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Name | Anz Spieler von | Anz Spieler bis | Spielzeit | Mechaniken | Kategorien |
---|---|---|---|---|---|
1-2-3 Tolle Hexerei | 2 | 4 | 30 | Roll / Spin and Move - Set Collection - | Fantasy - Children's Game - |
2Can | 2 | 6 | 15 | Set Collection - Push Your Luck - | Card Game - Number - Children's Game - |
6 nimmt! 25 Jahre | 2 | 10 | 45 | Hand Management - Score-and-Reset Game - Simultaneous Action Selection - | Card Game - Number - |
6 nimmt! Brettspiel | 2 | 6 | 25 | Hand Management - Simultaneous Action Selection - Pattern Building - | Card Game - Number - |
7 Ate 9 | 2 | 4 | 5 | Hand Management - Pattern Building - | Card Game - Math - Number - |
7 Wonders | 2 | 7 | 30 | Variable Player Powers - Set Collection - Neighbor Scope - Hand Management - Simultaneous Action Selection - Closed Drafting - | Card Game - Economic - Civilization - City Building - Ancient - |
7 Wonders Duel | 2 | 2 | 30 | Layering - Open Drafting - Tags - Set Collection - Sudden Death Ending - Variable Set-up - Multi-Use Cards - Tech Trees / Tech Tracks - Income - Once-Per-Game Abilities - Tug of War - Victory Points as a Resource - Market - Modular Board - Variable Player Powers - End Game Bonuses - | Card Game - Economic - Civilization - City Building - Ancient - |
7 Wonders: Architects | 2 | 7 | 25 | Open Drafting - Variable Player Powers - Set Collection - | Ancient - |
7 Wonders: Armada | 3 | 7 | 40 | Variable Player Powers - Set Collection - Hand Management - Simultaneous Action Selection - Tech Trees / Tech Tracks - Closed Drafting - Team-Based Game - | Card Game - Civilization - City Building - Ancient - Expansion for Base-game - |
7 Wonders: Leaders | 2 | 7 | 40 | Variable Player Powers - Set Collection - Hand Management - Simultaneous Action Selection - Closed Drafting - | Card Game - Civilization - City Building - Ancient - Expansion for Base-game - |
20th Century | 3 | 5 | 120 | Tile Placement - Auction/Bidding - Memory - Point to Point Movement - | Economic - Civilization - City Building - Environmental - |
A Column of Fire | 2 | 4 | 90 | Open Drafting - Area Majority / Influence - Worker Placement - Dice Rolling - | Religious - Novel-based - Dice - Renaissance - |
A la carte | 2 | 4 | 30 | Action Points - Set Collection - Dice Rolling - | Action / Dexterity - |
Abalone | 2 | 2 | 30 | Static Capture - Grid Movement - Hexagon Grid - Slide/Push - | Abstract Strategy - |
Abandon All Artichokes | 2 | 4 | 20 | Deck, Bag, and Pool Building - Open Drafting - | Card Game - Farming - |
Abrakadabrien: Das magische Kartenspiel | 2 | 6 | 30 | Simultaneous Action Selection - | Card Game - |
Absacker | 2 | 5 | 15 | Set Collection - | Card Game - |
Abtei der Rätsel | 2 | 4 | 45 | Pick-up and Deliver - Point to Point Movement - | Deduction - Word Game - Medieval - |
Activity | 3 | 16 | 45 | Acting - Communication Limits - Line Drawing - Paper-and-Pencil - Action Timer - Track Movement - Team-Based Game - | Card Game - Action / Dexterity - Party Game - |
AEOLOS | 2 | 4 | 60 | Worker Placement - | Mythology - Fantasy - |
Agricola | 1 | 5 | 150 | Automatic Resource Growth - Variable Player Powers - Enclosure - Solo / Solitaire Game - Hand Management - Turn Order: Claim Action - Worker Placement - Increase Value of Unchosen Resources - Closed Drafting - | Economic - Animals - Farming - |
Al Cabohne | 1 | 2 | 60 | Open Drafting - Set Collection - | Card Game - Mafia - Farming - |
Alhambra | 2 | 6 | 60 | Tile Placement - Open Drafting - Set Collection - Hand Management - Memory - | City Building - Medieval - |
Alhambra: The Vizier's Favor | 2 | 6 | 60 | Tile Placement - Set Collection - Pattern Building - | City Building - Expansion for Base-game - |
Ali Baba Junior | 2 | 4 | 15 | Memory - | Arabian - Novel-based - Memory - Children's Game - |
Alibi | 3 | 10 | 45 | Set Collection - Trading - | Card Game - Murder/Mystery - Deduction - |
Alle gegen Rudi | 1 | 4 | 10 | Race - Dice Rolling - | Dice - Children's Game - |
Altiplano | 2 | 5 | 120 | Deck, Bag, and Pool Building - Tile Placement - Modular Board - Open Drafting - Turn Order: Progressive - Action Points - Variable Player Powers - Variable Set-up - Contracts - | Economic - |
Alubari: A Nice Cup of Tea | 1 | 5 | 120 | Turn Order: Claim Action - Worker Placement - Contracts - | Economic - Trains - Farming - |
Amul | 3 | 8 | 45 | Open Drafting - Turn Order: Progressive - Set Collection - End Game Bonuses - Hand Management - Contracts - Turn Order: Stat-Based - | Card Game - Arabian - Medieval - |
Amun-Re | 3 | 5 | 90 | Auction/Bidding - Area Majority / Influence - Constrained Bidding - Auction: Fixed Placement - Score-and-Reset Game - | Economic - Ancient - |
Anachrony | 1 | 4 | 120 | Variable Player Powers - Solo / Solitaire Game - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - Dice Rolling - | Economic - Science Fiction - |
Anasazi | 2 | 4 | 30 | Modular Board - | Exploration - American West - |
Andor: The Family Fantasy Game | 2 | 4 | 45 | Variable Player Powers - Area Movement - Cooperative Game - Dice Rolling - | Adventure - Puzzle - Fantasy - Fighting - |
Animal Olympics | 2 | 4 | 10 | Betting and Bluffing - | Card Game - Animals - |
Animal Party | 2 | 6 | 10 | Dice Rolling - | Animals - Dice - Children's Game - |
Anno 1701: Das Kartenspiel | 2 | 2 | 60 | Modular Board - Trading - Dice Rolling - | Card Game - Exploration - Age of Reason - City Building - |
Anno 1800: The Board Game | 2 | 4 | 120 | Race - End Game Bonuses - Variable Set-up - Hand Management - Tech Trees / Tech Tracks - Worker Placement, Different Worker Types - | Card Game - Economic - City Building - Video Game Theme - Industry / Manufacturing - |
Anno Domini: Erfindungen | 2 | 8 | 30 | Bluffing - Party Game - Trivia - | |
Antarctica | 2 | 4 | 90 | Area Majority / Influence - Area Movement - | |
Antike | 2 | 6 | 120 | Area Majority / Influence - Rondel - Area Movement - | Nautical - Civilization - Territory Building - Ancient - Fighting - |
Antike Duellum | 2 | 2 | 75 | Race - Area Majority / Influence - Static Capture - Rondel - Hand Management - Area Movement - Tech Trees / Tech Tracks - Income - | Civilization - Territory Building - Ancient - |
Anubixx | 2 | 5 | 20 | Paper-and-Pencil - Dice Rolling - | |
Aqualin | 2 | 2 | 20 | Tile Placement - Square Grid - Set Collection - Grid Movement - | Abstract Strategy - |
Architekton | 2 | 2 | 45 | Tile Placement - Set Collection - | Abstract Strategy - City Building - Ancient - |
Arctic Scavengers | 2 | 5 | 60 | Deck, Bag, and Pool Building - Open Drafting - Hand Management - | Card Game - Bluffing - Fighting - |
Ark Nova | 1 | 4 | 150 | Tile Placement - Open Drafting - Variable Player Powers - Tags - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Hexagon Grid - Increase Value of Unchosen Resources - Income - | Economic - Animals - Environmental - |
Armadillo | 2 | 6 | 20 | Dice Rolling - | Card Game - Dice - |
Around the World in 80 Days | 2 | 6 | 60 | Open Drafting - Point to Point Movement - | Racing - Novel-based - |
Around the World in 80 Days | 2 | 6 | 70 | Race - Open Drafting - Hand Management - Point to Point Movement - | Travel - Novel-based - |
ARTBOX | 3 | 8 | 40 | Line Drawing - Paper-and-Pencil - Dice Rolling - | Real-time - Party Game - |
Aton | 2 | 2 | 30 | Area Majority / Influence - Hand Management - Simultaneous Action Selection - Once-Per-Game Abilities - | Religious - Abstract Strategy - Ancient - |
Attika | 2 | 4 | 60 | Tile Placement - Modular Board - Network and Route Building - Map Addition - | Territory Building - City Building - Ancient - |
Auf Achse | 2 | 6 | 60 | Auction/Bidding - Roll / Spin and Move - Pick-up and Deliver - | Movies / TV / Radio theme - Economic - Transportation - |
Awkward Guests: The Walton Case | 1 | 8 | 75 | Deduction - Hand Management - Trading - | Card Game - Movies / TV / Radio theme - Murder/Mystery - Deduction - Humor - |
Axio Rota | 1 | 4 | 30 | Pattern Building - | Abstract Strategy - |
Azul | 2 | 4 | 45 | Tile Placement - Open Drafting - Set Collection - End Game Bonuses - Turn Order: Claim Action - Pattern Building - | Puzzle - Abstract Strategy - Renaissance - |
Azul: Summer Pavilion | 2 | 4 | 45 | Tile Placement - Open Drafting - Set Collection - End Game Bonuses - Turn Order: Claim Action - Pattern Building - | Puzzle - Abstract Strategy - |
Babel | 2 | 2 | 60 | Matching - Set Collection - Hand Management - Zone of Control - Pattern Recognition - Take That - | Card Game - City Building - Ancient - |
Backgammon | 2 | 2 | 30 | Race - Betting and Bluffing - Roll / Spin and Move - Static Capture - Score-and-Reset Game - Track Movement - Dice Rolling - | Abstract Strategy - Dice - |
Bad Bones | 1 | 6 | 45 | Single Loser Game - Simultaneous Action Selection - Grid Movement - Cooperative Game - Take That - | Fantasy - Fighting - Medieval - |
Banana Bandido | 2 | 5 | 30 | Card Play Conflict Resolution - Open Drafting - Contracts - | Humor - Fighting - |
Bandido | 1 | 4 | 15 | Tile Placement - Solo / Solitaire Game - Network and Route Building - Cooperative Game - | Card Game - |
