management - Take That - Card Game - Animals - Humor -
Beasty Bar: New Beasts in Town2420Hand Management - Take That - Card Game - Animals -
Bellz!2415Physical Removal - Action / Dexterity -
Bermuda Pirates2430Modular Board - Area Movement - Pick-up and Deliver - Point to Point Movement - Push Your Luck - Action / Dexterity - Pirates - Children's Game - Transportation -
Betrayal at House on the Hill3660Modular Board - Storytelling - Variable Player Powers - Role Playing - Traitor Game - Player Elimination - Map Addition - Team-Based Game - Dice Rolling - Miniatures - Adventure - Horror - Exploration -
Between Two Castles of Mad King Ludwig2760Tile Placement - Open Drafting - Set Collection - Highest-Lowest Scoring - Neighbor Scope - Variable Set-up - Simultaneous Action Selection - Team-Based Game - Post-Napoleonic - Negotiation -
Beyond the Sun24120Area Majority / Influence - Events - Worker Placement - Point to Point Movement - Tech Trees / Tech Tracks - Contracts - Space Exploration - Science Fiction - Civilization -
Biberbande Schnupperspiel240Open Drafting - Set Collection - Memory - Card Game - Animals - Memory - Children's Game -
Big Monster2630Open Drafting - Variable Player Powers - Set Collection - Simultaneous Action Selection - Team-Based Game - Card Game -
Billy Biber1410Action / Dexterity - Animals - Children's Game -
Biosphere2690Open Drafting - Action Points - Area Majority / Influence - Grid Movement - Environmental -
Biss 202820Memory - Cooperative Game -
Black Hat2645Modular Board - Set Collection - Trick-taking - Hand Management - Area Movement - Card Game - Science Fiction -
Blocky Mountains1430Modular Board - Cooperative Game - Action / Dexterity -
Blokus2420Chaining - Tile Placement - Grid Coverage - Enclosure - Hand Management - Abstract Strategy - Territory Building -
Blood Bound61230Variable Player Powers - Role Playing - Team-Based Game - Horror - Deduction - Negotiation - Fantasy - Bluffing - Party Game -
Blue Moon2230Auction/Bidding - Variable Player Powers - Hand Management - Deck Construction - Card Game - Fantasy - Fighting -
Bohnanza2745Set Collection - Negotiation - Hand Management - Trading - Card Game - Negotiation - Farming -
Bohnanza: Das Würfelspiel2530Re-rolling and Locking - Set Collection - Contracts - Dice Rolling - Dice - Farming -
Bohnanza: The Duel2245Set Collection - Hand Management - Trading - Pattern Building - Card Game - Farming -
Bonfire14100Market - Tile Placement - Set Collection - Solo / Solitaire Game - Point to Point Movement - Pattern Building - Puzzle - Fantasy -
Boomerang: Europe2430Paper-and-Pencil - Set Collection - Closed Drafting - Card Game - Travel -
Bootleggers3690Open Drafting - Area Majority / Influence - Trading - Simultaneous Action Selection - Economic - Mafia - Negotiation - Transportation - Industry / Manufacturing -
Bottle Topps1630Stacking and Balancing - Action / Dexterity -
Brass: Birmingham24120Market - Tags - Variable Set-up - Hand Management - Network and Route Building - Tech Trees / Tech Tracks - Income - Loans - Turn Order: Stat-Based - Economic - Post-Napoleonic - Age of Reason - Trains - Transportation - Industry / Manufacturing -
Bridge4460Turn Order: Progressive - Predictive Bid - Trick-taking - Hand Management - Turn Order: Claim Action - Score-and-Reset Game - Team-Based Game - Card Game -
Bruges2460Hand Management - Dice Rolling - Card Game - Economic - City Building - Renaissance -
Brumm-Brumm1210Action / Dexterity - Children's Game - Transportation -
Buccaneer Bones1415Dice Rolling - Pirates - Dice -
Bücherwurm2830Open Drafting - Card Game - Word Game - Party Game -
Bugs in the Kitchen2420Roll / Spin and Move - Variable Set-up - Electronic - Action / Dexterity - Animals - Children's Game -
Burg Appenzell2430Action Points - Set Collection - Map Deformation - Memory - Grid Movement - Maze - Exploration - Animals - Memory - Children's Game -
Ca$h 'n Gun$4630Variable Player Powers - Player Elimination - Simultaneous Action Selection - Card Game - Mafia - Negotiation - Bluffing - Humor - Party Game - Fighting -
Cabo2530Hand Management - Memory - Card Game -
Caesar & Cleopatra2260Area Majority / Influence - Set Collection - Hand Management - Card Game - Ancient - Bluffing -
Café International2460Tile Placement - Hand Management - Pattern Building - Abstract Strategy -
Caldera Park1440Tile Placement - Set Collection - Solo / Solitaire Game - Score-and-Reset Game - Pattern Building - Puzzle - Animals -
Camel Up2830Betting and Bluffing - Roll / Spin and Move - End Game Bonuses - Variable Set-up - Track Movement - Dice Rolling - Racing - Animals - Dice -
Can't Stop2430Race - Push Your Luck - Dice Rolling - Racing - Dice -
Canasta2645Set Collection - Hand Management - Card Game -
Caper2445Open Drafting - Area Majority / Influence - Set Collection - Card Game - Mafia - City Building -
Capitol2460Auction/Bidding - Turn Order: Progressive - Area Majority / Influence - City Building - Ancient -
Carcassonne2545Tile Placement - Area Majority / Influence - Map Addition - Pattern Recognition - Territory Building - City Building - Medieval -
Carcassonne Big Box 52840Tile Placement - Area Majority / Influence - Map Addition - Pattern Recognition - Territory Building - City Building - Medieval -
Carcassonne: Hunters and Gatherers2535Tile Placement - Area Majority / Influence - Map Addition - Prehistoric -
Caribbean2430Auction/Bidding - Action Queue - Area Movement - Pick-up and Deliver - Simultaneous Action Selection - Nautical - Pirates - Bluffing -
Carnival of Monsters2545Set Collection - Closed Drafting - Loans - Dice Rolling - Card Game - Fantasy -
Carpe Diem2475Tile Placement - Open Drafting - Turn Order: Progressive - End Game Bonuses - Variable Set-up - Area Movement - Contracts - Ancient -
Carrom2460Flicking - Team-Based Game - Action / Dexterity -
Cartagena2545Race - Modular Board - Resource to Move - Action Points - Catch the Leader - Hand Management - Track Movement - Nautical - Pirates -
Cartagena: Die Goldinsel2445Adventure - Racing - Pirates -
Cartographers110045Line Drawing - Bingo - Grid Coverage - Paper-and-Pencil - Square Grid - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Simultaneous Action Selection - Territory Building - Fantasy -
Cascadia1445Tile Placement - Open Drafting - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hexagon Grid - Pattern Building - Victory Points as a Resource - Puzzle - Animals - Environmental -
Cat Lady: Premium Edition2430Open Drafting - Set Collection - Card Game - Animals -
CATAN34120Chaining - Race - Modular Board - Negotiation - Variable Set-up - Network and Route Building - Trading - Hexagon Grid - Income - Dice Rolling - Random Production - Economic - Negotiation -
Catan Card Game22120Open Drafting - Hand Management - Trading - Dice Rolling - Card Game - Territory Building - City Building -
Catan Dice Game1415Paper-and-Pencil - Set Collection - Solo / Solitaire Game - Dice Rolling - Dice -
Catan: 5-6 Player Extension56120Modular Board - Hand Management - Network and Route Building - Trading - Dice Rolling - Negotiation - Expansion for Base-game -
CATAN: Cities & Knights34150Modular Board - Hand Management - Network and Route Building - Trading - Memory - Dice Rolling - Negotiation - Expansion for Base-game - Medieval -
Catan: Seafarers3490Modular Board - Hand Management - Network and Route Building - Trading - Memory - Dice Rolling - Nautical - Civilization - Exploration - Negotiation - Expansion for Base-game -
CATAN: Starfarers34120Modular Board - Variable Set-up - Trading - Hexagon Grid - Space Exploration - Science Fiction - Exploration - Negotiation -
Catch the Moon2620Dice Rolling - Stacking and Balancing - Puzzle - Action / Dexterity -
Catham City2660Open Drafting - Set Collection - Hand Management - Mafia - Animals - Humor -
Caylus 13032590Hidden Victory Points - Variable Player Powers - Turn Order: Pass Order - Action Queue - Variable Set-up - Turn Order: Claim Action - Worker Placement - Ownership - Take That - Economic - City Building - Medieval -
Cheesy Gonzola2530Action Points - Memory - Maze - Animals - Memory - Expansion for Base-game -
Chess220Static Capture - Square Grid - Sudden Death Ending - Pattern Movement - Grid Movement - Once-Per-Game Abilities - Abstract Strategy -
Chinese Checkers2630Race - Enclosure - Grid Movement - Point to Point Movement - Team-Based Game - Abstract Strategy -
Citadels: The Dark City2860Open Drafting - Variable Player Powers - Set Collection - Card Game - City Building - Fantasy - Bluffing - Expansion for Base-game - Medieval -
Cities: Skylines – The Board Game1470Tile Placement - Modular Board - Variable Player Powers - Hand Management - Cooperative Game - City Building - Video Game Theme -
City of Iron: Second Edition24120Deck, Bag, and Pool Building - Area Majority / Influence - Hand Management - Card Game - Economic - Civilization - City Building - Fantasy -
City of Spies: Estoril 19422460Deck, Bag, and Pool Building - Modular Board - Area Majority / Influence - End Game Bonuses - Hand Management - Secret Unit Deployment - Push Your Luck - Take That - Spies/Secret Agents - World War II -
CIV: Carta Impera Victoria2460Deck, Bag, and Pool Building - Layering - Race - Variable Player Powers - Tags - Set Collection - Hand Management - Closed Drafting - Take That - Card Game -
Claim2225Auction/Bidding - Area Majority / Influence - Trick-taking - Auction: Once Around - Card Game - Fantasy -
Clank!: A Deck-Building Adventure2460Deck, Bag, and Pool Building - Movement Points - Open Drafting - Action Points - End Game Bonuses - Player Elimination - Variable Set-up - Delayed Purchase - Point to Point Movement - Push Your Luck - Adventure - Fantasy -
Clank!: Sunken Treasures2460Deck, Bag, and Pool Building - Movement Points - Open Drafting - End Game Bonuses - Player Elimination - Variable Set-up - Delayed Purchase - Pick-up and Deliver - Point to Point Movement - Push Your Luck - Adventure - Fantasy - Expansion for Base-game -
Clouds2510Pattern Building -
CLUE: The Big Bang Theory2645Roll / Spin and Move - Movies / TV / Radio theme - Murder/Mystery - Deduction -
Cóatl1460Open Drafting - Set Collection - Hand Management - Contracts - Once-Per-Game Abilities - Pattern Building - Puzzle - Abstract Strategy -
Cobra Paw2615Pattern Recognition - Dice Rolling - Action / Dexterity - Real-time - Children's Game -
Codenames2815Communication Limits - Memory - Push Your Luck - Team-Based Game - Card Game - Deduction - Spies/Secret Agents - Word Game - Party Game -
Colonialism2490Action Points - Area Majority / Influence - Campaign / Battle Card Driven - Hand Management - Area Movement - Political - Post-Napoleonic - Bluffing -
Color Addict2615Hot Potato - Speed Matching - Pattern Recognition - Card Game - Real-time -
Color Addict Kidz2415Hand Management - Card Game - Children's Game -
Colourbrain21230Voting - Simultaneous Action Selection - Once-Per-Game Abilities - Party Game - Trivia -
Colt Express2640Turn Order: Progressive - Variable Player Powers - Programmed Movement - Action Queue - Hand Management - Memory - Take That - Trains - American West - Fighting -
Columbus2645Tile Placement - Hexagon Grid - Nautical - Racing - Exploration -
Comanauts24120Storytelling - Variable Player Powers - Cooperative Game - Dice Rolling - Adventure - Science Fiction -
Combo Color2420Area Majority / Influence - Connections - Paper-and-Pencil - Set Collection - Drawing - Network and Route Building - Territory Building - Children's Game - Collectible Components -