BANG! The Dice Game | 3 | 8 | 15 | Hidden Roles - Variable Player Powers - Re-rolling and Locking - Player Elimination - Push Your Luck - Team-Based Game - Dice Rolling - | Deduction - Bluffing - American West - Dice - Party Game - Fighting - |
Barrage | 1 | 4 | 120 | Variable Player Powers - Solo / Solitaire Game - Action Retrieval - End Game Bonuses - Variable Set-up - Worker Placement - Network and Route Building - Income - Ownership - Contracts - Turn Order: Stat-Based - | Economic - Environmental - Industry / Manufacturing - |
Barrage: The Leeghwater Project | 1 | 4 | 120 | Variable Player Powers - Action Queue - Worker Placement - Network and Route Building - | Economic - Expansion for Base-game - Environmental - Industry / Manufacturing - |
Battleship | 2 | 2 | 30 | Paper-and-Pencil - Deduction - Secret Unit Deployment - | Nautical - Wargame - Children's Game - |
Battlestar Galactica: The Board Game | 3 | 6 | 180 | Voting - Hidden Roles - Variable Player Powers - Role Playing - Traitor Game - Variable Set-up - Hand Management - Area Movement - Team-Based Game - Dice Rolling - Once-Per-Game Abilities - | Movies / TV / Radio theme - Space Exploration - Science Fiction - Deduction - Political - Spies/Secret Agents - Bluffing - |
Beasty Bar | 2 | 4 | 20 | Action Queue - Hand Management - Take That - | Card Game - Animals - Humor - |
Beasty Bar: New Beasts in Town | 2 | 4 | 20 | Hand Management - Take That - | Card Game - Animals - |
Bellz! | 2 | 4 | 15 | Physical Removal - | Action / Dexterity - |
Bermuda Pirates | 2 | 4 | 30 | Modular Board - Area Movement - Pick-up and Deliver - Point to Point Movement - Push Your Luck - | Action / Dexterity - Pirates - Children's Game - Transportation - |
Betrayal at House on the Hill | 3 | 6 | 60 | Modular Board - Storytelling - Variable Player Powers - Role Playing - Traitor Game - Player Elimination - Map Addition - Team-Based Game - Dice Rolling - | Miniatures - Adventure - Horror - Exploration - |
Between Two Castles of Mad King Ludwig | 2 | 7 | 60 | Tile Placement - Open Drafting - Set Collection - Highest-Lowest Scoring - Neighbor Scope - Variable Set-up - Simultaneous Action Selection - Team-Based Game - | Post-Napoleonic - Negotiation - |
Beyond the Sun | 2 | 4 | 120 | Area Majority / Influence - Events - Worker Placement - Point to Point Movement - Tech Trees / Tech Tracks - Contracts - | Space Exploration - Science Fiction - Civilization - |
Biberbande Schnupperspiel | 2 | 4 | 0 | Open Drafting - Set Collection - Memory - | Card Game - Animals - Memory - Children's Game - |
Big Monster | 2 | 6 | 30 | Open Drafting - Variable Player Powers - Set Collection - Simultaneous Action Selection - Team-Based Game - | Card Game - |
Billy Biber | 1 | 4 | 10 | Action / Dexterity - Animals - Children's Game - | |
Biosphere | 2 | 6 | 90 | Open Drafting - Action Points - Area Majority / Influence - Grid Movement - | Environmental - |
Biss 20 | 2 | 8 | 20 | Memory - Cooperative Game - | |
Black Hat | 2 | 6 | 45 | Modular Board - Set Collection - Trick-taking - Hand Management - Area Movement - | Card Game - Science Fiction - |
Blocky Mountains | 1 | 4 | 30 | Modular Board - Cooperative Game - | Action / Dexterity - |
Blokus | 2 | 4 | 20 | Chaining - Tile Placement - Grid Coverage - Enclosure - Hand Management - | Abstract Strategy - Territory Building - |
Blood Bound | 6 | 12 | 30 | Variable Player Powers - Role Playing - Team-Based Game - | Horror - Deduction - Negotiation - Fantasy - Bluffing - Party Game - |
Blue Moon | 2 | 2 | 30 | Auction/Bidding - Variable Player Powers - Hand Management - Deck Construction - | Card Game - Fantasy - Fighting - |
Bohnanza | 2 | 7 | 45 | Set Collection - Negotiation - Hand Management - Trading - | Card Game - Negotiation - Farming - |
Bohnanza: Das Würfelspiel | 2 | 5 | 30 | Re-rolling and Locking - Set Collection - Contracts - Dice Rolling - | Dice - Farming - |
Bohnanza: The Duel | 2 | 2 | 45 | Set Collection - Hand Management - Trading - Pattern Building - | Card Game - Farming - |
Bonfire | 1 | 4 | 100 | Market - Tile Placement - Set Collection - Solo / Solitaire Game - Point to Point Movement - Pattern Building - | Puzzle - Fantasy - |
Boomerang: Europe | 2 | 4 | 30 | Paper-and-Pencil - Set Collection - Closed Drafting - | Card Game - Travel - |
Bootleggers | 3 | 6 | 90 | Open Drafting - Area Majority / Influence - Trading - Simultaneous Action Selection - | Economic - Mafia - Negotiation - Transportation - Industry / Manufacturing - |
Bottle Topps | 1 | 6 | 30 | Stacking and Balancing - | Action / Dexterity - |
Brass: Birmingham | 2 | 4 | 120 | Market - Tags - Variable Set-up - Hand Management - Network and Route Building - Tech Trees / Tech Tracks - Income - Loans - Turn Order: Stat-Based - | Economic - Post-Napoleonic - Age of Reason - Trains - Transportation - Industry / Manufacturing - |
Bridge | 4 | 4 | 60 | Turn Order: Progressive - Predictive Bid - Trick-taking - Hand Management - Turn Order: Claim Action - Score-and-Reset Game - Team-Based Game - | Card Game - |
Bruges | 2 | 4 | 60 | Hand Management - Dice Rolling - | Card Game - Economic - City Building - Renaissance - |
Brumm-Brumm | 1 | 2 | 10 | Action / Dexterity - Children's Game - Transportation - | |
Buccaneer Bones | 1 | 4 | 15 | Dice Rolling - | Pirates - Dice - |
Bücherwurm | 2 | 8 | 30 | Open Drafting - | Card Game - Word Game - Party Game - |
Bugs in the Kitchen | 2 | 4 | 20 | Roll / Spin and Move - Variable Set-up - | Electronic - Action / Dexterity - Animals - Children's Game - |
Burg Appenzell | 2 | 4 | 30 | Action Points - Set Collection - Map Deformation - Memory - Grid Movement - | Maze - Exploration - Animals - Memory - Children's Game - |
Ca$h 'n Gun$ | 4 | 6 | 30 | Variable Player Powers - Player Elimination - Simultaneous Action Selection - | Card Game - Mafia - Negotiation - Bluffing - Humor - Party Game - Fighting - |
Cabo | 2 | 5 | 30 | Hand Management - Memory - | Card Game - |
Caesar & Cleopatra | 2 | 2 | 60 | Area Majority / Influence - Set Collection - Hand Management - | Card Game - Ancient - Bluffing - |
Café International | 2 | 4 | 60 | Tile Placement - Hand Management - Pattern Building - | Abstract Strategy - |
Caldera Park | 1 | 4 | 40 | Tile Placement - Set Collection - Solo / Solitaire Game - Score-and-Reset Game - Pattern Building - | Puzzle - Animals - |
Camel Up | 2 | 8 | 30 | Betting and Bluffing - Roll / Spin and Move - End Game Bonuses - Variable Set-up - Track Movement - Dice Rolling - | Racing - Animals - Dice - |
Can't Stop | 2 | 4 | 30 | Race - Push Your Luck - Dice Rolling - | Racing - Dice - |
Canasta | 2 | 6 | 45 | Set Collection - Hand Management - | Card Game - |
Caper | 2 | 4 | 45 | Open Drafting - Area Majority / Influence - Set Collection - | Card Game - Mafia - City Building - |
Capitol | 2 | 4 | 60 | Auction/Bidding - Turn Order: Progressive - Area Majority / Influence - | City Building - Ancient - |
Carcassonne | 2 | 5 | 45 | Tile Placement - Area Majority / Influence - Map Addition - Pattern Recognition - | Territory Building - City Building - Medieval - |
Carcassonne Big Box 5 | 2 | 8 | 40 | Tile Placement - Area Majority / Influence - Map Addition - Pattern Recognition - | Territory Building - City Building - Medieval - |
Carcassonne: Hunters and Gatherers | 2 | 5 | 35 | Tile Placement - Area Majority / Influence - Map Addition - | Prehistoric - |
Caribbean | 2 | 4 | 30 | Auction/Bidding - Action Queue - Area Movement - Pick-up and Deliver - Simultaneous Action Selection - | Nautical - Pirates - Bluffing - |
Carnival of Monsters | 2 | 5 | 45 | Set Collection - Closed Drafting - Loans - Dice Rolling - | Card Game - Fantasy - |
Carpe Diem | 2 | 4 | 75 | Tile Placement - Open Drafting - Turn Order: Progressive - End Game Bonuses - Variable Set-up - Area Movement - Contracts - | Ancient - |
Carrom | 2 | 4 | 60 | Flicking - Team-Based Game - | Action / Dexterity - |
Cartagena | 2 | 5 | 45 | Race - Modular Board - Resource to Move - Action Points - Catch the Leader - Hand Management - Track Movement - | Nautical - Pirates - |
Cartagena: Die Goldinsel | 2 | 4 | 45 | Adventure - Racing - Pirates - | |
Cartographers | 1 | 100 | 45 | Line Drawing - Bingo - Grid Coverage - Paper-and-Pencil - Square Grid - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Simultaneous Action Selection - | Territory Building - Fantasy - |
Cascadia | 1 | 4 | 45 | Tile Placement - Open Drafting - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hexagon Grid - Pattern Building - Victory Points as a Resource - | Puzzle - Animals - Environmental - |
Cat Lady: Premium Edition | 2 | 4 | 30 | Open Drafting - Set Collection - | Card Game - Animals - |
CATAN | 3 | 4 | 120 | Chaining - Race - Modular Board - Negotiation - Variable Set-up - Network and Route Building - Trading - Hexagon Grid - Income - Dice Rolling - Random Production - | Economic - Negotiation - |
Catan Card Game | 2 | 2 | 120 | Open Drafting - Hand Management - Trading - Dice Rolling - | Card Game - Territory Building - City Building - |
Catan Dice Game | 1 | 4 | 15 | Paper-and-Pencil - Set Collection - Solo / Solitaire Game - Dice Rolling - | Dice - |