Compatibility3630Simultaneous Action Selection - Team-Based Game - Card Game - Word Game - Party Game -
Concept41240Communication Limits - Team-Based Game - Deduction - Word Game - Party Game -
Concordia25100Hidden Victory Points - Movement Points - Investment - Open Drafting - Set Collection - Action Retrieval - End Game Bonuses - Variable Set-up - Hand Management - Advantage Token - Point to Point Movement - Auction: Dutch - Nautical - Economic - Ancient -
Coralia2435Open Drafting - Set Collection - Dice Rolling - Animals - Dice -
Cosmic Encounter3660Variable Player Powers - Card Game - Science Fiction - Bluffing -
Cosmic Factory2630Tile Placement - Open Drafting - Pattern Building - Space Exploration - Puzzle - Real-time -
Council of Shadows1490Area Majority / Influence - Action Queue - Turn Order: Stat-Based - Space Exploration - Science Fiction -
Cowpoker2430Trick-taking - Card Game - American West - Humor -
Creature Comforts1545Worker Placement with Dice Workers - Open Drafting - Turn Order: Progressive - Events - Set Collection - Solo / Solitaire Game - Worker Placement - Dice Rolling - Animals -
Crossing Oceans2490Rondel - Action Retrieval - Ownership - Nautical - Economic - Transportation -
Crystal Palace25150Turn Order: Auction - Worker Placement with Dice Workers - Modular Board - Set Collection - End Game Bonuses - Income - Loans - Take That - Economic - Dice -
Cuba25120Market - Voting - Variable Phase Order - Auction/Bidding - Hand Management - Economic - Farming -
Cuba: El Presidente25120Variable Phase Order - Auction/Bidding - Hand Management - Worker Placement - Economic - Expansion for Base-game - Farming -
Cubeez2415Pattern Recognition - Action / Dexterity - Children's Game -
CuBirds2520Set Collection - Hand Management - Card Game - Animals -
Custom Heroes2645Layering - Ladder Climbing - Predictive Bid - Hand Management - Card Game - Fantasy -
Cyclades2590Variable Phase Order - Auction/Bidding - Open Drafting - Area Majority / Influence - Set Collection - Auction: Fixed Placement - Area Movement - Dice Rolling - Nautical - Miniatures - Civilization - Mythology - City Building - Ancient - Fighting -
Da Vinci Code2415Deduction -
Das Kleine Gespenst2415Memory - Action / Dexterity - Novel-based - Children's Game -
Das Maß aller Dinge2620
Dealt!3530Ladder Climbing - Single Loser Game - Hand Management - Card Game -
Decrypto3845Communication Limits - Targeted Clues - Team-Based Game - Deduction - Spies/Secret Agents - Word Game - Party Game -
Deep Sea Adventure2630Roll / Spin and Move - Pick-up and Deliver - Push Your Luck - Nautical - Exploration - Dice - Party Game -
Der Herr der Ringe: Die Gefährten – Das Kartenspiel2445Area Majority / Influence - Hand Management - Card Game - Movies / TV / Radio theme - Novel-based - Fantasy -
Detective Club4845Voting - Roles with Asymmetric Information - Storytelling - Team-Based Game - Card Game - Deduction - Bluffing - Humor - Party Game -
Dice Forge2445Deck, Bag, and Pool Building - Open Drafting - Dice Rolling - Random Production - Mythology - Ancient - Fantasy - Dice -
Dice Hunters of Therion2430Die Icon Resolution - Re-rolling and Locking - Push Your Luck - Dice Rolling - Dice -
Die Bar-Bolz-Bande: Das Kartenspiel2620Card Game - Sports -
Die Drachenbändiger von Zavandor2630Simultaneous Action Selection - Card Game - Fighting -
Die holde Isolde2530Open Drafting - Area Majority / Influence - Hand Management - Medieval -
Die Siedler von Catan: Historische Szenarien3490Network and Route Building - Trading - Civilization - Negotiation - Ancient - Expansion for Base-game -
Die Siedler von Catan: Historische Szenarien II4690Network and Route Building - Trading - Dice Rolling - Negotiation - Ancient - Expansion for Base-game - Medieval -
Discordia1490Variable Player Powers - Action/Event - Sudden Death Ending - Income - Dice Rolling - Civilization - City Building - Ancient - Dice -
Disney Villainous: Evil Comes Prepared2360Variable Player Powers - Hand Management - Take That - Card Game - Movies / TV / Radio theme - Fantasy -
District Noir2220Open Drafting - Set Collection - Hand Management - Card Game -
Dixit3830Voting - Race - Storytelling - Targeted Clues - Card Game - Humor - Party Game -
Djinn1490Modular Board - Open Drafting - Variable Player Powers - Set Collection - End Game Bonuses - Variable Set-up - Grid Movement - Fantasy -
Dodo2410Memory - Real-Time - Cooperative Game - Action / Dexterity -
Dominion2430Deck, Bag, and Pool Building - Open Drafting - Variable Set-up - Hand Management - Delayed Purchase - Take That - Card Game - Medieval -
Dominion: Envoy Promo Card2430Deck, Bag, and Pool Building - Open Drafting - Hand Management - Card Game - Expansion for Base-game - Medieval -
Dominion: Menagerie2430Deck, Bag, and Pool Building - Open Drafting - Hand Management - Delayed Purchase - Card Game - Expansion for Base-game - Medieval -
Domus Domini26120Worker Placement - Religious - Medieval -
Don't L.L.A.M.A. Dice2620Push Your Luck - Dice Rolling - Dice -
Don't Tip The Waiter!1215Stacking and Balancing - Action / Dexterity - Children's Game -
Dorfromantik: The Board Game1660Scenario / Mission / Campaign Game - Tile Placement - Modular Board - Area Majority / Influence - Variable Set-up - Hexagon Grid - Map Addition - Cooperative Game - Puzzle - Territory Building - City Building - Environmental - Video Game Theme -
Downspin2230Memory - Maze - Abstract Strategy - Memory -
Drachensachen2660Hand Management - Take That - Card Game -
Dracula: Walpurgis Night2460Area Movement - Pick-up and Deliver - Push Your Luck - Horror - Travel - Fantasy -
Dragonrealm2430Open Drafting - Area Majority / Influence - Set Collection - Hand Management - Dice Rolling - Card Game - Adventure - Fantasy - Dice -
Drecksau Total2410Take That - Card Game - Animals -
Dune: Imperium14120Card Play Conflict Resolution - Race - Open Drafting - Tags - Solo / Solitaire Game - Worker Placement - Delayed Purchase - Multi-Use Cards - Deck, Bag, and Pool Building - Force Commitment - Turn Order: Progressive - Variable Player Powers - Increase Value of Unchosen Resources - Take That - Movies / TV / Radio theme - Science Fiction - Political - Novel-based -
Dune: Imperium – Immortality14120Deck, Bag, and Pool Building - Card Play Conflict Resolution - Race - Force Commitment - Open Drafting - Turn Order: Progressive - Solo / Solitaire Game - Worker Placement - Movies / TV / Radio theme - Science Fiction - Political - Novel-based - Expansion for Base-game -
Dune: Imperium – Rise of Ix14120Deck, Bag, and Pool Building - Card Play Conflict Resolution - Race - Open Drafting - Turn Order: Progressive - Variable Player Powers - Worker Placement - Movies / TV / Radio theme - Science Fiction - Political - Novel-based - Expansion for Base-game -
Dungeon Lords2490Tile Placement - Action Queue - Hand Management - Worker Placement - Simultaneous Action Selection - Economic - Fantasy - Humor - Fighting -
Dungeon Petz2490Auction/Bidding - Selection Order Bid - Hand Management - Worker Placement - Simultaneous Action Selection - Fantasy - Animals - Humor -
Earth1590Follow - Tile Placement - Tags - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Team-Based Game - Contracts - Pattern Building - Victory Points as a Resource - Card Game - Animals - Environmental -
echoes: Die Violine1660Storytelling - Deduction - Cooperative Game - Electronic - Deduction - Fantasy -
echoes: The Dancer1660Deduction - Cooperative Game - Murder/Mystery - Deduction -
echoes: The Microchip1660Storytelling - Deduction - Cooperative Game - Science Fiction -
Eclipse: New Dawn for the Galaxy26180Tile Placement - Variable Phase Order - Modular Board - Variable Player Powers - Player Elimination - Grid Movement - Hexagon Grid - Map Addition - Dice Rolling - Space Exploration - Miniatures - Science Fiction - Wargame - Civilization - Fighting -
Ecos: First Continent2675Tile Placement - Bingo - Modular Board - Turn Order: Progressive - Set Collection - Simultaneous Action Selection - Contracts - Territory Building - Animals - Prehistoric - Environmental -
El Grande: Grossinquisitor und Kolonien2590Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - Political - Expansion for Base-game - Renaissance -
El Grande: König & Intrigant2590Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - Political - Expansion for Base-game - Renaissance -
El Grande: König & Intrigant – Player's Edition25120Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - Political - Expansion for Base-game - Renaissance -
Elefantenparade2420Racing - Abstract Strategy - Animals -
Elfenland2660Open Drafting - Hand Management - Network and Route Building - Point to Point Movement - Travel - Fantasy -
Elfer raus!2630Hand Management - Card Game -
Emerald2545Mancala - Roll / Spin and Move - Set Collection - Dice Rolling - Adventure - Exploration - Fantasy -
Enchanted Forest2660Roll / Spin and Move - Memory - Card Game - Movies / TV / Radio theme - Adventure - Deduction - Fantasy - Memory - Children's Game -
Endless Winter: Paleoamericans14120Set Collection - Solo / Solitaire Game - Variable Set-up - Hand Management - Worker Placement - Multi-Use Cards - Tech Trees / Tech Tracks - Income - Deck, Bag, and Pool Building - Turn Order: Auction - Modular Board - Area Majority / Influence - Variable Player Powers - End Game Bonuses - Adventure - Territory Building - Prehistoric -
Entdecker: Exploring New Horizons2490Tile Placement - Modular Board - Area Majority / Influence - Nautical - Exploration -
Escape from the Hidden Castle2830Race - Roll / Spin and Move - Track Movement - Push Your Luck - Dice Rolling - Children's Game -
Euphoria: Build a Better Dystopia2660Worker Placement with Dice Workers - Race - Variable Player Powers - Set Collection - Hand Management - Worker Placement - Trading - Dice Rolling - Science Fiction -
Euphrates & Tigris: Contest of Kings2445Hand Management - Card Game - Civilization - Ancient -
Europa: Paris ist ja klar, aber wo liegt Córdoba?2645Betting and Bluffing - Set Collection - Push Your Luck - Educational - Trivia -
Europe in Turmoil: Prelude to the Great War22240Simulation - Area Majority / Influence - Events - Action/Event - Campaign / Battle Card Driven - Sudden Death Ending - Hand Management - Simultaneous Action Selection - Dice Rolling - Tug of War - World War I - Wargame - Political -
Everdell1480Open Drafting - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Worker Placement - Income - Ownership - Contracts - Card Game - City Building - Fantasy - Animals -
Everdell: Pearlbrook1480Open Drafting - Set Collection - Hand Management - Worker Placement - Card Game - City Building - Fantasy - Animals - Expansion for Base-game -
Evidence2530Investment - Hand Management - Card Game - Deduction - Fantasy - Bluffing -
Evo35120Auction/Bidding - Area Majority / Influence - Variable Player Powers - Hand Management - Area Movement - Dice Rolling - Turn Order: Stat-Based - Victory Points as a Resource - Science Fiction - Animals - Prehistoric -
Evolution: Climate2660Simulation - Turn Order: Progressive - Action Points - Events - Hand Management - Secret Unit Deployment - Take That - Card Game - Print & Play - Educational - Animals - Prehistoric - Environmental -
Excape2630Race - Push Your Luck - Dice Rolling - Dice -
EXIT Kids: Code Breaker1415