Catan: 5-6 Player Extension | 5 | 6 | 120 | Modular Board - Hand Management - Network and Route Building - Trading - Dice Rolling - | Negotiation - Expansion for Base-game - |
CATAN: Cities & Knights | 3 | 4 | 150 | Modular Board - Hand Management - Network and Route Building - Trading - Memory - Dice Rolling - | Negotiation - Expansion for Base-game - Medieval - |
Catan: Seafarers | 3 | 4 | 90 | Modular Board - Hand Management - Network and Route Building - Trading - Memory - Dice Rolling - | Nautical - Civilization - Exploration - Negotiation - Expansion for Base-game - |
CATAN: Starfarers | 3 | 4 | 120 | Modular Board - Variable Set-up - Trading - Hexagon Grid - | Space Exploration - Science Fiction - Exploration - Negotiation - |
Catch the Moon | 2 | 6 | 20 | Dice Rolling - Stacking and Balancing - | Puzzle - Action / Dexterity - |
Catham City | 2 | 6 | 60 | Open Drafting - Set Collection - Hand Management - | Mafia - Animals - Humor - |
Caylus 1303 | 2 | 5 | 90 | Hidden Victory Points - Variable Player Powers - Turn Order: Pass Order - Action Queue - Variable Set-up - Turn Order: Claim Action - Worker Placement - Ownership - Take That - | Economic - City Building - Medieval - |
Cheesy Gonzola | 2 | 5 | 30 | Action Points - Memory - | Maze - Animals - Memory - Expansion for Base-game - |
Chess | 2 | 2 | 0 | Static Capture - Square Grid - Sudden Death Ending - Pattern Movement - Grid Movement - Once-Per-Game Abilities - | Abstract Strategy - |
Chinese Checkers | 2 | 6 | 30 | Race - Enclosure - Grid Movement - Point to Point Movement - Team-Based Game - | Abstract Strategy - |
Citadels: The Dark City | 2 | 8 | 60 | Open Drafting - Variable Player Powers - Set Collection - | Card Game - City Building - Fantasy - Bluffing - Expansion for Base-game - Medieval - |
Cities: Skylines – The Board Game | 1 | 4 | 70 | Tile Placement - Modular Board - Variable Player Powers - Hand Management - Cooperative Game - | City Building - Video Game Theme - |
City of Iron: Second Edition | 2 | 4 | 120 | Deck, Bag, and Pool Building - Area Majority / Influence - Hand Management - | Card Game - Economic - Civilization - City Building - Fantasy - |
City of Spies: Estoril 1942 | 2 | 4 | 60 | Deck, Bag, and Pool Building - Modular Board - Area Majority / Influence - End Game Bonuses - Hand Management - Secret Unit Deployment - Push Your Luck - Take That - | Spies/Secret Agents - World War II - |
CIV: Carta Impera Victoria | 2 | 4 | 60 | Deck, Bag, and Pool Building - Layering - Race - Variable Player Powers - Tags - Set Collection - Hand Management - Closed Drafting - Take That - | Card Game - |
Claim | 2 | 2 | 25 | Auction/Bidding - Area Majority / Influence - Trick-taking - Auction: Once Around - | Card Game - Fantasy - |
Clank!: A Deck-Building Adventure | 2 | 4 | 60 | Deck, Bag, and Pool Building - Movement Points - Open Drafting - Action Points - End Game Bonuses - Player Elimination - Variable Set-up - Delayed Purchase - Point to Point Movement - Push Your Luck - | Adventure - Fantasy - |
Clank!: Sunken Treasures | 2 | 4 | 60 | Deck, Bag, and Pool Building - Movement Points - Open Drafting - End Game Bonuses - Player Elimination - Variable Set-up - Delayed Purchase - Pick-up and Deliver - Point to Point Movement - Push Your Luck - | Adventure - Fantasy - Expansion for Base-game - |
Clouds | 2 | 5 | 10 | Pattern Building - | |
CLUE: The Big Bang Theory | 2 | 6 | 45 | Roll / Spin and Move - | Movies / TV / Radio theme - Murder/Mystery - Deduction - |
Cóatl | 1 | 4 | 60 | Open Drafting - Set Collection - Hand Management - Contracts - Once-Per-Game Abilities - Pattern Building - | Puzzle - Abstract Strategy - |
Cobra Paw | 2 | 6 | 15 | Pattern Recognition - Dice Rolling - | Action / Dexterity - Real-time - Children's Game - |
Codenames | 2 | 8 | 15 | Communication Limits - Memory - Push Your Luck - Team-Based Game - | Card Game - Deduction - Spies/Secret Agents - Word Game - Party Game - |
Colonialism | 2 | 4 | 90 | Action Points - Area Majority / Influence - Campaign / Battle Card Driven - Hand Management - Area Movement - | Political - Post-Napoleonic - Bluffing - |
Color Addict | 2 | 6 | 15 | Hot Potato - Speed Matching - Pattern Recognition - | Card Game - Real-time - |
Color Addict Kidz | 2 | 4 | 15 | Hand Management - | Card Game - Children's Game - |
Colourbrain | 2 | 12 | 30 | Voting - Simultaneous Action Selection - Once-Per-Game Abilities - | Party Game - Trivia - |
Colt Express | 2 | 6 | 40 | Turn Order: Progressive - Variable Player Powers - Programmed Movement - Action Queue - Hand Management - Memory - Take That - | Trains - American West - Fighting - |
Columbus | 2 | 6 | 45 | Tile Placement - Hexagon Grid - | Nautical - Racing - Exploration - |
Comanauts | 2 | 4 | 120 | Storytelling - Variable Player Powers - Cooperative Game - Dice Rolling - | Adventure - Science Fiction - |
Combo Color | 2 | 4 | 20 | Area Majority / Influence - Connections - Paper-and-Pencil - Set Collection - Drawing - Network and Route Building - | Territory Building - Children's Game - Collectible Components - |
Compatibility | 3 | 6 | 30 | Simultaneous Action Selection - Team-Based Game - | Card Game - Word Game - Party Game - |
Concept | 4 | 12 | 40 | Communication Limits - Team-Based Game - | Deduction - Word Game - Party Game - |
Concordia | 2 | 5 | 100 | Hidden Victory Points - Movement Points - Investment - Open Drafting - Set Collection - Action Retrieval - End Game Bonuses - Variable Set-up - Hand Management - Advantage Token - Point to Point Movement - Auction: Dutch - | Nautical - Economic - Ancient - |
Coralia | 2 | 4 | 35 | Open Drafting - Set Collection - Dice Rolling - | Animals - Dice - |
Cosmic Encounter | 3 | 6 | 60 | Variable Player Powers - | Card Game - Science Fiction - Bluffing - |
Cosmic Factory | 2 | 6 | 30 | Tile Placement - Open Drafting - Pattern Building - | Space Exploration - Puzzle - Real-time - |
Council of Shadows | 1 | 4 | 90 | Area Majority / Influence - Action Queue - Turn Order: Stat-Based - | Space Exploration - Science Fiction - |
Cowpoker | 2 | 4 | 30 | Trick-taking - | Card Game - American West - Humor - |
Creature Comforts | 1 | 5 | 45 | Worker Placement with Dice Workers - Open Drafting - Turn Order: Progressive - Events - Set Collection - Solo / Solitaire Game - Worker Placement - Dice Rolling - | Animals - |
Crossing Oceans | 2 | 4 | 90 | Rondel - Action Retrieval - Ownership - | Nautical - Economic - Transportation - |
Crystal Palace | 2 | 5 | 150 | Turn Order: Auction - Worker Placement with Dice Workers - Modular Board - Set Collection - End Game Bonuses - Income - Loans - Take That - | Economic - Dice - |
Cuba | 2 | 5 | 120 | Market - Voting - Variable Phase Order - Auction/Bidding - Hand Management - | Economic - Farming - |
Cuba: El Presidente | 2 | 5 | 120 | Variable Phase Order - Auction/Bidding - Hand Management - Worker Placement - | Economic - Expansion for Base-game - Farming - |
Cubeez | 2 | 4 | 15 | Pattern Recognition - | Action / Dexterity - Children's Game - |
CuBirds | 2 | 5 | 20 | Set Collection - Hand Management - | Card Game - Animals - |
Custom Heroes | 2 | 6 | 45 | Layering - Ladder Climbing - Predictive Bid - Hand Management - | Card Game - Fantasy - |
Cyclades | 2 | 5 | 90 | Variable Phase Order - Auction/Bidding - Open Drafting - Area Majority / Influence - Set Collection - Auction: Fixed Placement - Area Movement - Dice Rolling - | Nautical - Miniatures - Civilization - Mythology - City Building - Ancient - Fighting - |
Da Vinci Code | 2 | 4 | 15 | Deduction - | |
Das Kleine Gespenst | 2 | 4 | 15 | Memory - | Action / Dexterity - Novel-based - Children's Game - |
Das Maß aller Dinge | 2 | 6 | 20 | ||
Dealt! | 3 | 5 | 30 | Ladder Climbing - Single Loser Game - Hand Management - | Card Game - |
Decrypto | 3 | 8 | 45 | Communication Limits - Targeted Clues - Team-Based Game - | Deduction - Spies/Secret Agents - Word Game - Party Game - |
Deep Sea Adventure | 2 | 6 | 30 | Roll / Spin and Move - Pick-up and Deliver - Push Your Luck - | Nautical - Exploration - Dice - Party Game - |
Der Herr der Ringe: Die Gefährten – Das Kartenspiel | 2 | 4 | 45 | Area Majority / Influence - Hand Management - | Card Game - Movies / TV / Radio theme - Novel-based - Fantasy - |
Detective Club | 4 | 8 | 45 | Voting - Roles with Asymmetric Information - Storytelling - Team-Based Game - | Card Game - Deduction - Bluffing - Humor - Party Game - |
Dice Forge | 2 | 4 | 45 | Deck, Bag, and Pool Building - Open Drafting - Dice Rolling - Random Production - | Mythology - Ancient - Fantasy - Dice - |
Dice Hunters of Therion | 2 | 4 | 30 | Die Icon Resolution - Re-rolling and Locking - Push Your Luck - Dice Rolling - | Dice - |
Die Bar-Bolz-Bande: Das Kartenspiel | 2 | 6 | 20 | Card Game - Sports - | |
Die Drachenbändiger von Zavandor | 2 | 6 | 30 | Simultaneous Action Selection - | Card Game - Fighting - |
Die holde Isolde | 2 | 5 | 30 | Open Drafting - Area Majority / Influence - Hand Management - | Medieval - |
Die Siedler von Catan: Historische Szenarien | 3 | 4 | 90 | Network and Route Building - Trading - | Civilization - Negotiation - Ancient - Expansion for Base-game - |