Explorers1420Line Drawing - Modular Board - Paper-and-Pencil - Square Grid - Set Collection - End Game Bonuses - Variable Set-up - Pick-up and Deliver - Abstract Strategy - Exploration -
Explorers of the North Sea1460Tile Placement - Modular Board - Action Points - Area Majority / Influence - Variable Player Powers - Set Collection - Pick-up and Deliver - Grid Movement - Nautical - Exploration - Animals - Medieval -
Eye Sea21015Open Drafting - Pattern Building - Card Game - Real-time - Word Game - Party Game -
Fabled Fruit2530Set Collection - Worker Placement - Card Game - Animals -
Faiyum15140Deck, Bag, and Pool Building - Open Drafting - Solo / Solitaire Game - Action Retrieval - Hand Management - Worker Placement - Network and Route Building - Hexagon Grid - Economic - City Building - Ancient - Farming -
Fancy Feathers2230Set Collection - Turn Order: Time Track - Variable Set-up - Map Addition - Card Game - Animals -
Fantasy Business3845Auction/Bidding - Trading - Commodity Speculation - Card Game - Economic - Negotiation - Fantasy - Bluffing -
Fantasy Realms2620Open Drafting - Set Collection - End Game Bonuses - Hand Management - Card Game - Fantasy -
Fantasy Realms: The Cursed Hoard3630Open Drafting - Set Collection - Card Game - Fantasy - Expansion for Base-game -
Fast Forward: FORTRESS2415Set Collection - Hand Management - Push Your Luck - Take That - Card Game - Math - Fantasy - Bluffing - Humor - Fighting -
Faulpelz2430Set Collection - Card Game - Animals -
Feierabend1675Race - Investment - Solo / Solitaire Game - Worker Placement - Income - Worker Placement, Different Worker Types - Multiple Maps - Victory Points as a Resource - Economic - Political - Humor - Industry / Manufacturing -
Finding Nessie2430Set Collection - Exploration - Mythology - Animals - Children's Game -
Finished!1145Ordering - Solo / Solitaire Game - Hand Management - Memory - Card Game - Puzzle - Memory -
First Rat1575Set Collection - Solo / Solitaire Game - Point to Point Movement - Space Exploration - Adventure - Animals - Humor -
Flamecraft1560Modular Board - Set Collection - End Game Bonuses - Hand Management - Worker Placement - Contracts - Card Game - City Building - Fantasy - Animals -
Flanx145Tile Placement - Real-Time - Pattern Recognition - Card Game - Real-time -
Florenza25120Worker Placement - Economic - City Building - Renaissance -
Food Chain3630Hand Management - Simultaneous Action Selection - Card Game - Animals -
Food Chain Island1115Square Grid - Solo / Solitaire Game - Network and Route Building - Grid Movement - Card Game - Print & Play - Animals -
Forbidden City2430Tile Placement - Area Majority / Influence - Territory Building -
Forest2515Set Collection - Card Game -
Frank's Zoo3760Ladder Climbing - Trick-taking - Hand Management - Team-Based Game - Card Game - Animals -
Frantic2845Open Drafting - Take That - Card Game - Humor - Party Game -
Fresco2460Market - Action Queue - Set Collection - Worker Placement - Simultaneous Action Selection - Grid Movement - Turn Order: Stat-Based - Renaissance -
Friese's Landlord2640Open Drafting - Hand Management - Income - Take That - Victory Points as a Resource - Card Game - City Building - Humor -
Fruit Ninja Card Game2415Push Your Luck - Card Game - Children's Game - Video Game Theme -
Fuji2445Communication Limits - Variable Player Powers - Grid Movement - Cooperative Game - Dice Rolling - Dice -
Fuji Flush3820Hand Management - Take That - Card Game - Number -
Furnace2460Auction: Multiple Lot - Auction/Bidding - Open Drafting - Turn Order: Progressive - Variable Player Powers - Constrained Bidding - Auction Compensation - Auction: Fixed Placement - Variable Set-up - Card Game - Economic - Post-Napoleonic - Industry / Manufacturing -
Futuropia1490Simulation - Economic - Science Fiction - Political - Environmental - Industry / Manufacturing -
FYFE2545Tile Placement - Set Collection - Pattern Building - Puzzle - Abstract Strategy -
Galaxy Trucker2460Tile Placement - Events - Track Movement - Real-Time - Team-Based Game - Dice Rolling - Relative Movement - Space Exploration - Science Fiction - Real-time - Transportation -
Galileo Project2480Open Drafting - Set Collection - Space Exploration - Science Fiction -
Galopp Royal3645Auction/Bidding - Racing - Dice -
Gamer Over! A Game Fair Murder Mystery78180Role Playing - Murder/Mystery -
Geistertreppe2415Roll / Spin and Move - Memory - Fantasy - Memory - Children's Game -
Get Lucky2620Hand Management - Card Game - Print & Play - Humor -
Ghost Blitz2820Speed Matching - Pattern Recognition - Card Game - Action / Dexterity - Real-time - Children's Game -
Ghost Fightin' Treasure Hunters2430Roll / Spin and Move - Pick-up and Deliver - Cooperative Game - Dice Rolling - Adventure - Horror - Fantasy - Children's Game -
Gift Trap3860Voting - Simultaneous Action Selection - Humor - Party Game -
Glasgow2230Tile Placement - Tags - Square Grid - Rondel - Set Collection - Turn Order: Time Track - Variable Set-up - Worker Placement - Map Addition - City Building -
Glen More2570Tile Placement - Set Collection - Turn Order: Time Track - Commodity Speculation - Track Movement - Dice Rolling - Economic - City Building - Farming -
Gloomhaven: Jaws of the Lion14120Solo / Solitaire Game - Action Retrieval - Hand Management - Grid Movement - Multi-Use Cards - Once-Per-Game Abilities - Communication Limits - Scenario / Mission / Campaign Game - Variable Player Powers - Critical Hits and Failures - Line of Sight - Action Queue - Campaign / Battle Card Driven - Legacy Game - Simultaneous Action Selection - Hexagon Grid - Cooperative Game - Deck Construction - Miniatures - Adventure - Exploration - Fantasy - Fighting -
Glow2445Open Drafting - Die Icon Resolution - Re-rolling and Locking - Set Collection - Point to Point Movement - Push Your Luck - Dice Rolling - Victory Points as a Resource - Fantasy -
Go22180Enclosure - Square Grid - Abstract Strategy -
GoCaine26240Movement Points - Area Majority / Influence - Player Elimination - Zone of Control - Alliances - Area Movement - Network and Route Building - Economic - Mature / Adult - Mafia - Abstract Strategy - Territory Building -
God of War: The Card Game14180Deck, Bag, and Pool Building - Solo / Solitaire Game - Cooperative Game - Card Game - Fantasy - Video Game Theme -
Goldesel265Pattern Recognition - Animals - Children's Game -
Golem14120Variable Player Powers - Set Collection - Variable Set-up - Worker Placement - Income - Action Drafting - Novel-based - Fantasy - Renaissance -
GoTown2420Take That - Card Game -
Great Western Trail24150Deck, Bag, and Pool Building - Set Collection - Variable Set-up - Hand Management - Track Movement - Ownership - Economic - Animals - American West -
Grimoire2530Open Drafting - Set Collection - Simultaneous Action Selection - Card Game - Mythology -
Guess Who?2220Deduction - Questions and Answers - Movies / TV / Radio theme - Deduction - Children's Game -
Hab acht!2430Set Collection - Memory - Deduction - Memory -
Halli Galli2610Player Elimination - Pattern Recognition - Card Game - Action / Dexterity - Real-time - Children's Game - Party Game -
Halli Galli Junior2415Simultaneous Action Selection - Action / Dexterity - Children's Game - Party Game -
Halt mal kurz: Das Känguru-Spiel3520Voting - Rock-Paper-Scissors - Take That - Card Game - Novel-based - Humor -
Hamburgum2575Rondel - Set Collection - Economic - Pike and Shot - City Building -
Hansa Teutonica2590Action Points - Area Majority / Influence - End Game Bonuses - Network and Route Building - Tech Trees / Tech Tracks - Ownership - Medieval -
Hare & Tortoise2645Resource to Move - Hand Management - Racing - Animals -
Harry Potter: Hogwarts Battle2460Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Cooperative Game - Card Game - Movies / TV / Radio theme - Novel-based - Fantasy -
Heimlich & Co.2730Hidden Roles - Roll / Spin and Move - Spies/Secret Agents - Bluffing -
Hellweg westfalicus2460Medieval -
HELP!3520Hand Management - Card Game -
Hera and Zeus2230Action Points - Hand Management - Secret Unit Deployment - Card Game - Mythology - Bluffing -
Herd Mentality42030Voting - Hot Potato - Animals - Party Game -
HILO2630Card Game -
Historia16120Area Majority / Influence - Action Retrieval - Hand Management - Simultaneous Action Selection - Civilization -
Hoarders3615Set Collection - Card Game - Animals - Bluffing - Party Game -
Hoity Toity2545Set Collection - Simultaneous Action Selection - Rock-Paper-Scissors - Bluffing -
Honigklau2430Dice Rolling - Animals - Children's Game -
Honigtöpfchen1415Cooperative Game -
How to Rob a Bank2430Modular Board - Action Queue - Team-Based Game - Card Game - Bluffing -
Hungry Monkey2630Ladder Climbing - Hand Management - Card Game - Animals -
Hyperborea26150Deck, Bag, and Pool Building - Movement Points - Modular Board - Area Majority / Influence - Variable Player Powers - Grid Movement - Hexagon Grid - Action Drafting - Civilization - Exploration - Fantasy - Fighting -
I.Q. 20002690Roll / Spin and Move - Space Exploration - Children's Game - Trivia -
ICECOOL2430Flicking - Area Movement - Take That - Action / Dexterity - Animals - Children's Game -
Imagician2420Line Drawing - Real-Time - Deduction - Party Game -
Imaginarium2590Variable Phase Order - Set Collection - Action Drafting - Contracts - Take That - Fantasy -
Imhotep: The Duel2230Modular Board - Area Majority / Influence - Set Collection - Worker Placement - Ancient -
Influencer!: #fame #shame #game2670Movement Points - Race - Events - Command Cards - Catch the Leader - Pick-up and Deliver - Take That - Humor - Comic Book / Strip - Party Game -
Ingenious1445Tile Placement - Highest-Lowest Scoring - Hand Management - Team-Based Game - Pattern Building - Abstract Strategy -
Isidore2430Roll / Spin and Move - Set Collection - Rock-Paper-Scissors -
Isla Dorada3660Auction/Bidding - Open Drafting - Set Collection - Hand Management - Point to Point Movement - Adventure - Exploration - Negotiation -
Isle of Skye: From Chieftain to King2550Tile Placement - Turn Order: Progressive - I Cut, You Choose - Set Collection - Catch the Leader - Commodity Speculation - Economic - Territory Building -
Istanbul: Big Box2590Race - Modular Board - Variable Set-up - Network and Route Building - Pick-up and Deliver - Grid Movement - Contracts - Dice Rolling - Economic -
Jäger und Späher2260Deck, Bag, and Pool Building - Open Drafting - Hand Management - Worker Placement - Prehistoric -
Janus3620Set Collection - Card Game - Memory -
Jaws2460Card Play Conflict Resolution - Modular Board - Action Points - Variable Player Powers - Map Deformation - Player Elimination - Hidden Movement - Map Reduction - Area Movement - Secret Unit Deployment - Team-Based Game - Movies / TV / Radio theme - Nautical - Animals - Fighting -
Jubako2430Tile Placement -
Jumping Pixies245Action / Dexterity -
Just One3760Communication Limits - Cooperative Game - Word Game - Party Game -
Juwelenjagd2415Dice Rolling - Math - Educational - Pirates - Children's Game -
Kaboom Universe2830Open Drafting - Set Collection - Hand Management - Push Your Luck - Dice Rolling - Take That - Card Game - Science Fiction - Party Game -
Kahuna2240Open Drafting - Area Majority / Influence - Hand Management - Network and Route Building - Take That - Abstract Strategy -
Kakerlakak2415Roll / Spin and Move - Grid Movement - Dice Rolling - Real-time - Dice - Children's Game -
Kalimambo3730Simultaneous Action Selection - Exploration - Animals -