Die Siedler von Catan: Historische Szenarien II | 4 | 6 | 90 | Network and Route Building - Trading - Dice Rolling - | Negotiation - Ancient - Expansion for Base-game - Medieval - |
Discordia | 1 | 4 | 90 | Variable Player Powers - Action/Event - Sudden Death Ending - Income - Dice Rolling - | Civilization - City Building - Ancient - Dice - |
Disney Villainous: Evil Comes Prepared | 2 | 3 | 60 | Variable Player Powers - Hand Management - Take That - | Card Game - Movies / TV / Radio theme - Fantasy - |
District Noir | 2 | 2 | 20 | Open Drafting - Set Collection - Hand Management - | Card Game - |
Dixit | 3 | 8 | 30 | Voting - Race - Storytelling - Targeted Clues - | Card Game - Humor - Party Game - |
Djinn | 1 | 4 | 90 | Modular Board - Open Drafting - Variable Player Powers - Set Collection - End Game Bonuses - Variable Set-up - Grid Movement - | Fantasy - |
Dodo | 2 | 4 | 10 | Memory - Real-Time - Cooperative Game - | Action / Dexterity - |
Dominion | 2 | 4 | 30 | Deck, Bag, and Pool Building - Open Drafting - Variable Set-up - Hand Management - Delayed Purchase - Take That - | Card Game - Medieval - |
Dominion: Envoy Promo Card | 2 | 4 | 30 | Deck, Bag, and Pool Building - Open Drafting - Hand Management - | Card Game - Expansion for Base-game - Medieval - |
Dominion: Menagerie | 2 | 4 | 30 | Deck, Bag, and Pool Building - Open Drafting - Hand Management - Delayed Purchase - | Card Game - Expansion for Base-game - Medieval - |
Domus Domini | 2 | 6 | 120 | Worker Placement - | Religious - Medieval - |
Don't L.L.A.M.A. Dice | 2 | 6 | 20 | Push Your Luck - Dice Rolling - | Dice - |
Don't Tip The Waiter! | 1 | 2 | 15 | Stacking and Balancing - | Action / Dexterity - Children's Game - |
Dorfromantik: The Board Game | 1 | 6 | 60 | Scenario / Mission / Campaign Game - Tile Placement - Modular Board - Area Majority / Influence - Variable Set-up - Hexagon Grid - Map Addition - Cooperative Game - | Puzzle - Territory Building - City Building - Environmental - Video Game Theme - |
Downspin | 2 | 2 | 30 | Memory - | Maze - Abstract Strategy - Memory - |
Drachensachen | 2 | 6 | 60 | Hand Management - Take That - | Card Game - |
Dracula: Walpurgis Night | 2 | 4 | 60 | Area Movement - Pick-up and Deliver - Push Your Luck - | Horror - Travel - Fantasy - |
Dragonrealm | 2 | 4 | 30 | Open Drafting - Area Majority / Influence - Set Collection - Hand Management - Dice Rolling - | Card Game - Adventure - Fantasy - Dice - |
Drecksau Total | 2 | 4 | 10 | Take That - | Card Game - Animals - |
Dune: Imperium | 1 | 4 | 120 | Card Play Conflict Resolution - Race - Open Drafting - Tags - Solo / Solitaire Game - Worker Placement - Delayed Purchase - Multi-Use Cards - Deck, Bag, and Pool Building - Force Commitment - Turn Order: Progressive - Variable Player Powers - Increase Value of Unchosen Resources - Take That - | Movies / TV / Radio theme - Science Fiction - Political - Novel-based - |
Dune: Imperium – Immortality | 1 | 4 | 120 | Deck, Bag, and Pool Building - Card Play Conflict Resolution - Race - Force Commitment - Open Drafting - Turn Order: Progressive - Solo / Solitaire Game - Worker Placement - | Movies / TV / Radio theme - Science Fiction - Political - Novel-based - Expansion for Base-game - |
Dune: Imperium – Rise of Ix | 1 | 4 | 120 | Deck, Bag, and Pool Building - Card Play Conflict Resolution - Race - Open Drafting - Turn Order: Progressive - Variable Player Powers - Worker Placement - | Movies / TV / Radio theme - Science Fiction - Political - Novel-based - Expansion for Base-game - |
Dungeon Lords | 2 | 4 | 90 | Tile Placement - Action Queue - Hand Management - Worker Placement - Simultaneous Action Selection - | Economic - Fantasy - Humor - Fighting - |
Dungeon Petz | 2 | 4 | 90 | Auction/Bidding - Selection Order Bid - Hand Management - Worker Placement - Simultaneous Action Selection - | Fantasy - Animals - Humor - |
Earth | 1 | 5 | 90 | Follow - Tile Placement - Tags - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Team-Based Game - Contracts - Pattern Building - Victory Points as a Resource - | Card Game - Animals - Environmental - |
echoes: Die Violine | 1 | 6 | 60 | Storytelling - Deduction - Cooperative Game - | Electronic - Deduction - Fantasy - |
echoes: The Dancer | 1 | 6 | 60 | Deduction - Cooperative Game - | Murder/Mystery - Deduction - |
echoes: The Microchip | 1 | 6 | 60 | Storytelling - Deduction - Cooperative Game - | Science Fiction - |
Eclipse: New Dawn for the Galaxy | 2 | 6 | 180 | Tile Placement - Variable Phase Order - Modular Board - Variable Player Powers - Player Elimination - Grid Movement - Hexagon Grid - Map Addition - Dice Rolling - | Space Exploration - Miniatures - Science Fiction - Wargame - Civilization - Fighting - |
Ecos: First Continent | 2 | 6 | 75 | Tile Placement - Bingo - Modular Board - Turn Order: Progressive - Set Collection - Simultaneous Action Selection - Contracts - | Territory Building - Animals - Prehistoric - Environmental - |
El Grande: Grossinquisitor und Kolonien | 2 | 5 | 90 | Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - | Political - Expansion for Base-game - Renaissance - |
El Grande: König & Intrigant | 2 | 5 | 90 | Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - | Political - Expansion for Base-game - Renaissance - |
El Grande: König & Intrigant – Player's Edition | 2 | 5 | 120 | Auction/Bidding - Area Majority / Influence - Hand Management - Simultaneous Action Selection - | Political - Expansion for Base-game - Renaissance - |
Elefantenparade | 2 | 4 | 20 | Racing - Abstract Strategy - Animals - | |
Elfenland | 2 | 6 | 60 | Open Drafting - Hand Management - Network and Route Building - Point to Point Movement - | Travel - Fantasy - |
Elfer raus! | 2 | 6 | 30 | Hand Management - | Card Game - |
Emerald | 2 | 5 | 45 | Mancala - Roll / Spin and Move - Set Collection - Dice Rolling - | Adventure - Exploration - Fantasy - |
Enchanted Forest | 2 | 6 | 60 | Roll / Spin and Move - Memory - | Card Game - Movies / TV / Radio theme - Adventure - Deduction - Fantasy - Memory - Children's Game - |
Endless Winter: Paleoamericans | 1 | 4 | 120 | Set Collection - Solo / Solitaire Game - Variable Set-up - Hand Management - Worker Placement - Multi-Use Cards - Tech Trees / Tech Tracks - Income - Deck, Bag, and Pool Building - Turn Order: Auction - Modular Board - Area Majority / Influence - Variable Player Powers - End Game Bonuses - | Adventure - Territory Building - Prehistoric - |
Entdecker: Exploring New Horizons | 2 | 4 | 90 | Tile Placement - Modular Board - Area Majority / Influence - | Nautical - Exploration - |
Escape from the Hidden Castle | 2 | 8 | 30 | Race - Roll / Spin and Move - Track Movement - Push Your Luck - Dice Rolling - | Children's Game - |
Euphoria: Build a Better Dystopia | 2 | 6 | 60 | Worker Placement with Dice Workers - Race - Variable Player Powers - Set Collection - Hand Management - Worker Placement - Trading - Dice Rolling - | Science Fiction - |
Euphrates & Tigris: Contest of Kings | 2 | 4 | 45 | Hand Management - | Card Game - Civilization - Ancient - |
Europa: Paris ist ja klar, aber wo liegt Córdoba? | 2 | 6 | 45 | Betting and Bluffing - Set Collection - Push Your Luck - | Educational - Trivia - |
Europe in Turmoil: Prelude to the Great War | 2 | 2 | 240 | Simulation - Area Majority / Influence - Events - Action/Event - Campaign / Battle Card Driven - Sudden Death Ending - Hand Management - Simultaneous Action Selection - Dice Rolling - Tug of War - | World War I - Wargame - Political - |
Everdell | 1 | 4 | 80 | Open Drafting - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - Worker Placement - Income - Ownership - Contracts - | Card Game - City Building - Fantasy - Animals - |
Everdell: Pearlbrook | 1 | 4 | 80 | Open Drafting - Set Collection - Hand Management - Worker Placement - | Card Game - City Building - Fantasy - Animals - Expansion for Base-game - |
Evidence | 2 | 5 | 30 | Investment - Hand Management - | Card Game - Deduction - Fantasy - Bluffing - |
Evo | 3 | 5 | 120 | Auction/Bidding - Area Majority / Influence - Variable Player Powers - Hand Management - Area Movement - Dice Rolling - Turn Order: Stat-Based - Victory Points as a Resource - | Science Fiction - Animals - Prehistoric - |
Evolution: Climate | 2 | 6 | 60 | Simulation - Turn Order: Progressive - Action Points - Events - Hand Management - Secret Unit Deployment - Take That - | Card Game - Print & Play - Educational - Animals - Prehistoric - Environmental - |
Excape | 2 | 6 | 30 | Race - Push Your Luck - Dice Rolling - | Dice - |
EXIT Kids: Code Breaker | 1 | 4 | 15 | ||
Explorers | 1 | 4 | 20 | Line Drawing - Modular Board - Paper-and-Pencil - Square Grid - Set Collection - End Game Bonuses - Variable Set-up - Pick-up and Deliver - | Abstract Strategy - Exploration - |
Explorers of the North Sea | 1 | 4 | 60 | Tile Placement - Modular Board - Action Points - Area Majority / Influence - Variable Player Powers - Set Collection - Pick-up and Deliver - Grid Movement - | Nautical - Exploration - Animals - Medieval - |
Eye Sea | 2 | 10 | 15 | Open Drafting - Pattern Building - | Card Game - Real-time - Word Game - Party Game - |
Fabled Fruit | 2 | 5 | 30 | Set Collection - Worker Placement - | Card Game - Animals - |
Faiyum | 1 | 5 | 140 | Deck, Bag, and Pool Building - Open Drafting - Solo / Solitaire Game - Action Retrieval - Hand Management - Worker Placement - Network and Route Building - Hexagon Grid - | Economic - City Building - Ancient - Farming - |
Fancy Feathers | 2 | 2 | 30 | Set Collection - Turn Order: Time Track - Variable Set-up - Map Addition - | Card Game - Animals - |
Fantasy Business | 3 | 8 | 45 | Auction/Bidding - Trading - Commodity Speculation - | Card Game - Economic - Negotiation - Fantasy - Bluffing - |
Fantasy Realms | 2 | 6 | 20 | Open Drafting - Set Collection - End Game Bonuses - Hand Management - | Card Game - Fantasy - |
Fantasy Realms: The Cursed Hoard | 3 | 6 | 30 | Open Drafting - Set Collection - | Card Game - Fantasy - Expansion for Base-game - |
Fast Forward: FORTRESS | 2 | 4 | 15 | Set Collection - Hand Management - Push Your Luck - Take That - | Card Game - Math - Fantasy - Bluffing - Humor - Fighting - |
Faulpelz | 2 | 4 | 30 | Set Collection - | Card Game - Animals - |
Feierabend | 1 | 6 | 75 | Race - Investment - Solo / Solitaire Game - Worker Placement - Income - Worker Placement, Different Worker Types - Multiple Maps - Victory Points as a Resource - | Economic - Political - Humor - Industry / Manufacturing - |
Finding Nessie | 2 | 4 | 30 | Set Collection - | Exploration - Mythology - Animals - Children's Game - |
Finished! | 1 | 1 | 45 | Ordering - Solo / Solitaire Game - Hand Management - Memory - | Card Game - Puzzle - Memory - |
First Rat | 1 | 5 | 75 | Set Collection - Solo / Solitaire Game - Point to Point Movement - | Space Exploration - Adventure - Animals - Humor - |
Flamecraft | 1 | 5 | 60 | Modular Board - Set Collection - End Game Bonuses - Hand Management - Worker Placement - Contracts - | Card Game - City Building - Fantasy - Animals - |
Flanx | 1 | 4 | 5 | Tile Placement - Real-Time - Pattern Recognition - | Card Game - Real-time - |
Florenza | 2 | 5 | 120 | Worker Placement - | Economic - City Building - Renaissance - |
Food Chain | 3 | 6 | 30 | Hand Management - Simultaneous Action Selection - | Card Game - Animals - |
Food Chain Island | 1 | 1 | 15 | Square Grid - Solo / Solitaire Game - Network and Route Building - Grid Movement - | Card Game - Print & Play - Animals - |
Forbidden City | 2 | 4 | 30 | Tile Placement - Area Majority / Influence - | Territory Building - |
Forest | 2 | 5 | 15 | Set Collection - | Card Game - |
Frank's Zoo | 3 | 7 | 60 | Ladder Climbing - Trick-taking - Hand Management - Team-Based Game - | Card Game - Animals - |
Frantic | 2 | 8 | 45 | Open Drafting - Take That - | Card Game - Humor - Party Game - |
Fresco | 2 | 4 | 60 | Market - Action Queue - Set Collection - Worker Placement - Simultaneous Action Selection - Grid Movement - Turn Order: Stat-Based - | Renaissance - |
Friese's Landlord | 2 | 6 | 40 | Open Drafting - Hand Management - Income - Take That - Victory Points as a Resource - | Card Game - City Building - Humor - |
Fruit Ninja Card Game | 2 | 4 | 15 | Push Your Luck - | Card Game - Children's Game - Video Game Theme - |
Fuji | 2 | 4 | 45 | Communication Limits - Variable Player Powers - Grid Movement - Cooperative Game - Dice Rolling - | Dice - |
Fuji Flush | 3 | 8 | 20 | Hand Management - Take That - | Card Game - Number - |
Furnace | 2 | 4 | 60 | Auction: Multiple Lot - Auction/Bidding - Open Drafting - Turn Order: Progressive - Variable Player Powers - Constrained Bidding - Auction Compensation - Auction: Fixed Placement - Variable Set-up - | Card Game - Economic - Post-Napoleonic - Industry / Manufacturing - |
Futuropia | 1 | 4 | 90 | Simulation - | Economic - Science Fiction - Political - Environmental - Industry / Manufacturing - |
FYFE | 2 | 5 | 45 | Tile Placement - Set Collection - Pattern Building - | Puzzle - Abstract Strategy - |
Galaxy Trucker | 2 | 4 | 60 | Tile Placement - Events - Track Movement - Real-Time - Team-Based Game - Dice Rolling - Relative Movement - | Space Exploration - Science Fiction - Real-time - Transportation - |
Galileo Project | 2 | 4 | 80 | Open Drafting - Set Collection - | Space Exploration - Science Fiction - |
Galopp Royal | 3 | 6 | 45 | Auction/Bidding - | Racing - Dice - |
Gamer Over! A Game Fair Murder Mystery | 7 | 8 | 180 | Role Playing - | Murder/Mystery - |
Geistertreppe | 2 | 4 | 15 | Roll / Spin and Move - Memory - | Fantasy - Memory - Children's Game - |
Get Lucky | 2 | 6 | 20 | Hand Management - | Card Game - Print & Play - Humor - |
Ghost Blitz | 2 | 8 | 20 | Speed Matching - Pattern Recognition - | Card Game - Action / Dexterity - Real-time - Children's Game - |
Ghost Fightin' Treasure Hunters | 2 | 4 | 30 | Roll / Spin and Move - Pick-up and Deliver - Cooperative Game - Dice Rolling - | Adventure - Horror - Fantasy - Children's Game - |
Gift Trap | 3 | 8 | 60 | Voting - Simultaneous Action Selection - | Humor - Party Game - |
Glasgow | 2 | 2 | 30 | Tile Placement - Tags - Square Grid - Rondel - Set Collection - Turn Order: Time Track - Variable Set-up - Worker Placement - Map Addition - | City Building - |
Glen More | 2 | 5 | 70 | Tile Placement - Set Collection - Turn Order: Time Track - Commodity Speculation - Track Movement - Dice Rolling - | Economic - City Building - Farming - |
Gloomhaven: Jaws of the Lion | 1 | 4 | 120 | Solo / Solitaire Game - Action Retrieval - Hand Management - Grid Movement - Multi-Use Cards - Once-Per-Game Abilities - Communication Limits - Scenario / Mission / Campaign Game - Variable Player Powers - Critical Hits and Failures - Line of Sight - Action Queue - Campaign / Battle Card Driven - Legacy Game - Simultaneous Action Selection - Hexagon Grid - Cooperative Game - Deck Construction - | Miniatures - Adventure - Exploration - Fantasy - Fighting - |
Glow | 2 | 4 | 45 | Open Drafting - Die Icon Resolution - Re-rolling and Locking - Set Collection - Point to Point Movement - Push Your Luck - Dice Rolling - Victory Points as a Resource - | Fantasy - |
Go | 2 | 2 | 180 | Enclosure - Square Grid - | Abstract Strategy - |
GoCaine | 2 | 6 | 240 | Movement Points - Area Majority / Influence - Player Elimination - Zone of Control - Alliances - Area Movement - Network and Route Building - | Economic - Mature / Adult - Mafia - Abstract Strategy - Territory Building - |
God of War: The Card Game | 1 | 4 | 180 | Deck, Bag, and Pool Building - Solo / Solitaire Game - Cooperative Game - | Card Game - Fantasy - Video Game Theme - |
Goldesel | 2 | 6 | 5 | Pattern Recognition - | Animals - Children's Game - |
Golem | 1 | 4 | 120 | Variable Player Powers - Set Collection - Variable Set-up - Worker Placement - Income - Action Drafting - | Novel-based - Fantasy - Renaissance - |
GoTown | 2 | 4 | 20 | Take That - | Card Game - |
Great Western Trail | 2 | 4 | 150 | Deck, Bag, and Pool Building - Set Collection - Variable Set-up - Hand Management - Track Movement - Ownership - | Economic - Animals - American West - |
Grimoire | 2 | 5 | 30 | Open Drafting - Set Collection - Simultaneous Action Selection - | Card Game - Mythology - |
Guess Who? | 2 | 2 | 20 | Deduction - Questions and Answers - | Movies / TV / Radio theme - Deduction - Children's Game - |
Hab acht! | 2 | 4 | 30 | Set Collection - Memory - | Deduction - Memory - |
Halli Galli | 2 | 6 | 10 | Player Elimination - Pattern Recognition - | Card Game - Action / Dexterity - Real-time - Children's Game - Party Game - |
Halli Galli Junior | 2 | 4 | 15 | Simultaneous Action Selection - | Action / Dexterity - Children's Game - Party Game - |
Halt mal kurz: Das Känguru-Spiel | 3 | 5 | 20 | Voting - Rock-Paper-Scissors - Take That - | Card Game - Novel-based - Humor - |
Hamburgum | 2 | 5 | 75 | Rondel - Set Collection - | Economic - Pike and Shot - City Building - |
Hansa Teutonica | 2 | 5 | 90 | Action Points - Area Majority / Influence - End Game Bonuses - Network and Route Building - Tech Trees / Tech Tracks - Ownership - | Medieval - |
Hare & Tortoise | 2 | 6 | 45 | Resource to Move - Hand Management - | Racing - Animals - |
Harry Potter: Hogwarts Battle | 2 | 4 | 60 | Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Cooperative Game - | Card Game - Movies / TV / Radio theme - Novel-based - Fantasy - |
Heimlich & Co. | 2 | 7 | 30 | Hidden Roles - Roll / Spin and Move - | Spies/Secret Agents - Bluffing - |
Hellweg westfalicus | 2 | 4 | 60 | Medieval - | |
HELP! | 3 | 5 | 20 | Hand Management - | Card Game - |
Hera and Zeus | 2 | 2 | 30 | Action Points - Hand Management - Secret Unit Deployment - | Card Game - Mythology - Bluffing - |
Herd Mentality | 4 | 20 | 30 | Voting - Hot Potato - | Animals - Party Game - |
HILO | 2 | 6 | 30 | Card Game - | |
Historia | 1 | 6 | 120 | Area Majority / Influence - Action Retrieval - Hand Management - Simultaneous Action Selection - | Civilization - |
Hoarders | 3 | 6 | 15 | Set Collection - | Card Game - Animals - Bluffing - Party Game - |