Kampf gegen das Spiessertum310500Hand Management - Simultaneous Action Selection - Card Game - Mature / Adult - Humor - Party Game -
Keltis2430Set Collection - Hand Management - Point to Point Movement -
Key Largo3540Action Queue - Set Collection - Commodity Speculation - Simultaneous Action Selection - Nautical -
Keyflower26120Auction: Multiple Lot - Constrained Bidding - Set Collection - Variable Set-up - Worker Placement - Network and Route Building - Ownership - Worker Placement, Different Worker Types - Turn Order: Auction - Tile Placement - Auction/Bidding - Modular Board - Selection Order Bid - Auction: Fixed Placement - End Game Bonuses - Hexagon Grid - Economic - Territory Building - City Building - Transportation - Renaissance -
King of the Elves2660Investment - Open Drafting - Hand Management - Point to Point Movement - Income - Card Game - Travel - Fantasy -
King of Tokyo: Dark Edition2630King of the Hill - Open Drafting - Player Elimination - Push Your Luck - Dice Rolling - Movies / TV / Radio theme - Science Fiction - Dice - Fighting -
Kingdom Builder2445Chaining - Tile Placement - Modular Board - Area Majority / Influence - Enclosure - Variable Set-up - Network and Route Building - Grid Movement - Hexagon Grid - Pattern Building - Territory Building - Medieval -
Kingdom Builder: Nomads2545Modular Board - Area Majority / Influence - Enclosure - Network and Route Building - Grid Movement - Territory Building - Expansion for Base-game - Medieval -
Kingdomino2425Tile Placement - Open Drafting - Turn Order: Stat-Based - Territory Building - City Building - Medieval -
Kings & Creatures2630Card Play Conflict Resolution - Hand Management - Abstract Strategy - Mythology - Fantasy - Animals -
Kings & Things24180Modular Board - Area Majority / Influence - Events - Area Movement - Secret Unit Deployment - Hexagon Grid - Dice Rolling - Wargame - Exploration - Territory Building - Fantasy - Bluffing - Humor -
Kippelino1410Cooperative Game - Stacking and Balancing - Action / Dexterity - Children's Game -
Kitchen Rush1445Simulation - Solo / Solitaire Game - Action Timer - Worker Placement - Real-Time - Cooperative Game - Real-time -
KLASK2210Score-and-Reset Game - Real-Time - Action / Dexterity - Real-time -
Kleine Lok2620Memory - Number - Memory - Trains - Children's Game -
Klondike 18962430Tile Placement - Auction/Bidding - American West -
Knaster19915Dice Rolling - Pattern Building - Dice -
Knock, Knock! Dungeon!166Cooperative Game - Card Game - Real-time - Fantasy -
Knopf Mau Mau2410Children's Game -
KOMBIO28180Speed Matching - Memory - Push Your Luck - Card Game -
Können Schweine fliegen?2415Open Drafting - Card Game - Educational - Real-time - Animals - Children's Game -
Kraken Attack!1425Solo / Solitaire Game - Cooperative Game - Nautical - Pirates -
Krasserfall2425Dice Rolling - Racing - Children's Game -
Krazy Pix3845Party Game -
KuZOOkA2645Communication Limits - Variable Player Powers - Deduction - Cooperative Game - Card Game - Animals -
L.A.M.A. Party Edition2620Matching - Hand Management - Card Game -
L.L.A.M.A.2620Matching - Ladder Climbing - Hand Management - Push Your Luck - Card Game - Number -
La Città25120Tile Placement - Modular Board - Open Drafting - Area Majority / Influence - Commodity Speculation - Civilization - Territory Building - City Building - Renaissance -
La Strada2430Tile Placement - Modular Board - Action Points - Area Majority / Influence - Enclosure - Hand Management - Network and Route Building - Abstract Strategy - Transportation -
La Viña2545Turn Order: Time Track - Hand Management - Contracts - Card Game - Farming -
Labyrinth2420Tile Placement - Modular Board - Square Grid - Map Deformation - Network and Route Building - Point to Point Movement - Slide/Push - Maze - Puzzle - Children's Game -
Labyrinth: The Card Game2630Tile Placement - Network and Route Building - Pattern Recognition - Pattern Building - Card Game - Maze - Fantasy -
Langfinger2530Hand Management - Worker Placement -
Las Vegas2530Area Majority / Influence - Dice Rolling - Dice -
Legendary Inventors2540Area Majority / Influence - Variable Player Powers - Set Collection - Action Retrieval - Card Game - Industry / Manufacturing -
Legends of Andor2490Scenario / Mission / Campaign Game - Variable Player Powers - Area Movement - Cooperative Game - Dice Rolling - Adventure - Puzzle - Fantasy - Fighting -
Letters from Whitechapel2690Hidden Movement - Memory - Secret Unit Deployment - Point to Point Movement - Team-Based Game - Murder/Mystery - Deduction - Post-Napoleonic - Bluffing -
Letters from Whitechapel: Dear Boss26120Memory - Secret Unit Deployment - Point to Point Movement - Team-Based Game - Murder/Mystery - Deduction - Post-Napoleonic - Bluffing - Expansion for Base-game -
Level 8: Das Kartenspiel2645Set Collection - Card Game -
Libertalia: Winds of Galecrest1660Variable Phase Order - Turn Order: Role Order - Action Queue - Set Collection - Hand Management - Simultaneous Action Selection - Take That - Fantasy - Pirates -
Life Style2525Set Collection - Dice Rolling - Memory - Trivia -
Linko2520Open Drafting - Move Through Deck - Set Collection - Hand Management - Take That - Card Game -
Little Town2460Tile Placement - Worker Placement - Contracts - City Building - Medieval -
Living Forest1440Deck, Bag, and Pool Building - Race - Tile Placement - Simultaneous Action Selection - Push Your Luck - Card Game - Territory Building - Mythology - Ancient - Fantasy - Animals - Environmental -
Living Forest: Kodama1450Race - Tile Placement - Simultaneous Action Selection - Push Your Luck - Deck Construction - Card Game - Territory Building - Ancient - Fantasy - Animals - Expansion for Base-game -
Living Planet: Deluxe Edition14120Tile Placement - Modular Board - Area Majority / Influence - Hand Management - Worker Placement - Trading - Grid Movement - Hexagon Grid - Map Addition - Economic - Science Fiction - Environmental -
Loading275Race - Speed Matching - Sudden Death Ending - Simultaneous Action Selection - Closed Drafting - Card Game - Real-time -
London Markets3460Tile Placement - Auction/Bidding - Economic -
Long Cow2520Set Collection - Card Game - Animals -
Lord of the Rings: The Confrontation2230Card Play Conflict Resolution - Variable Player Powers - Hand Management - Area Movement - Memory - Secret Unit Deployment - Simultaneous Action Selection - Movies / TV / Radio theme - Adventure - Deduction - Novel-based - Fantasy - Bluffing -
Lord of the Rings: The Duel2245Hand Management - Novel-based - Fantasy - Fighting -
Los Banditos2215Set Collection - Dice Rolling - Dice -
Lost Cities2230Ordering - Set Collection - Hand Management - Score-and-Reset Game - Push Your Luck - Melding and Splaying - Card Game - Math - Exploration -
Lost Ruins of Arnak14120Deck, Bag, and Pool Building - Market - Resource to Move - Turn Order: Progressive - Solo / Solitaire Game - Worker Placement - Multi-Use Cards - Contracts - Once-Per-Game Abilities - Adventure - Travel - Exploration - Ancient -
Lotti Karotti: Das Hasenrennen2415Roll / Spin and Move - Racing - Animals - Children's Game -
Love Letter2420Deduction - Player Elimination - Hand Management - Score-and-Reset Game - Take That - Card Game - Deduction - Renaissance -
Lucky Catch2510Hand Management - Memory - Dice Rolling - Card Game - Animals - Memory - Children's Game -
Lucky Numbers1420Tile Placement - Solo / Solitaire Game - Abstract Strategy - Number -
Machi Koro2430Race - Dice Rolling - Random Production - City Building - Dice -
Machi Koro: Großstadt-Erweiterung2440Set Collection - Dice Rolling - Card Game - City Building - Dice - Expansion for Base-game -
Mad Magazine Card Game2630Lose a Turn - Matching - Hand Management - Take That - Card Game - Humor - Comic Book / Strip -
Mag-O-Mag2430Team-Based Game - Real-time -
Magic Dance3645Roll / Spin and Move - Memory - Dice Rolling - Deduction - Bluffing - Memory - Children's Game -
Magician's Kitchen2425Action / Dexterity - Fantasy - Children's Game -
Magistrar: Duel of the Mages2215Set Collection - Worker Placement - Fantasy -
Magnefix2415Pattern Building - Real-time -
Mahjong34120Set Collection - Hand Management - Abstract Strategy -
Make 'n' Break2430Pattern Building - Stacking and Balancing - Card Game - Action / Dexterity -
Malefiz2660Roll / Spin and Move - Racing - Abstract Strategy -
Mandala Stones2430Layering - Set Collection - End Game Bonuses - Variable Set-up - Pattern Building - Abstract Strategy -
Manhattan2445Area Majority / Influence - Hand Management - City Building -
Marco Polo Expedition2545Open Drafting - Set Collection - Hand Management - Travel - Racing - Arabian - Animals -
Match of the Penguins2720Pattern Recognition - Card Game - Action / Dexterity - Party Game -
Materia Prima: The Alchemists Guild2490Modular Board - Variable Player Powers - Pick-up and Deliver - Grid Movement - Dice Rolling - Take That - Adventure - Fantasy - Medieval -
Mauerhüpfer2440Roll / Spin and Move - Dice Rolling - Dice -
Maui2430Pattern Building -
Mäuse Würfeln2430Set Collection - Push Your Luck - Dice Rolling - Animals - Dice - Children's Game -
Meadow1490Layering - Open Drafting - Set Collection - Solo / Solitaire Game - Hand Management - Worker Placement, Different Worker Types - Card Game - Animals - Environmental -
Meadow: Downstream1490Race - Open Drafting - Set Collection - Action Retrieval - Hand Management - Worker Placement, Different Worker Types - Card Game - Exploration - Animals - Expansion for Base-game - Environmental -
Mein erstes Kakerlakak2410
Mein Königreich für ein Pferd1445Race - Die Icon Resolution - Re-rolling and Locking - Set Collection - Hand Management - Dice Rolling - Territory Building - Animals - Dice - Farming -
Memory2630Set Collection - Solo / Solitaire Game - Variable Set-up - Memory - Team-Based Game - Card Game - Movies / TV / Radio theme - Novel-based - Animals - Prehistoric - Children's Game - Comic Book / Strip - Environmental -
Men at Work2545Stacking and Balancing - Action / Dexterity -
Merchant of Venus16180Movement Points - Roll / Spin and Move - Solo / Solitaire Game - Variable Set-up - Trading - Commodity Speculation - Pick-up and Deliver - Point to Point Movement - Dice Rolling - Space Exploration - Economic - Science Fiction - Exploration - Transportation -
Merkator1490Follow - Resource to Move - Set Collection - End Game Bonuses - Pick-up and Deliver - Contracts - Economic - Pike and Shot -
Merv: The Heart of the Silk Road1490Modular Board - Square Grid - Rondel - Set Collection - Solo / Solitaire Game - Variable Set-up - Track Movement - Ownership - Contracts - Economic - Arabian - City Building - Medieval -
Mesopotamia2445Modular Board - Action Points - Pick-up and Deliver - Point to Point Movement - Civilization - Ancient -
Metro2630Tile Placement - Network and Route Building - Trains -
Mia London and the Case of the 625 Scoundrels2415Memory - Children's Game -
MicroMacro: Crime City1445Scenario / Mission / Campaign Game - Deduction - Solo / Solitaire Game - Cooperative Game - Murder/Mystery - Deduction -
Milestones253Communication Limits - Re-rolling and Locking - Cooperative Game - Dice Rolling - Card Game - Real-time - Prehistoric - Dice -
Mille Fiori2490Area Majority / Influence - Closed Drafting - Pattern Building - Card Game - Industry / Manufacturing -
Mindbug: First Contact2225Betting and Bluffing - Hand Management - Take That - Card Game - Fantasy -