Hoity Toity | 2 | 5 | 45 | Set Collection - Simultaneous Action Selection - Rock-Paper-Scissors - | Bluffing - |
Honigklau | 2 | 4 | 30 | Dice Rolling - | Animals - Children's Game - |
Honigtöpfchen | 1 | 4 | 15 | Cooperative Game - | |
How to Rob a Bank | 2 | 4 | 30 | Modular Board - Action Queue - Team-Based Game - | Card Game - Bluffing - |
Hungry Monkey | 2 | 6 | 30 | Ladder Climbing - Hand Management - | Card Game - Animals - |
Hyperborea | 2 | 6 | 150 | Deck, Bag, and Pool Building - Movement Points - Modular Board - Area Majority / Influence - Variable Player Powers - Grid Movement - Hexagon Grid - Action Drafting - | Civilization - Exploration - Fantasy - Fighting - |
I.Q. 2000 | 2 | 6 | 90 | Roll / Spin and Move - | Space Exploration - Children's Game - Trivia - |
ICECOOL | 2 | 4 | 30 | Flicking - Area Movement - Take That - | Action / Dexterity - Animals - Children's Game - |
Imagician | 2 | 4 | 20 | Line Drawing - Real-Time - | Deduction - Party Game - |
Imaginarium | 2 | 5 | 90 | Variable Phase Order - Set Collection - Action Drafting - Contracts - Take That - | Fantasy - |
Imhotep: The Duel | 2 | 2 | 30 | Modular Board - Area Majority / Influence - Set Collection - Worker Placement - | Ancient - |
Influencer!: #fame #shame #game | 2 | 6 | 70 | Movement Points - Race - Events - Command Cards - Catch the Leader - Pick-up and Deliver - Take That - | Humor - Comic Book / Strip - Party Game - |
Ingenious | 1 | 4 | 45 | Tile Placement - Highest-Lowest Scoring - Hand Management - Team-Based Game - Pattern Building - | Abstract Strategy - |
Isidore | 2 | 4 | 30 | Roll / Spin and Move - Set Collection - Rock-Paper-Scissors - | |
Isla Dorada | 3 | 6 | 60 | Auction/Bidding - Open Drafting - Set Collection - Hand Management - Point to Point Movement - | Adventure - Exploration - Negotiation - |
Isle of Skye: From Chieftain to King | 2 | 5 | 50 | Tile Placement - Turn Order: Progressive - I Cut, You Choose - Set Collection - Catch the Leader - Commodity Speculation - | Economic - Territory Building - |
Istanbul: Big Box | 2 | 5 | 90 | Race - Modular Board - Variable Set-up - Network and Route Building - Pick-up and Deliver - Grid Movement - Contracts - Dice Rolling - | Economic - |
Jäger und Späher | 2 | 2 | 60 | Deck, Bag, and Pool Building - Open Drafting - Hand Management - Worker Placement - | Prehistoric - |
Janus | 3 | 6 | 20 | Set Collection - | Card Game - Memory - |
Jaws | 2 | 4 | 60 | Card Play Conflict Resolution - Modular Board - Action Points - Variable Player Powers - Map Deformation - Player Elimination - Hidden Movement - Map Reduction - Area Movement - Secret Unit Deployment - Team-Based Game - | Movies / TV / Radio theme - Nautical - Animals - Fighting - |
Jubako | 2 | 4 | 30 | Tile Placement - | |
Jumping Pixies | 2 | 4 | 5 | Action / Dexterity - | |
Just One | 3 | 7 | 60 | Communication Limits - Cooperative Game - | Word Game - Party Game - |
Juwelenjagd | 2 | 4 | 15 | Dice Rolling - | Math - Educational - Pirates - Children's Game - |
Kaboom Universe | 2 | 8 | 30 | Open Drafting - Set Collection - Hand Management - Push Your Luck - Dice Rolling - Take That - | Card Game - Science Fiction - Party Game - |
Kahuna | 2 | 2 | 40 | Open Drafting - Area Majority / Influence - Hand Management - Network and Route Building - Take That - | Abstract Strategy - |
Kakerlakak | 2 | 4 | 15 | Roll / Spin and Move - Grid Movement - Dice Rolling - | Real-time - Dice - Children's Game - |
Kalimambo | 3 | 7 | 30 | Simultaneous Action Selection - | Exploration - Animals - |
Kampf gegen das Spiessertum | 3 | 10 | 500 | Hand Management - Simultaneous Action Selection - | Card Game - Mature / Adult - Humor - Party Game - |
Keltis | 2 | 4 | 30 | Set Collection - Hand Management - Point to Point Movement - | |
Key Largo | 3 | 5 | 40 | Action Queue - Set Collection - Commodity Speculation - Simultaneous Action Selection - | Nautical - |
Keyflower | 2 | 6 | 120 | Auction: Multiple Lot - Constrained Bidding - Set Collection - Variable Set-up - Worker Placement - Network and Route Building - Ownership - Worker Placement, Different Worker Types - Turn Order: Auction - Tile Placement - Auction/Bidding - Modular Board - Selection Order Bid - Auction: Fixed Placement - End Game Bonuses - Hexagon Grid - | Economic - Territory Building - City Building - Transportation - Renaissance - |
King of the Elves | 2 | 6 | 60 | Investment - Open Drafting - Hand Management - Point to Point Movement - Income - | Card Game - Travel - Fantasy - |
King of Tokyo: Dark Edition | 2 | 6 | 30 | King of the Hill - Open Drafting - Player Elimination - Push Your Luck - Dice Rolling - | Movies / TV / Radio theme - Science Fiction - Dice - Fighting - |
Kingdom Builder | 2 | 4 | 45 | Chaining - Tile Placement - Modular Board - Area Majority / Influence - Enclosure - Variable Set-up - Network and Route Building - Grid Movement - Hexagon Grid - Pattern Building - | Territory Building - Medieval - |
Kingdom Builder: Nomads | 2 | 5 | 45 | Modular Board - Area Majority / Influence - Enclosure - Network and Route Building - Grid Movement - | Territory Building - Expansion for Base-game - Medieval - |
Kingdomino | 2 | 4 | 25 | Tile Placement - Open Drafting - Turn Order: Stat-Based - | Territory Building - City Building - Medieval - |
Kings & Creatures | 2 | 6 | 30 | Card Play Conflict Resolution - Hand Management - | Abstract Strategy - Mythology - Fantasy - Animals - |
Kings & Things | 2 | 4 | 180 | Modular Board - Area Majority / Influence - Events - Area Movement - Secret Unit Deployment - Hexagon Grid - Dice Rolling - | Wargame - Exploration - Territory Building - Fantasy - Bluffing - Humor - |
Kippelino | 1 | 4 | 10 | Cooperative Game - Stacking and Balancing - | Action / Dexterity - Children's Game - |
Kitchen Rush | 1 | 4 | 45 | Simulation - Solo / Solitaire Game - Action Timer - Worker Placement - Real-Time - Cooperative Game - | Real-time - |
KLASK | 2 | 2 | 10 | Score-and-Reset Game - Real-Time - | Action / Dexterity - Real-time - |
Kleine Lok | 2 | 6 | 20 | Memory - | Number - Memory - Trains - Children's Game - |
Klondike 1896 | 2 | 4 | 30 | Tile Placement - Auction/Bidding - | American West - |
Knaster | 1 | 99 | 15 | Dice Rolling - Pattern Building - | Dice - |
Knock, Knock! Dungeon! | 1 | 6 | 6 | Cooperative Game - | Card Game - Real-time - Fantasy - |
Knopf Mau Mau | 2 | 4 | 10 | Children's Game - | |
KOMBIO | 2 | 8 | 180 | Speed Matching - Memory - Push Your Luck - | Card Game - |
Können Schweine fliegen? | 2 | 4 | 15 | Open Drafting - | Card Game - Educational - Real-time - Animals - Children's Game - |
Kraken Attack! | 1 | 4 | 25 | Solo / Solitaire Game - Cooperative Game - | Nautical - Pirates - |
Krasserfall | 2 | 4 | 25 | Dice Rolling - | Racing - Children's Game - |
Krazy Pix | 3 | 8 | 45 | Party Game - | |
KuZOOkA | 2 | 6 | 45 | Communication Limits - Variable Player Powers - Deduction - Cooperative Game - | Card Game - Animals - |
L.A.M.A. Party Edition | 2 | 6 | 20 | Matching - Hand Management - | Card Game - |
L.L.A.M.A. | 2 | 6 | 20 | Matching - Ladder Climbing - Hand Management - Push Your Luck - | Card Game - Number - |
La Città | 2 | 5 | 120 | Tile Placement - Modular Board - Open Drafting - Area Majority / Influence - Commodity Speculation - | Civilization - Territory Building - City Building - Renaissance - |
La Strada | 2 | 4 | 30 | Tile Placement - Modular Board - Action Points - Area Majority / Influence - Enclosure - Hand Management - Network and Route Building - | Abstract Strategy - Transportation - |
La Viña | 2 | 5 | 45 | Turn Order: Time Track - Hand Management - Contracts - | Card Game - Farming - |
Labyrinth | 2 | 4 | 20 | Tile Placement - Modular Board - Square Grid - Map Deformation - Network and Route Building - Point to Point Movement - Slide/Push - | Maze - Puzzle - Children's Game - |
Labyrinth: The Card Game | 2 | 6 | 30 | Tile Placement - Network and Route Building - Pattern Recognition - Pattern Building - | Card Game - Maze - Fantasy - |
Langfinger | 2 | 5 | 30 | Hand Management - Worker Placement - | |
Las Vegas | 2 | 5 | 30 | Area Majority / Influence - Dice Rolling - | Dice - |
Legendary Inventors | 2 | 5 | 40 | Area Majority / Influence - Variable Player Powers - Set Collection - Action Retrieval - | Card Game - Industry / Manufacturing - |
Legends of Andor | 2 | 4 | 90 | Scenario / Mission / Campaign Game - Variable Player Powers - Area Movement - Cooperative Game - Dice Rolling - | Adventure - Puzzle - Fantasy - Fighting - |
Letters from Whitechapel | 2 | 6 | 90 | Hidden Movement - Memory - Secret Unit Deployment - Point to Point Movement - Team-Based Game - | Murder/Mystery - Deduction - Post-Napoleonic - Bluffing - |
Letters from Whitechapel: Dear Boss | 2 | 6 | 120 | Memory - Secret Unit Deployment - Point to Point Movement - Team-Based Game - | Murder/Mystery - Deduction - Post-Napoleonic - Bluffing - Expansion for Base-game - |
Level 8: Das Kartenspiel | 2 | 6 | 45 | Set Collection - | Card Game - |
Libertalia: Winds of Galecrest | 1 | 6 | 60 | Variable Phase Order - Turn Order: Role Order - Action Queue - Set Collection - Hand Management - Simultaneous Action Selection - Take That - | Fantasy - Pirates - |