Mindbug: First Contact – Essen Spiel 2022 Promo Cards2225Betting and Bluffing - Hand Management - Take That - Card Game - Fantasy - Expansion for Base-game -
Mindbug: New Servants2425Betting and Bluffing - Hand Management - Take That - Card Game - Fantasy - Expansion for Base-game -
Mini DiverCity1720Communication Limits - Variable Player Powers - Events - Set Collection - Hand Management - Memory - Cooperative Game - Once-Per-Game Abilities - Card Game - Nautical - Exploration - Animals - Memory - Environmental -
Mint Control2430Follow - Area Majority / Influence - Action Drafting - Card Game - Print & Play - Humor -
Mint Cooperative1430Variable Player Powers - Events - Area Movement - Cooperative Game - Dice Rolling - Card Game - Dice - Humor -
Miscellaneous Game Compilation000Race - Bingo - Roll / Spin and Move - Grid Movement - Dice Rolling - Card Game - Abstract Strategy - Dice - Children's Game - Party Game -
Mississippi Queen3545Bias - Race - Modular Board - Pick-up and Deliver - Grid Movement - Map Addition - Nautical - Transportation -
Misty2515Open Drafting - Card Game -
Mombasa24150Deck, Bag, and Pool Building - Investment - Open Drafting - Area Majority / Influence - Variable Player Powers - Action Queue - Hand Management - Turn Order: Claim Action - Worker Placement - Simultaneous Action Selection - Stock Holding - Victory Points as a Resource - Economic -
Mondo1430Tile Placement - Pattern Building - Puzzle - Real-time - Animals - Environmental -
Mondreise2410Roll / Spin and Move - Memory - Pattern Recognition - Memory - Children's Game -
Monopoly Deal2315Set Collection - Hand Management - Take That - Card Game -
Monopoly: The Portable Property Trading Game26120Auction/Bidding - Roll / Spin and Move - Set Collection - Player Elimination - Trading - Economic - Negotiation -
Monster auf der Flucht2510Hand Management - Travel - Racing - Science Fiction - Bluffing -
Monster Expedition1430Market - Open Drafting - Variable Player Powers - Re-rolling and Locking - Solo / Solitaire Game - End Game Bonuses - Push Your Luck - Dice Rolling - Fantasy - Dice -
Monster Inn3530Market - Auction/Bidding - Set Collection - Card Game - Fantasy -
MonsterSlap2420Roll / Spin and Move - Real-time - Children's Game - Party Game -
Movie Empire14120Set Collection - Worker Placement - Movies / TV / Radio theme -
Mr. Jack2230Open Drafting - Variable Player Powers - Grid Movement - Hexagon Grid - Murder/Mystery - Deduction -
Munchkin36120Variable Player Powers - Hand Management - Take That - Card Game - Fantasy - Humor - Fighting -
Munchkin Dungeon2590Take That - Fantasy -
Muse: Awakenings21230Acting - Communication Limits - Voting - Singing - Deduction - Targeted Clues - Team-Based Game - Cooperative Game - Card Game - Humor - Party Game -
My City2430Scenario / Mission / Campaign Game - Tile Placement - Bingo - Grid Coverage - Enclosure - Legacy Game - Catch the Leader - Victory Points as a Resource - City Building -
My City: Roll & Build1630Scenario / Mission / Campaign Game - Grid Coverage - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Dice Rolling - City Building - Dice -
My Village2490Open Drafting - Worker Placement - Contracts - Dice Rolling - City Building - Dice -
Mystery Games: Der verfluchte Geburtstag2490Cooperative Game -
Mystic Vale2445Deck, Bag, and Pool Building - Layering - Push Your Luck - Card Game - Fantasy -
Nacht der Diebe36120Dice Rolling - Card Game -
Nanty Narking2460Hidden Roles - Roles with Asymmetric Information - Area Majority / Influence - Events - Interrupts - Hand Management - Dice Rolling - Take That - Miniatures - Deduction - Post-Napoleonic - City Building - Bluffing -
Nase vorn2690Race - Events - Roll / Spin and Move - Track Movement - Dice Rolling - Travel - Dice -
Navegador2590Market - Rondel - Area Movement - Advantage Token - Nautical - Economic - Exploration - Renaissance -
Nefertiti3445Auction/Bidding - Set Collection - Ancient -
Neoville2445Tile Placement - Square Grid - Pattern Building - Science Fiction - City Building - Environmental -
Nerdy Inventions2430Deck, Bag, and Pool Building - Dice Rolling - Dice -
New York Zoo1560Automatic Resource Growth - Race - Tile Placement - Grid Coverage - Modular Board - Rondel - Puzzle - Abstract Strategy - Animals -
Niagara3545Bias - Set Collection - Hand Management - Pick-up and Deliver - Simultaneous Action Selection - Slide/Push - Nautical -
Nice Buns2630I Cut, You Choose - Set Collection - Dice Rolling - Party Game -
Nimble245Pattern Recognition - Card Game - Real-time - Book -
Noch mal!: Kids2415Dice Rolling - Children's Game -
None of a Kind2620Simultaneous Action Selection - Pattern Building - Real-time -
Nova Luna1460Race - Tile Placement - Turn Order: Time Track - Contracts - Puzzle - Abstract Strategy -
O Zoo le Mio2460Tile Placement - Auction/Bidding - Enclosure - Set Collection - Auction: Sealed Bid - Animals -
Oceans2490Hidden Victory Points - Open Drafting - Hand Management - Take That - Victory Points as a Resource - Card Game - Educational - Animals - Prehistoric - Environmental -
Ohne Furcht und Adel Sonderausgabe2760Variable Phase Order - Open Drafting - Variable Player Powers - Card Game - City Building - Fantasy - Bluffing - Medieval -
Okavango2445
Omerta3520Hand Management - Memory - Take That - Card Game - Mafia -
Onitama2220Static Capture - Square Grid - Hand Management - Pattern Movement - Grid Movement - Abstract Strategy -
Onitama: Sensei's Path2230Hand Management - Grid Movement - Abstract Strategy - Expansion for Base-game -
Onitama: Way of the Wind2220Hand Management - Grid Movement - Abstract Strategy - Ancient - Expansion for Base-game -
Ora et Labora14180Modular Board - Worker Placement - Network and Route Building - Increase Value of Unchosen Resources - Worker Placement, Different Worker Types - Religious - Economic - Territory Building - City Building - Medieval - Industry / Manufacturing -
Orléans2590Deck, Bag, and Pool Building - Turn Order: Progressive - Events - End Game Bonuses - Variable Set-up - Simultaneous Action Selection - Point to Point Movement - Tech Trees / Tech Tracks - Worker Placement, Different Worker Types - Contracts - Religious - Travel - Medieval -
Otrio2430Pattern Building - Abstract Strategy -
Otys1460Action Queue - Set Collection - Solo / Solitaire Game - Worker Placement - Contracts - Science Fiction -
Overbooked1440Simulation - Open Drafting - Pattern Recognition - Pattern Building - Puzzle - Aviation / Flight - Transportation -
P for Pizza2420Word Game -
Pachisi2630Race - Roll / Spin and Move - Static Capture - Track Movement - Team-Based Game - Dice Rolling - Take That - Children's Game -
Paleo1460Scenario / Mission / Campaign Game - Action/Event - Variable Set-up - Memory - Simultaneous Action Selection - Cooperative Game - Card Game - Exploration - Prehistoric -
Pandemic2445Action Points - Variable Player Powers - Tags - Set Collection - Hand Management - Point to Point Movement - Cooperative Game - Medical -
Pandemic: Hot Zone – North America2430Action Points - Variable Player Powers - Set Collection - Hand Management - Trading - Point to Point Movement - Cooperative Game - Print & Play - Medical -
Papà Paolo2475Tile Placement - Auction/Bidding - Worker Placement - Pick-up and Deliver - City Building - Transportation -
Paper Dungeons: A Dungeon Scrawler Game1830Line Drawing - Paper-and-Pencil - Set Collection - Simultaneous Action Selection - Grid Movement - Fantasy - Dice - Fighting - Medieval -
Paris: La Cité de la Lumière2230Layering - Tile Placement - Grid Coverage - Open Drafting - Area Majority / Influence - Square Grid - Action Drafting - Puzzle - Abstract Strategy - Territory Building -
Patchwork2230Tile Placement - Grid Coverage - Open Drafting - Square Grid - Rondel - Turn Order: Time Track - Income - Turn Order: Stat-Based - Victory Points as a Resource - Economic - Puzzle - Abstract Strategy -
Patchwork Express2210Tile Placement - Grid Coverage - Open Drafting - Square Grid - Turn Order: Time Track - Victory Points as a Resource - Puzzle - Abstract Strategy -
Pechvogel2520Push Your Luck - Dice Rolling - Take That - Animals - Dice -
Peloponnes1545Tile Placement - Auction/Bidding - Variable Player Powers - Solo / Solitaire Game - Civilization - City Building - Ancient -
Pentago225Square Grid - Map Deformation - Pattern Building - Abstract Strategy -
Pergamon2445Tile Placement - Set Collection - Ancient -
Perudo2630Betting and Bluffing - Player Elimination - Dice Rolling - Movies / TV / Radio theme - Children's Game - Party Game -
Pharaon1575Modular Board - Variable Player Powers - Rondel - Solo / Solitaire Game - Variable Set-up - Worker Placement - Economic - Ancient -
Phase 102645Set Collection - Melding and Splaying - Card Game -
Photosynthesis2460Bias - Turn Order: Progressive - Action Points - Area Majority / Influence - End Game Bonuses - Hexagon Grid - Income - Economic - Abstract Strategy -
Pick-a-Dog1515Pattern Recognition - Card Game - Puzzle - Action / Dexterity - Real-time - Animals - Children's Game - Party Game -
Pickomino2720Re-rolling and Locking - Push Your Luck - Dice Rolling - Take That - Animals - Dice -
Picture Perfect2490Hidden Victory Points - Tile Placement - Auction/Bidding - Deduction - Variable Set-up - Memory - Puzzle - Negotiation -
Pictures3530Communication Limits - Deduction - Pattern Recognition - Deduction - Party Game -
Pictures: Orange3630Communication Limits - Deduction - Pattern Recognition - Deduction - Expansion for Base-game - Party Game -
Pictures: X-mas3630Communication Limits - Deduction - Pattern Recognition - Expansion for Base-game - Party Game -
Pirate's Plunder2420Push Your Luck - Take That - Card Game - Pirates -
Piraten Kapern2530Re-rolling and Locking - Set Collection - Push Your Luck - Dice Rolling - Card Game - Pirates - Dice -
Planet B24180Market - Voting - Worker Placement - Science Fiction - Political - Humor -
Planet Steam25180Market - Auction/Bidding - Trading - Commodity Speculation - Economic - Science Fiction - Industry / Manufacturing -
Planta Nubo14120Tile Placement - Solo / Solitaire Game - Worker Placement - Action Drafting - Contracts - Economic - Farming - Environmental -
Pochspiel280Betting and Bluffing - Card Game - Bluffing -
Pocket Detective1660Storytelling - Cooperative Game - Card Game - Deduction -
Pocket Detective №21660Storytelling - Cooperative Game - Deduction -
Point Salad2630Open Drafting - Set Collection - Card Game -
Polar Panic2610Memory - Real-time - Animals - Party Game -
Port Royal2550Market - Race - Open Drafting - Events - Move Through Deck - Set Collection - Push Your Luck - Contracts - Card Game - Nautical - Economic - Pirates -
Port Royal: Just One More Contract...1550Market - Race - Open Drafting - Move Through Deck - Set Collection - Push Your Luck - Contracts - Cooperative Game - Card Game - Nautical - Pirates - Expansion for Base-game -
Power Grid26120Market - Auction/Bidding - Auction: Turn Order Until Pass - Variable Set-up - Catch the Leader - Network and Route Building - Income - Turn Order: Stat-Based - Economic - Industry / Manufacturing -
Power Grid: Fabled Expansion26120Auction/Bidding - Network and Route Building - Economic - Expansion for Base-game - Industry / Manufacturing -
Power Grid: France/Italy26120Market - Auction/Bidding - Network and Route Building - Income - Economic - Expansion for Base-game - Industry / Manufacturing -
Power Grid: Northern Europe/United Kingdom & Ireland26120Market - Auction/Bidding - Network and Route Building - Income - Economic - Expansion for Base-game - Industry / Manufacturing -
Power Grid: The New Power Plants – Set 126120Auction/Bidding - Network and Route Building - Economic - Expansion for Base-game - Industry / Manufacturing -
Praga Caput Regni14150Tile Placement - Area Majority / Influence - Enclosure - Three Dimensional Movement - End Game Bonuses - Variable Set-up - Track Movement - Hexagon Grid - Income - Puzzle - City Building - Medieval -
Precognition2460Resource to Move - Action/Event - Simultaneous Action Selection - Closed Drafting - Income - Victory Points as a Resource - Card Game - Science Fiction - Collectible Components -
Primordial Soup3490Bias - Variable Player Powers - Grid Movement - Dice Rolling - Prehistoric -
Puerto Rico35150Follow - Hidden Victory Points - Variable Phase Order - Turn Order: Progressive - End Game Bonuses - Increase Value of Unchosen Resources - Action Drafting - Economic - City Building - Farming -
Punto2420Tile Placement - Team-Based Game - Pattern Building - Abstract Strategy -
Push Fish2640Flicking - Set Collection - Action / Dexterity - Party Game -
Pyramidis2430Grid Movement - Racing - Abstract Strategy - Ancient -
QANGO2210Area Majority / Influence - Pattern Building - Abstract Strategy -
Queen's Necklace2445Betting and Bluffing - Set Collection - Hand Management - Commodity Speculation - Card Game - Age of Reason - Novel-based - Bluffing -
Quiztopia1645Cooperative Game - Party Game - Trivia -
Quo Vadis?3545Voting - Negotiation - Trading - Point to Point Movement - Political - Negotiation - Ancient -
Qwinto2615Paper-and-Pencil - Dice Rolling - Pattern Building - Number - Dice -
Qwirkle2445Tile Placement - Square Grid - Hand Management - Pattern Building - Abstract Strategy -
Qwirkle: Expansion Boards2430Tile Placement - Pattern Recognition - Pattern Building - Abstract Strategy - Expansion for Base-game -
Qwixx2515Bingo - Paper-and-Pencil - Dice Rolling - Math - Number - Dice -
Qwixx connected2515Paper-and-Pencil - Dice Rolling - Dice - Expansion for Base-game -
Qwixx Mixx2515Paper-and-Pencil - Dice Rolling - Dice - Expansion for Base-game -
Qwixx On Board2420Dice Rolling -
Qwixx: Big Points2515Paper-and-Pencil - Dice Rolling - Expansion for Base-game -
Race for the Galaxy2460Follow - Market - Variable Phase Order - Turn Order: Role Order - Variable Player Powers - Tags - Set Collection - Hand Management - Simultaneous Action Selection - Multi-Use Cards - Income - Card Game - Space Exploration - Economic - Science Fiction - Civilization -
Race for the Galaxy: Rebel vs Imperium1660Variable Player Powers - Hand Management - Simultaneous Action Selection - Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game -
Race for the Galaxy: The Brink of War1660Variable Player Powers - Hand Management - Simultaneous Action Selection - Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game -
Race for the Galaxy: The Gathering Storm1560Variable Phase Order - Variable Player Powers - Hand Management - Simultaneous Action Selection - Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game -
Rage21045Trick-taking - Hand Management - Card Game -
Ramses II1530Variable Set-up - Memory - Grid Movement - Exploration - Mythology - Ancient - Memory - Children's Game -
Rapa Nui2440Open Drafting - Hand Management - Stock Holding - Card Game - Economic -
Ratland2630Variable Player Powers - Worker Placement - Simultaneous Action Selection - Take That - Animals - Bluffing - Humor -
Res Arcana2460Race - Open Drafting - Variable Player Powers - Turn Order: Pass Order - Hand Management - Score-and-Reset Game - Income - Take That - Card Game - Fantasy -
Revive14120Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Network and Route Building - Tech Trees / Tech Tracks - Map Addition - Science Fiction - Civilization - Industry / Manufacturing -
Revolution of 18282260Political -
Risk26120Set Collection - Player Elimination - Area Movement - Dice Rolling - Wargame - Territory Building -
Robin Hood2660Memory - Point to Point Movement - Adventure - Racing -
Robinson Crusoe: Adventures on the Cursed Island14120Movement Points - Die Icon Resolution - Solo / Solitaire Game - Worker Placement - Area Movement - Narrative Choice / Paragraph - Map Addition - Dice Rolling - Scenario / Mission / Campaign Game - Tile Placement - Turn Order: Progressive - Variable Player Powers - Events - Action Queue - Hexagon Grid - Cooperative Game - Adventure - Exploration - Territory Building - Novel-based - Fighting -
Robots2615Cooperative Game - Children's Game -
Roll Through the Ages: The Bronze Age1445Die Icon Resolution - Paper-and-Pencil - Events - Re-rolling and Locking - Solo / Solitaire Game - Push Your Luck - Contracts - Dice Rolling - Civilization - City Building - Ancient - Dice -
Rollecate1415Hand Management - Network and Route Building - Push Your Luck - Dice Rolling - Card Game - Trains -
Rondo2425Tile Placement - Set Collection - Abstract Strategy - Number -
Root2490Race - Area Majority / Influence - Variable Player Powers - Action Queue - Action Retrieval - Sudden Death Ending - Variable Set-up - Hand Management - Area Movement - Point to Point Movement - Dice Rolling - Wargame - Territory Building - Fantasy - Animals -
Round the World2415Hand Management - Simultaneous Action Selection - Card Game - Real-time -
Royal Palace2460Action Points - Area Majority / Influence - Age of Reason -
Rummikub2460Tile Placement - Set Collection - Card Game - Abstract Strategy - Number - Children's Game -
Rummy2660Set Collection - Melding and Splaying - Card Game - Children's Game -
Russian Railroads24120End Game Bonuses - Turn Order: Claim Action - Worker Placement - Tech Trees / Tech Tracks - Trains - Industry / Manufacturing -
Rustling Leaves2620Line Drawing - Grid Coverage - Paper-and-Pencil - Set Collection - Push Your Luck - Dice Rolling - Dice - Environmental -
Saboteur31030Hidden Roles - Traitor Game - Hand Management - Network and Route Building - Map Addition - Take That - Card Game - Exploration - Fantasy - Bluffing - Party Game -
Saboteur: The Duel1230Hand Management - Network and Route Building - Card Game - Exploration - Fantasy - Bluffing -
Saboteur: The Lost Mines3960Tile Placement - Team-Based Game - Card Game - Maze - Deduction - Fantasy -
Sagrada1445Grid Coverage - Open Drafting - Turn Order: Progressive - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Contracts - Dice Rolling - Pattern Building - Puzzle - Dice -
Samurai2460Tile Placement - Area Majority / Influence - Set Collection - Hand Management - Hexagon Grid - Once-Per-Game Abilities - Abstract Strategy - Medieval -
San Juan2460Follow - Variable Phase Order - Set Collection - Hand Management - Multi-Use Cards - Action Drafting - Card Game - Economic - City Building -
Santa Cruz2445Connections - End Game Bonuses - Hand Management - Score-and-Reset Game - Point to Point Movement - Exploration - Transportation -
Santo Domingo2630Action Retrieval - Hand Management - Commodity Speculation - Simultaneous Action Selection - Card Game - Economic - Bluffing -
Santorini2420Race - Variable Player Powers - Square Grid - Three Dimensional Movement - Map Reduction - Grid Movement - Team-Based Game - Abstract Strategy - Mythology - Ancient -
Sapa Inka2575Open Drafting - Card Game - Civilization - Mythology - Children's Game -
Scatterbones2215Dice Rolling - Dice - Humor -
Schatzsuche2430Roll / Spin and Move - Maze - Children's Game -
Schlacht am Buffet3630Simultaneous Action Selection - Card Game - Animals - Comic Book / Strip -
Scotland Yard2645Hidden Movement - Secret Unit Deployment - Point to Point Movement - Team-Based Game - Travel - Deduction -
SCOUT2515Ladder Climbing - Hand Management - Score-and-Reset Game - Card Game -
Scrabble2490Tile Placement - Square Grid - End Game Bonuses - Hand Management - Word Game -
Scrawl4830Line Drawing - Party Game -
Serenissima24120Turn Order: Auction - Area Movement - Trading - Pick-up and Deliver - Dice Rolling - Nautical - Economic - Renaissance -
SET12030Speed Matching - Real-Time - Pattern Recognition - Card Game - Puzzle -
Shaky Manor2420Pattern Building - Maze - Horror - Action / Dexterity - Real-time - Children's Game -
Shanghaien2220Set Collection - Dice Rolling - Pirates - Dice -
Sherwood Forest3660Worker Placement - Trading - Negotiation - Bluffing - Fighting - Medieval -
Shogun no Katana14180Market - Scenario / Mission / Campaign Game - Turn Order: Progressive - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - Medieval - Industry / Manufacturing -
Shy Monsters2215Tile Placement - Deduction - Fantasy - Bluffing - Medieval -
Sid Meier's Civilization: The Board Game24240Deck, Bag, and Pool Building - Modular Board - Open Drafting - Variable Player Powers - Square Grid - Hand Management - Trading - Grid Movement - Tech Trees / Tech Tracks - Rock-Paper-Scissors - Civilization - Exploration - Negotiation - City Building - Video Game Theme -
Sid Meier's Civilization: The Board Game – Wisdom and Warfare24180Modular Board - Variable Player Powers - Hand Management - Trading - Simultaneous Action Selection - Grid Movement - Rock-Paper-Scissors - Civilization - Exploration - Negotiation - Expansion for Base-game - Video Game Theme -
Silent Planet2615Communication Limits - Cooperative Game -
Silver & Gold2420Bingo - Grid Coverage - Paper-and-Pencil - Set Collection - End Game Bonuses - Contracts - Adventure - Exploration -
Skat3330Communication Limits - Auction/Bidding - Trick-taking - Auction: Once Around - Team-Based Game - Card Game -
Skip-Bo2620Hand Management - Card Game -
Skip-Bo Junior2415Hand Management - Card Game - Children's Game -
Small World2580Hidden Victory Points - Area Majority / Influence - Variable Player Powers - Variable Set-up - Area Movement - Increase Value of Unchosen Resources - Dice Rolling - Victory Points as a Resource - Territory Building - Fantasy - Fighting -
Smash Up2445Card Play Conflict Resolution - Open Drafting - Area Majority / Influence - Variable Player Powers - Variable Set-up - Hand Management - Kill Steal - Deck Construction - Take That - Card Game - Science Fiction - Fantasy - Pirates - Humor - Zombies -
Smash Up: Munchkin2445Area Majority / Influence - Variable Player Powers - Hand Management - Take That - Card Game - Fantasy - Humor -
Snakesss4820Voting - Hidden Roles - Team-Based Game - Card Game - Deduction - Bluffing - Humor - Party Game - Trivia -
Sneaks & Snitches2520Set Collection - Simultaneous Action Selection - Card Game - Spies/Secret Agents - Bluffing -
So Clover!3630Communication Limits - Cooperative Game - Word Game - Party Game -
Solo21030Lose a Turn - Matching - Hand Management - Take That - Card Game -
Space Base2560Open Drafting - Dice Rolling - Random Production - Space Exploration - Science Fiction - Dice -
Speed Colors TEAM2610Cooperative Game - Real-time - Memory - Children's Game -
Sphinx2440Roll / Spin and Move - Set Collection - Memory - Exploration - Ancient -
Spicy Dice1430Push Your Luck - Dice Rolling -
Spiel2620Auction/Bidding - Cooperative Game - Dice Rolling - Action / Dexterity - Game System - Abstract Strategy - Dice -
Splito3820Neighbor Scope - Simultaneous Action Selection - Card Game -
Spot it!2815Hot Potato - Speed Matching - Pattern Recognition - Card Game - Sports - Educational - Real-time - Children's Game - Party Game -
Spot On2430
Spukstaben1420Cooperative Game - Word Game -
Spyrium2575Events - Worker Placement - Auction: Dutch Priority - Income - Economic - Science Fiction - City Building - Industry / Manufacturing -