Life Style | 2 | 5 | 25 | Set Collection - Dice Rolling - | Memory - Trivia - |
Linko | 2 | 5 | 20 | Open Drafting - Move Through Deck - Set Collection - Hand Management - Take That - | Card Game - |
Little Town | 2 | 4 | 60 | Tile Placement - Worker Placement - Contracts - | City Building - Medieval - |
Living Forest | 1 | 4 | 40 | Deck, Bag, and Pool Building - Race - Tile Placement - Simultaneous Action Selection - Push Your Luck - | Card Game - Territory Building - Mythology - Ancient - Fantasy - Animals - Environmental - |
Living Forest: Kodama | 1 | 4 | 50 | Race - Tile Placement - Simultaneous Action Selection - Push Your Luck - Deck Construction - | Card Game - Territory Building - Ancient - Fantasy - Animals - Expansion for Base-game - |
Living Planet: Deluxe Edition | 1 | 4 | 120 | Tile Placement - Modular Board - Area Majority / Influence - Hand Management - Worker Placement - Trading - Grid Movement - Hexagon Grid - Map Addition - | Economic - Science Fiction - Environmental - |
Loading | 2 | 7 | 5 | Race - Speed Matching - Sudden Death Ending - Simultaneous Action Selection - Closed Drafting - | Card Game - Real-time - |
London Markets | 3 | 4 | 60 | Tile Placement - Auction/Bidding - | Economic - |
Long Cow | 2 | 5 | 20 | Set Collection - | Card Game - Animals - |
Lord of the Rings: The Confrontation | 2 | 2 | 30 | Card Play Conflict Resolution - Variable Player Powers - Hand Management - Area Movement - Memory - Secret Unit Deployment - Simultaneous Action Selection - | Movies / TV / Radio theme - Adventure - Deduction - Novel-based - Fantasy - Bluffing - |
Lord of the Rings: The Duel | 2 | 2 | 45 | Hand Management - | Novel-based - Fantasy - Fighting - |
Los Banditos | 2 | 2 | 15 | Set Collection - Dice Rolling - | Dice - |
Lost Cities | 2 | 2 | 30 | Ordering - Set Collection - Hand Management - Score-and-Reset Game - Push Your Luck - Melding and Splaying - | Card Game - Math - Exploration - |
Lost Ruins of Arnak | 1 | 4 | 120 | Deck, Bag, and Pool Building - Market - Resource to Move - Turn Order: Progressive - Solo / Solitaire Game - Worker Placement - Multi-Use Cards - Contracts - Once-Per-Game Abilities - | Adventure - Travel - Exploration - Ancient - |
Lotti Karotti: Das Hasenrennen | 2 | 4 | 15 | Roll / Spin and Move - | Racing - Animals - Children's Game - |
Love Letter | 2 | 4 | 20 | Deduction - Player Elimination - Hand Management - Score-and-Reset Game - Take That - | Card Game - Deduction - Renaissance - |
Lucky Catch | 2 | 5 | 10 | Hand Management - Memory - Dice Rolling - | Card Game - Animals - Memory - Children's Game - |
Lucky Numbers | 1 | 4 | 20 | Tile Placement - Solo / Solitaire Game - | Abstract Strategy - Number - |
Machi Koro | 2 | 4 | 30 | Race - Dice Rolling - Random Production - | City Building - Dice - |
Machi Koro: Großstadt-Erweiterung | 2 | 4 | 40 | Set Collection - Dice Rolling - | Card Game - City Building - Dice - Expansion for Base-game - |
Mad Magazine Card Game | 2 | 6 | 30 | Lose a Turn - Matching - Hand Management - Take That - | Card Game - Humor - Comic Book / Strip - |
Mag-O-Mag | 2 | 4 | 30 | Team-Based Game - | Real-time - |
Magic Dance | 3 | 6 | 45 | Roll / Spin and Move - Memory - Dice Rolling - | Deduction - Bluffing - Memory - Children's Game - |
Magician's Kitchen | 2 | 4 | 25 | Action / Dexterity - Fantasy - Children's Game - | |
Magistrar: Duel of the Mages | 2 | 2 | 15 | Set Collection - Worker Placement - | Fantasy - |
Magnefix | 2 | 4 | 15 | Pattern Building - | Real-time - |
Mahjong | 3 | 4 | 120 | Set Collection - Hand Management - | Abstract Strategy - |
Make 'n' Break | 2 | 4 | 30 | Pattern Building - Stacking and Balancing - | Card Game - Action / Dexterity - |
Malefiz | 2 | 6 | 60 | Roll / Spin and Move - | Racing - Abstract Strategy - |
Mandala Stones | 2 | 4 | 30 | Layering - Set Collection - End Game Bonuses - Variable Set-up - Pattern Building - | Abstract Strategy - |
Manhattan | 2 | 4 | 45 | Area Majority / Influence - Hand Management - | City Building - |
Marco Polo Expedition | 2 | 5 | 45 | Open Drafting - Set Collection - Hand Management - | Travel - Racing - Arabian - Animals - |
Match of the Penguins | 2 | 7 | 20 | Pattern Recognition - | Card Game - Action / Dexterity - Party Game - |
Materia Prima: The Alchemists Guild | 2 | 4 | 90 | Modular Board - Variable Player Powers - Pick-up and Deliver - Grid Movement - Dice Rolling - Take That - | Adventure - Fantasy - Medieval - |
Mauerhüpfer | 2 | 4 | 40 | Roll / Spin and Move - Dice Rolling - | Dice - |
Maui | 2 | 4 | 30 | Pattern Building - | |
Mäuse Würfeln | 2 | 4 | 30 | Set Collection - Push Your Luck - Dice Rolling - | Animals - Dice - Children's Game - |
Meadow | 1 | 4 | 90 | Layering - Open Drafting - Set Collection - Solo / Solitaire Game - Hand Management - Worker Placement, Different Worker Types - | Card Game - Animals - Environmental - |
Meadow: Downstream | 1 | 4 | 90 | Race - Open Drafting - Set Collection - Action Retrieval - Hand Management - Worker Placement, Different Worker Types - | Card Game - Exploration - Animals - Expansion for Base-game - Environmental - |
Mein erstes Kakerlakak | 2 | 4 | 10 | ||
Mein Königreich für ein Pferd | 1 | 4 | 45 | Race - Die Icon Resolution - Re-rolling and Locking - Set Collection - Hand Management - Dice Rolling - | Territory Building - Animals - Dice - Farming - |
Memory | 2 | 6 | 30 | Set Collection - Solo / Solitaire Game - Variable Set-up - Memory - Team-Based Game - | Card Game - Movies / TV / Radio theme - Novel-based - Animals - Prehistoric - Children's Game - Comic Book / Strip - Environmental - |
Men at Work | 2 | 5 | 45 | Stacking and Balancing - | Action / Dexterity - |
Merchant of Venus | 1 | 6 | 180 | Movement Points - Roll / Spin and Move - Solo / Solitaire Game - Variable Set-up - Trading - Commodity Speculation - Pick-up and Deliver - Point to Point Movement - Dice Rolling - | Space Exploration - Economic - Science Fiction - Exploration - Transportation - |
Merkator | 1 | 4 | 90 | Follow - Resource to Move - Set Collection - End Game Bonuses - Pick-up and Deliver - Contracts - | Economic - Pike and Shot - |
Merv: The Heart of the Silk Road | 1 | 4 | 90 | Modular Board - Square Grid - Rondel - Set Collection - Solo / Solitaire Game - Variable Set-up - Track Movement - Ownership - Contracts - | Economic - Arabian - City Building - Medieval - |
Mesopotamia | 2 | 4 | 45 | Modular Board - Action Points - Pick-up and Deliver - Point to Point Movement - | Civilization - Ancient - |
Metro | 2 | 6 | 30 | Tile Placement - Network and Route Building - | Trains - |
Mia London and the Case of the 625 Scoundrels | 2 | 4 | 15 | Memory - | Children's Game - |
MicroMacro: Crime City | 1 | 4 | 45 | Scenario / Mission / Campaign Game - Deduction - Solo / Solitaire Game - Cooperative Game - | Murder/Mystery - Deduction - |
Milestones | 2 | 5 | 3 | Communication Limits - Re-rolling and Locking - Cooperative Game - Dice Rolling - | Card Game - Real-time - Prehistoric - Dice - |
Mille Fiori | 2 | 4 | 90 | Area Majority / Influence - Closed Drafting - Pattern Building - | Card Game - Industry / Manufacturing - |
Mindbug: First Contact | 2 | 2 | 25 | Betting and Bluffing - Hand Management - Take That - | Card Game - Fantasy - |
Mindbug: First Contact – Essen Spiel 2022 Promo Cards | 2 | 2 | 25 | Betting and Bluffing - Hand Management - Take That - | Card Game - Fantasy - Expansion for Base-game - |
Mindbug: New Servants | 2 | 4 | 25 | Betting and Bluffing - Hand Management - Take That - | Card Game - Fantasy - Expansion for Base-game - |
Mini DiverCity | 1 | 7 | 20 | Communication Limits - Variable Player Powers - Events - Set Collection - Hand Management - Memory - Cooperative Game - Once-Per-Game Abilities - | Card Game - Nautical - Exploration - Animals - Memory - Environmental - |
Mint Control | 2 | 4 | 30 | Follow - Area Majority / Influence - Action Drafting - | Card Game - Print & Play - Humor - |
Mint Cooperative | 1 | 4 | 30 | Variable Player Powers - Events - Area Movement - Cooperative Game - Dice Rolling - | Card Game - Dice - Humor - |
Miscellaneous Game Compilation | 0 | 0 | 0 | Race - Bingo - Roll / Spin and Move - Grid Movement - Dice Rolling - | Card Game - Abstract Strategy - Dice - Children's Game - Party Game - |
Mississippi Queen | 3 | 5 | 45 | Bias - Race - Modular Board - Pick-up and Deliver - Grid Movement - Map Addition - | Nautical - Transportation - |
Misty | 2 | 5 | 15 | Open Drafting - | Card Game - |
Mombasa | 2 | 4 | 150 | Deck, Bag, and Pool Building - Investment - Open Drafting - Area Majority / Influence - Variable Player Powers - Action Queue - Hand Management - Turn Order: Claim Action - Worker Placement - Simultaneous Action Selection - Stock Holding - Victory Points as a Resource - | Economic - |
Mondo | 1 | 4 | 30 | Tile Placement - Pattern Building - | Puzzle - Real-time - Animals - Environmental - |
Mondreise | 2 | 4 | 10 | Roll / Spin and Move - Memory - Pattern Recognition - | Memory - Children's Game - |
Monopoly Deal | 2 | 3 | 15 | Set Collection - Hand Management - Take That - | Card Game - |