Stake Your Claim2615Set Collection - Card Game -
Star Trek: Missions2620Open Drafting - Set Collection - Card Game - Movies / TV / Radio theme - Science Fiction -
Star Wars: Attack of the Clones Card Game2545Set Collection - Push Your Luck - Card Game - Movies / TV / Radio theme - Science Fiction -
Starship Catan2260Trading - Memory - Push Your Luck - Dice Rolling - Card Game - Space Exploration - Science Fiction - Exploration -
Startups3720Investment - Area Majority / Influence - Hot Potato - Set Collection - Score-and-Reset Game - Increase Value of Unchosen Resources - Card Game -
Stella: Dixit Universe3630Deduction - Push Your Luck - Card Game - Party Game -
Sternenhimmel3530Auction/Bidding - Area Majority / Influence - Bluffing -
Stone Age2490Turn Order: Progressive - Set Collection - End Game Bonuses - Worker Placement - Contracts - Dice Rolling - Economic - Prehistoric - Dice -
Stratego Quick Battle2220Memory - Grid Movement - Abstract Strategy - Deduction - Bluffing -
Strike2515Player Elimination - Push Your Luck - Dice Rolling - Action / Dexterity - Dice -
Strike Dice2420Variable Player Powers - Roll / Spin and Move - Area Movement - Team-Based Game - Dice Rolling - Abstract Strategy - Fantasy - Dice -
Subatomic: An Atom Building Game2460Deck, Bag, and Pool Building - Action Points - Hand Management - Card Game - Economic - Math - Educational - Industry / Manufacturing -
Summer Camp2445Deck, Bag, and Pool Building - Race - Open Drafting - Variable Set-up - Track Movement - Deck Construction - Card Game -
Survive: Escape from Atlantis!2460Modular Board - Action Points - Map Reduction - Memory - Secret Unit Deployment - Grid Movement - Hexagon Grid - Dice Rolling - Take That - Nautical - Adventure - Animals - Bluffing -
Sushizock im Gockelwok2520Set Collection - Memory - Push Your Luck - Dice Rolling - Dice -
Swindler2460Push Your Luck - Take That - Economic -
Switch & Signal2445Network and Route Building - Pick-up and Deliver - Cooperative Game - Trains - Transportation -
T-Rex3545Set Collection - Trick-taking - Hand Management - Card Game -
Takenoko2445Tile Placement - Modular Board - Action Points - Set Collection - End Game Bonuses - Network and Route Building - Grid Movement - Hexagon Grid - Contracts - Dice Rolling - Pattern Building - Territory Building - Animals - Farming - Environmental -
Tal der Könige2460Auction/Bidding - Action Points - Area Majority / Influence - Set Collection - Ancient -
Tales of Glory2545Tile Placement - Open Drafting - Hand Management - Simultaneous Action Selection - Fantasy - Medieval -
Talisman26240Variable Player Powers - Roll / Spin and Move - Role Playing - Dice Rolling - Adventure - Exploration - Fantasy - Fighting -
Talisman: Legendary Tales1640Deck, Bag, and Pool Building - Variable Player Powers - Cooperative Game - Adventure - Fantasy -
Tantrix1630Tile Placement - Pattern Building - Puzzle - Abstract Strategy -
Targi2260Modular Board - Open Drafting - Turn Order: Progressive - Square Grid - Set Collection - End Game Bonuses - Worker Placement - Card Game - Arabian -
Ted the Cat: Was geht?2420Hand Management - Push Your Luck - Animals - Bluffing - Party Game -
Tell Me: The Grand Quiz Game2820Team-Based Game - Word Game - Party Game - Trivia -
TEN1530Auction/Bidding - Set Collection - Auction: Once Around - Push Your Luck - Card Game -
Teotihuacan: City of Gods14120Worker Placement with Dice Workers - Tile Placement - Rondel - Set Collection - Solo / Solitaire Game - Variable Set-up - Area Movement - Track Movement - Ancient -
Terra Evolution2445Deck, Bag, and Pool Building - Open Drafting - Set Collection - Hand Management - Card Game - Animals - Prehistoric -
Terra Mystica25150Turn Order: Pass Order - Variable Set-up - Network and Route Building - Tech Trees / Tech Tracks - Income - Worker Placement, Different Worker Types - Victory Points as a Resource - Chaining - Area Majority / Influence - Variable Player Powers - End Game Bonuses - Hexagon Grid - Increase Value of Unchosen Resources - Economic - Civilization - Territory Building - Fantasy -
Terra Mystica: Fire & Ice25100Variable Player Powers - Turn Order: Pass Order - Network and Route Building - Economic - Civilization - Territory Building - Fantasy - Expansion for Base-game -
Terra Mystica: Merchants of the Seas25120Variable Phase Order - Variable Player Powers - Network and Route Building - Economic - Civilization - Territory Building - Fantasy - Expansion for Base-game -
Terra Nova2490Variable Player Powers - Hexagon Grid - Territory Building - Fantasy -
Terraforming Mars15120Enclosure - Tags - Set Collection - Solo / Solitaire Game - Variable Set-up - Hand Management - Tech Trees / Tech Tracks - Closed Drafting - Income - Contracts - Victory Points as a Resource - Tile Placement - Turn Order: Progressive - Variable Player Powers - End Game Bonuses - Hexagon Grid - Take That - Space Exploration - Economic - Science Fiction - Territory Building - Environmental - Industry / Manufacturing -
That's Life!2630Modular Board - Roll / Spin and Move - Map Reduction - Dice Rolling - Humor -
The Big Book of Madness2590Deck, Bag, and Pool Building - Variable Player Powers - Player Elimination - Hand Management - Cooperative Game - Card Game - Fantasy -
The Captain Is Dead: Dangerous Planet2790Modular Board - Action Points - Variable Player Powers - Hand Management - Cooperative Game - Science Fiction -
The Castles of Burgundy2490Tile Placement - Grid Coverage - Open Drafting - End Game Bonuses - Variable Set-up - Hexagon Grid - Dice Rolling - Pattern Building - Turn Order: Stat-Based - Territory Building - Dice - Medieval -
The Castles of Tuscany2460Tile Placement - Grid Coverage - Modular Board - Set Collection - Variable Set-up - Hexagon Grid - Territory Building - Renaissance - Industry / Manufacturing -
The Chameleon3815Voting - Hidden Roles - Targeted Clues - Team-Based Game - Card Game - Deduction - Word Game - Bluffing - Humor - Party Game -
The Crew: The Quest for Planet Nine2520Communication Limits - Scenario / Mission / Campaign Game - Trick-taking - Hand Management - Cooperative Game - Card Game - Space Exploration - Science Fiction -
The Downfall of Pompeii2445Tile Placement - Events - Move Through Deck - Square Grid - Hand Management - Grid Movement - Take That - Ancient -
The Dwarves2590Cooperative Game - Dice Rolling - Wargame - Novel-based - Fantasy -
The Enchanted Tower2425Roll / Spin and Move - Dice Rolling - Fantasy - Bluffing - Dice - Children's Game -
The Fox in the Forest2230Trick-taking - Hand Management - Card Game - Fantasy - Animals -
The Gallerist14150Investment - Open Drafting - Resource to Move - Area Majority / Influence - Set Collection - Solo / Solitaire Game - Worker Placement - Commodity Speculation - Point to Point Movement - Worker Placement, Different Worker Types - Contracts - Victory Points as a Resource - Economic -
The Game + The Game on Fire1520Communication Limits - Solo / Solitaire Game - Hand Management - Cooperative Game - Card Game -
The Game: Quick & Easy2510Hand Management - Cooperative Game - Card Game - Number -
The Gardens of the Alhambra2460Tile Placement - Area Majority / Influence - Abstract Strategy -
The Great Zimbabwe25150Market - Turn Order: Auction - Mancala - Tile Placement - Auction/Bidding - Modular Board - Open Drafting - Variable Player Powers - Variable Set-up - Network and Route Building - Economic - Civilization - Transportation - Industry / Manufacturing -
The Island of El Dorado2480Tile Placement - Modular Board - Area Majority / Influence - Roll / Spin and Move - Action Queue - Worker Placement - Trading - Dice Rolling - Adventure - Civilization - Exploration - Mythology - Ancient -
The King Is Dead: Second Edition2445Communication Limits - Simulation - Area Majority / Influence - Campaign / Battle Card Driven - Variable Set-up - Hand Management - Map Reduction - Memory - Team-Based Game - Wargame - Political - Medieval -
The King's Dilemma3560Bias - Voting - Storytelling - End Game Bonuses - Legacy Game - Bribery - Political - Negotiation - Fantasy -
The Ladybug's Costume Party2630Roll / Spin and Move - Set Collection - Memory - Pattern Recognition - Cooperative Game - Puzzle - Animals - Children's Game -
The LOOP1460Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Solo / Solitaire Game - Cube Tower - Variable Set-up - Cooperative Game - Card Game - Science Fiction -
The Magnificent1490Movement Points - Open Drafting - Square Grid - Set Collection - Solo / Solitaire Game - Track Movement - Contracts - Dice Rolling - Worker Placement with Dice Workers - Tile Placement - Grid Coverage - Variable Player Powers - End Game Bonuses - Turn Order: Stat-Based - Economic - Dice -
The Mole in the Hole2430Race - Modular Board - Map Reduction - Point to Point Movement - Children's Game -
The Mysteries of Peking2630Roll / Spin and Move - Murder/Mystery - Deduction -
The Night Cage1560Tile Placement - Sudden Death Ending - Grid Movement - Pieces as Map - Cooperative Game - Maze - Horror -
The Pillars of the Earth24120Market - Events - Worker Placement - Turn Order: Random - Worker Placement, Different Worker Types - Religious - Economic - Novel-based - Medieval -
The Pillars of the Earth: Builders Duel2245Auction/Bidding - Open Drafting - Card Game - Economic - Novel-based - Medieval -
The Pillars of the Earth: Expansion Set26120Worker Placement - Economic - Novel-based - Expansion for Base-game - Medieval -
The Quacks of Quedlinburg: Big Box2545Deck, Bag, and Pool Building - Catch the Leader - Push Your Luck - Dice Rolling - Medieval -
The Quacks of Quedlinburg: The Alchemists2545Deck, Bag, and Pool Building - Push Your Luck - Expansion for Base-game - Medieval -
The Red Cathedral1480Area Majority / Influence - Rondel - Solo / Solitaire Game - End Game Bonuses - Contracts - Dice Rolling - Victory Points as a Resource - Economic - Dice -
The Rose King2230Tile Placement - Area Majority / Influence - Static Capture - Move Through Deck - Square Grid - Sudden Death Ending - Hand Management - Grid Movement - Pattern Building - Abstract Strategy - Medieval -
The Sock Game21030Action / Dexterity - Real-time - Party Game -
The Taverns of Tiefenthal2460Deck, Bag, and Pool Building - Worker Placement with Dice Workers - Open Drafting - Worker Placement - Dice Rolling - Card Game - Dice - Medieval -
The Voyages of Marco Polo24100Worker Placement with Dice Workers - Resource to Move - Variable Player Powers - Variable Set-up - Turn Order: Claim Action - Point to Point Movement - Contracts - Dice Rolling - Economic - Travel - Dice - Medieval -
Theseus: The Dark Orbit2490Mancala - Variable Player Powers - Point to Point Movement - Team-Based Game - Science Fiction - Fighting -
Through the Ages: A Story of Civilization24120Auction/Bidding - Open Drafting - Action Points - Hand Management - Auction: Dutch - Economic - Civilization -
Through the Desert2545Chaining - Hidden Victory Points - Connections - Enclosure - Network and Route Building - Hexagon Grid - Abstract Strategy - Arabian - Animals -
Thurn and Taxis2460Open Drafting - Set Collection - Hand Management - Network and Route Building - Post-Napoleonic - Transportation -
Ticket to Ride2560Open Drafting - Connections - Set Collection - End Game Bonuses - Hand Management - Network and Route Building - Push Your Luck - Contracts - Trains -
Ticket to Ride: San Francisco2415Open Drafting - Set Collection - Hand Management - Network and Route Building - Trains -
Ticket to Ride: The Card Game2430Set Collection - Hand Management - Memory - Card Game - Trains -
Tikal2490Layering - Tile Placement - Auction/Bidding - Modular Board - Action Points - Area Majority / Influence - Set Collection - Grid Movement - Hexagon Grid - Map Addition - Victory Points as a Resource - Exploration - Territory Building -
Timberland2430Auction/Bidding - Hand Management - Animals - Children's Game - Farming - Environmental -
Tiny Epic Galaxies1545Follow - Variable Phase Order - Open Drafting - Variable Player Powers - Re-rolling and Locking - Solo / Solitaire Game - End Game Bonuses - Contracts - Dice Rolling - Take That - Space Exploration - Print & Play - Science Fiction - Dice -
Tiny Towns1660Follow - Variable Phase Order - Grid Coverage - Turn Order: Progressive - Variable Player Powers - Solo / Solitaire Game - End Game Bonuses - Player Elimination - Variable Set-up - Pattern Building - Puzzle - Abstract Strategy - City Building - Animals -
Top 5 Rummy2440Set Collection -
Top Race2645Race - Auction/Bidding - Moving Multiple Units - Betting and Bluffing - Predictive Bid - Hand Management - Racing - Children's Game -
Top Ten4930Ordering - Deduction - Targeted Clues - Cooperative Game - Player Judge - Party Game -
Torres2460Tile Placement - Action Points - Area Majority / Influence - Enclosure - Square Grid - Three Dimensional Movement - Hand Management - Grid Movement - Abstract Strategy - Medieval -
Trails2440Modular Board - Set Collection - End Game Bonuses - Worker Placement - Track Movement - Contracts - Adventure - Travel - Animals - Environmental -
Trails of Tucana1815Line Drawing - Bingo - Connections - Paper-and-Pencil - Solo / Solitaire Game - Network and Route Building - Exploration -
Trajan24120Mancala - Open Drafting - Set Collection - Hand Management - Area Movement - Political - Ancient -
TransAmerica2630Race - Connections - Score-and-Reset Game - Trains -
Trapwords4845Communication Limits - Modular Board - Team-Based Game - Exploration - Word Game - Fantasy - Party Game -
Treelings2530Open Drafting - Set Collection - Card Game -
Tri-Ominos2630Tile Placement - Hand Management - Pattern Building - Movies / TV / Radio theme - Abstract Strategy -
Trias2545Tile Placement - Modular Board - Action Points - Area Majority / Influence - Map Deformation - Variable Set-up - Grid Movement - Hexagon Grid - Take That - Animals - Prehistoric -
Tribes of the Wind2590Movement Points - Race - Tile Placement - Grid Coverage - End Game Bonuses - Neighbor Scope - Hand Management - Closed Drafting - Card Game - Civilization - Environmental -
Troyes Dice11030Paper-and-Pencil - Dice Rolling - Dice - Medieval -
Trump, Tricks, Game!3445Trick-taking - Card Game - Animals -
Tsukuyumi: Full Moon Down (Second Edition)24180Variable Phase Order - Modular Board - Area Majority / Influence - Hexagon Grid - Closed Drafting - Miniatures - Science Fiction - Abstract Strategy - Fantasy -
Tüdelbüdel: Das Plattdeutsche Schimpfwortspiel2615Open Drafting - Memory - Educational - Memory - Humor -
Turn the Tide3530Player Elimination - Hand Management - Simultaneous Action Selection - Card Game -
Turtle Splash!2420Flicking - Memory - Animals - Children's Game -
Tutankhamen2630Modular Board - Open Drafting - Set Collection - Abstract Strategy - Ancient -
Tzolk'in: The Mayan Calendar2490Bias - End Game Bonuses - Turn Order: Claim Action - Worker Placement - Economic - Civilization - Mythology - Ancient - Farming -
Ubongo1425Grid Coverage - Set Collection - Real-Time - Pattern Building - Puzzle - Real-time -
Unauthorized Production000Square Grid - Grid Movement - Pattern Building - Puzzle - Real-time -
Underwater Cities14150Solo / Solitaire Game - End Game Bonuses - Hand Management - Turn Order: Claim Action - Worker Placement - Network and Route Building - Income - Turn Order: Stat-Based - Card Game - Nautical - Science Fiction - Civilization - City Building - Industry / Manufacturing -
Unfair25125Open Drafting - Turn Order: Progressive - Set Collection - Hand Management - Income - Loans - Take That - Card Game - Economic - Print & Play - City Building -
Union Pacific2690Open Drafting - Network and Route Building - Stock Holding - Economic - Trains -
Unlock!: Escape Adventures1675Scenario / Mission / Campaign Game - Storytelling - Elapsed Real Time Ending - Cooperative Game - Card Game - Puzzle -
Unlock!: The Escape Room Game – In Pursuit of the Iron Mask1660Cooperative Game - Movies / TV / Radio theme - Deduction - Real-time -
UNO Junior2420Hand Management - Pattern Recognition - Card Game - Number - Animals - Children's Game -
Unstable Unicorns2845Set Collection - Hand Management - Take That - Card Game - Humor - Party Game -
Unter Geiern2630Modular Board - Area Movement - Card Game - Exploration - Animals - Bluffing - Party Game -
Untold: Adventures Await1460Storytelling - Role Playing - Cooperative Game - Dice Rolling - Dice -
Up And Down2620Memory - Animals - Memory - Children's Game -
Urland3590Auction/Bidding - Action Points - Area Majority / Influence - Variable Player Powers - Prehistoric -
Uuups2520Pattern Recognition - Word Game - Party Game -
Uxmal2425Tile Placement - Hand Management - Ancient -
Vejen24120Network and Route Building - Trading - Pick-up and Deliver - Transportation - Medieval -
Venice1590Solo / Solitaire Game - Worker Placement - Network and Route Building - Trading - Pick-up and Deliver - Point to Point Movement - Religious - Economic - Political - Spies/Secret Agents - Renaissance -
Verflixxt! kompakt2420Roll / Spin and Move - Dice Rolling - Humor - Party Game -
Verflucht!1515Cooperative Game - Card Game - Mythology -
Via Magica2630Bingo - Open Drafting - Set Collection - Push Your Luck - Card Game -
Villa Paletti2430Physical Removal - Dice Rolling - Pattern Building - Stacking and Balancing - Action / Dexterity - Children's Game - Party Game -
Village2490Area Majority / Influence - Set Collection - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - Contracts - Economic - Farming - Medieval -
Virus!2620Set Collection - Hand Management - Take That - Card Game - Medical -
Viticulture Essential Edition1690Turn Order: Auction - Solo / Solitaire Game - Hand Management - Worker Placement - Worker Placement, Different Worker Types - Contracts - Victory Points as a Resource - Economic - Farming -
Viticulture: Visit from the Rhine Valley1690Worker Placement - Expansion for Base-game - Farming -
Voll auf die 182518Cooperative Game - Educational - Political -
Wacky Wacky West2445Voting - Tile Placement - City Building - Bluffing - American West -
Wald der Lichter2420Memory - Children's Game -
Walking in Burano1440Tile Placement - Open Drafting - Set Collection - Solo / Solitaire Game - End Game Bonuses - Card Game - Travel - City Building -
Warriors2430Set Collection - Dice Rolling - Take That - Card Game - Fantasy - Dice - Fighting -
Warriors: Dragon Hordes Expansion2630Set Collection - Dice Rolling - Take That - Card Game - Wargame - Fantasy - Dice - Expansion for Base-game -
Was'n das?4945Card Game - Action / Dexterity - Word Game - Party Game - Trivia -
Welcome to Centerville2480Area Majority / Influence - Set Collection - Highest-Lowest Scoring - Dice Rolling - City Building - Dice -
Welcome to the Moon1630Race - Scenario / Mission / Campaign Game - Bingo - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Narrative Choice / Paragraph - Pattern Building - Science Fiction - City Building -
Welcome To...110025Bingo - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Contracts - Pattern Building - City Building -
Weltreise2645Roll / Spin and Move - Point to Point Movement - Travel - Aviation / Flight -
Werewords41010Voting - Hidden Roles - Roles with Asymmetric Information - Variable Player Powers - Traitor Game - Deduction - Real-time - Word Game - Party Game -
Whacky Wit2515Player Elimination - Grid Movement - Dice Rolling - Maze - Dice - Video Game Theme - Collectible Components -
What the Heck?2520Auction: Sealed Bid - Simultaneous Action Selection - Card Game - Animals - Bluffing -
When I Dream41040Communication Limits - Hidden Roles - Storytelling - Role Playing - Memory - Team-Based Game - Deduction - Real-time - Word Game - Party Game -
Whoowasit?2445Cooperative Game - Dice Rolling - Electronic - Deduction - Fantasy - Animals - Children's Game -
Widower's Wood: An Iron Kingdoms Adventure Board Game24120Variable Player Powers - Role Playing - Hand Management - Grid Movement - Cooperative Game - Dice Rolling - Miniatures - Adventure - Exploration - Fantasy - Fighting -
Wild Cards2530Auction/Bidding - Variable Player Powers - Set Collection - Card Game - Bluffing -
Wild Pirates3545Trick-taking - Hand Management - Card Game - Nautical - Racing - Pirates -
Wild Space1540Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Card Game - Space Exploration - Science Fiction - Animals -
Wingspan1570Open Drafting - Turn Order: Progressive - Set Collection - Solo / Solitaire Game - End Game Bonuses - Hand Management - Contracts - Dice Rolling - Once-Per-Game Abilities - Card Game - Educational - Animals -
Wingspan: European Expansion1570Open Drafting - Set Collection - End Game Bonuses - Hand Management - Dice Rolling - Economic - Educational - Animals - Expansion for Base-game -
Wink: Nest of Spies4830Card Game - Real-time - Spies/Secret Agents - Bluffing -
Wizard: Jubiläumsedition3645Predictive Bid - Trick-taking - Hand Management - Card Game -
Wo war's?1530Electronic - Deduction - Fantasy - Children's Game -
Wolfmond82430Acting - Voting - Variable Player Powers - Role Playing - Card Game - Murder/Mystery - Horror - Deduction - Bluffing - Party Game - Medieval -
Woodcraft14120Solo / Solitaire Game - End Game Bonuses - Income - Contracts - Dice Rolling - Fantasy - Industry / Manufacturing -
Wool Rules2630Set Collection - Push Your Luck - Dice Rolling - Card Game - Animals - Dice -
Word Wheel2100Dice Rolling - Word Game -
Wordquest2430Pattern Recognition - Abstract Strategy - Real-time - Word Game -
Wordquest: Expansion set2430Abstract Strategy - Word Game - Expansion for Base-game -
World Without End24120Hand Management - Random Production - Religious - Economic - Novel-based - Medieval -
Würfel-WG2435Re-rolling and Locking - Contracts - Dice Rolling - Take That - Dice - Humor -
XenoShyft: Onslaught1460Deck, Bag, and Pool Building - Open Drafting - Variable Player Powers - Cooperative Game - Card Game - Horror - Science Fiction -
Yahtzee21030Paper-and-Pencil - Re-rolling and Locking - Set Collection - Push Your Luck - Dice Rolling - Movies / TV / Radio theme - Music - Travel - Dice - Children's Game - Comic Book / Strip -
You're Bluffing!3545Betting and Bluffing - Auction: Turn Order Until Pass - Set Collection - Hand Management - Trading - Memory - Simultaneous Action Selection - Card Game - Animals - Bluffing - Humor -
Zahltag2445Auction/Bidding - Set Collection - Hand Management - Auction: Sealed Bid - Simultaneous Action Selection - Card Game - City Building -
Zoinx!2415Push Your Luck - Dice Rolling - Dice -
Zooloretto2545Tile Placement - Set Collection - Animals -
Zooloretto Exotic2545Tile Placement - Set Collection - Animals - Expansion for Base-game -
Zooloretto XXL2545Tile Placement - Set Collection - Animals - Expansion for Base-game -

Letzter Upload: 2024-12-30
Letzte Aktualisierung der Daten: Leider länger her; die Daten stammen von BGG.