Monopoly: The Portable Property Trading Game | 2 | 6 | 120 | Auction/Bidding - Roll / Spin and Move - Set Collection - Player Elimination - Trading - | Economic - Negotiation - |
Monster auf der Flucht | 2 | 5 | 10 | Hand Management - | Travel - Racing - Science Fiction - Bluffing - |
Monster Expedition | 1 | 4 | 30 | Market - Open Drafting - Variable Player Powers - Re-rolling and Locking - Solo / Solitaire Game - End Game Bonuses - Push Your Luck - Dice Rolling - | Fantasy - Dice - |
Monster Inn | 3 | 5 | 30 | Market - Auction/Bidding - Set Collection - | Card Game - Fantasy - |
MonsterSlap | 2 | 4 | 20 | Roll / Spin and Move - | Real-time - Children's Game - Party Game - |
Movie Empire | 1 | 4 | 120 | Set Collection - Worker Placement - | Movies / TV / Radio theme - |
Mr. Jack | 2 | 2 | 30 | Open Drafting - Variable Player Powers - Grid Movement - Hexagon Grid - | Murder/Mystery - Deduction - |
Munchkin | 3 | 6 | 120 | Variable Player Powers - Hand Management - Take That - | Card Game - Fantasy - Humor - Fighting - |
Munchkin Dungeon | 2 | 5 | 90 | Take That - | Fantasy - |
Muse: Awakenings | 2 | 12 | 30 | Acting - Communication Limits - Voting - Singing - Deduction - Targeted Clues - Team-Based Game - Cooperative Game - | Card Game - Humor - Party Game - |
My City | 2 | 4 | 30 | Scenario / Mission / Campaign Game - Tile Placement - Bingo - Grid Coverage - Enclosure - Legacy Game - Catch the Leader - Victory Points as a Resource - | City Building - |
My City: Roll & Build | 1 | 6 | 30 | Scenario / Mission / Campaign Game - Grid Coverage - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Dice Rolling - | City Building - Dice - |
My Village | 2 | 4 | 90 | Open Drafting - Worker Placement - Contracts - Dice Rolling - | City Building - Dice - |
Mystery Games: Der verfluchte Geburtstag | 2 | 4 | 90 | Cooperative Game - | |
Mystic Vale | 2 | 4 | 45 | Deck, Bag, and Pool Building - Layering - Push Your Luck - | Card Game - Fantasy - |
Nacht der Diebe | 3 | 6 | 120 | Dice Rolling - | Card Game - |
Nanty Narking | 2 | 4 | 60 | Hidden Roles - Roles with Asymmetric Information - Area Majority / Influence - Events - Interrupts - Hand Management - Dice Rolling - Take That - | Miniatures - Deduction - Post-Napoleonic - City Building - Bluffing - |
Nase vorn | 2 | 6 | 90 | Race - Events - Roll / Spin and Move - Track Movement - Dice Rolling - | Travel - Dice - |
Navegador | 2 | 5 | 90 | Market - Rondel - Area Movement - Advantage Token - | Nautical - Economic - Exploration - Renaissance - |
Nefertiti | 3 | 4 | 45 | Auction/Bidding - Set Collection - | Ancient - |
Neoville | 2 | 4 | 45 | Tile Placement - Square Grid - Pattern Building - | Science Fiction - City Building - Environmental - |
Nerdy Inventions | 2 | 4 | 30 | Deck, Bag, and Pool Building - Dice Rolling - | Dice - |
New York Zoo | 1 | 5 | 60 | Automatic Resource Growth - Race - Tile Placement - Grid Coverage - Modular Board - Rondel - | Puzzle - Abstract Strategy - Animals - |
Niagara | 3 | 5 | 45 | Bias - Set Collection - Hand Management - Pick-up and Deliver - Simultaneous Action Selection - Slide/Push - | Nautical - |
Nice Buns | 2 | 6 | 30 | I Cut, You Choose - Set Collection - Dice Rolling - | Party Game - |
Nimble | 2 | 4 | 5 | Pattern Recognition - | Card Game - Real-time - Book - |
Noch mal!: Kids | 2 | 4 | 15 | Dice Rolling - | Children's Game - |
None of a Kind | 2 | 6 | 20 | Simultaneous Action Selection - Pattern Building - | Real-time - |
Nova Luna | 1 | 4 | 60 | Race - Tile Placement - Turn Order: Time Track - Contracts - | Puzzle - Abstract Strategy - |
O Zoo le Mio | 2 | 4 | 60 | Tile Placement - Auction/Bidding - Enclosure - Set Collection - Auction: Sealed Bid - | Animals - |
Oceans | 2 | 4 | 90 | Hidden Victory Points - Open Drafting - Hand Management - Take That - Victory Points as a Resource - | Card Game - Educational - Animals - Prehistoric - Environmental - |
Ohne Furcht und Adel Sonderausgabe | 2 | 7 | 60 | Variable Phase Order - Open Drafting - Variable Player Powers - | Card Game - City Building - Fantasy - Bluffing - Medieval - |
Okavango | 2 | 4 | 45 | ||
Omerta | 3 | 5 | 20 | Hand Management - Memory - Take That - | Card Game - Mafia - |
Onitama | 2 | 2 | 20 | Static Capture - Square Grid - Hand Management - Pattern Movement - Grid Movement - | Abstract Strategy - |
Onitama: Sensei's Path | 2 | 2 | 30 | Hand Management - Grid Movement - | Abstract Strategy - Expansion for Base-game - |
Onitama: Way of the Wind | 2 | 2 | 20 | Hand Management - Grid Movement - | Abstract Strategy - Ancient - Expansion for Base-game - |
Ora et Labora | 1 | 4 | 180 | Modular Board - Worker Placement - Network and Route Building - Increase Value of Unchosen Resources - Worker Placement, Different Worker Types - | Religious - Economic - Territory Building - City Building - Medieval - Industry / Manufacturing - |
Orléans | 2 | 5 | 90 | Deck, Bag, and Pool Building - Turn Order: Progressive - Events - End Game Bonuses - Variable Set-up - Simultaneous Action Selection - Point to Point Movement - Tech Trees / Tech Tracks - Worker Placement, Different Worker Types - Contracts - | Religious - Travel - Medieval - |
Otrio | 2 | 4 | 30 | Pattern Building - | Abstract Strategy - |
Otys | 1 | 4 | 60 | Action Queue - Set Collection - Solo / Solitaire Game - Worker Placement - Contracts - | Science Fiction - |
Overbooked | 1 | 4 | 40 | Simulation - Open Drafting - Pattern Recognition - Pattern Building - | Puzzle - Aviation / Flight - Transportation - |
P for Pizza | 2 | 4 | 20 | Word Game - | |
Pachisi | 2 | 6 | 30 | Race - Roll / Spin and Move - Static Capture - Track Movement - Team-Based Game - Dice Rolling - Take That - | Children's Game - |
Paleo | 1 | 4 | 60 | Scenario / Mission / Campaign Game - Action/Event - Variable Set-up - Memory - Simultaneous Action Selection - Cooperative Game - | Card Game - Exploration - Prehistoric - |
Pandemic | 2 | 4 | 45 | Action Points - Variable Player Powers - Tags - Set Collection - Hand Management - Point to Point Movement - Cooperative Game - | Medical - |
Pandemic: Hot Zone – North America | 2 | 4 | 30 | Action Points - Variable Player Powers - Set Collection - Hand Management - Trading - Point to Point Movement - Cooperative Game - | Print & Play - Medical - |
Papà Paolo | 2 | 4 | 75 | Tile Placement - Auction/Bidding - Worker Placement - Pick-up and Deliver - | City Building - Transportation - |
Paper Dungeons: A Dungeon Scrawler Game | 1 | 8 | 30 | Line Drawing - Paper-and-Pencil - Set Collection - Simultaneous Action Selection - Grid Movement - | Fantasy - Dice - Fighting - Medieval - |
Paris: La Cité de la Lumière | 2 | 2 | 30 | Layering - Tile Placement - Grid Coverage - Open Drafting - Area Majority / Influence - Square Grid - Action Drafting - | Puzzle - Abstract Strategy - Territory Building - |
Patchwork | 2 | 2 | 30 | Tile Placement - Grid Coverage - Open Drafting - Square Grid - Rondel - Turn Order: Time Track - Income - Turn Order: Stat-Based - Victory Points as a Resource - | Economic - Puzzle - Abstract Strategy - |
Patchwork Express | 2 | 2 | 10 | Tile Placement - Grid Coverage - Open Drafting - Square Grid - Turn Order: Time Track - Victory Points as a Resource - | Puzzle - Abstract Strategy - |
Pechvogel | 2 | 5 | 20 | Push Your Luck - Dice Rolling - Take That - | Animals - Dice - |
Peloponnes | 1 | 5 | 45 | Tile Placement - Auction/Bidding - Variable Player Powers - Solo / Solitaire Game - | Civilization - City Building - Ancient - |
Pentago | 2 | 2 | 5 | Square Grid - Map Deformation - Pattern Building - | Abstract Strategy - |
Pergamon | 2 | 4 | 45 | Tile Placement - Set Collection - | Ancient - |
Perudo | 2 | 6 | 30 | Betting and Bluffing - Player Elimination - Dice Rolling - | Movies / TV / Radio theme - Children's Game - Party Game - |
Pharaon | 1 | 5 | 75 | Modular Board - Variable Player Powers - Rondel - Solo / Solitaire Game - Variable Set-up - Worker Placement - | Economic - Ancient - |
Phase 10 | 2 | 6 | 45 | Set Collection - Melding and Splaying - | Card Game - |
Photosynthesis | 2 | 4 | 60 | Bias - Turn Order: Progressive - Action Points - Area Majority / Influence - End Game Bonuses - Hexagon Grid - Income - | Economic - Abstract Strategy - |
Pick-a-Dog | 1 | 5 | 15 | Pattern Recognition - | Card Game - Puzzle - Action / Dexterity - Real-time - Animals - Children's Game - Party Game - |
Pickomino | 2 | 7 | 20 | Re-rolling and Locking - Push Your Luck - Dice Rolling - Take That - | Animals - Dice - |
Picture Perfect | 2 | 4 | 90 | Hidden Victory Points - Tile Placement - Auction/Bidding - Deduction - Variable Set-up - Memory - | Puzzle - Negotiation - |
Pictures | 3 | 5 | 30 | Communication Limits - Deduction - Pattern Recognition - | Deduction - Party Game - |
Pictures: Orange | 3 | 6 | 30 | Communication Limits - Deduction - Pattern Recognition - | Deduction - Expansion for Base-game - Party Game - |
Pictures: X-mas | 3 | 6 | 30 | Communication Limits - Deduction - Pattern Recognition - | Expansion for Base-game - Party Game - |
Pirate's Plunder | 2 | 4 | 20 | Push Your Luck - Take That - | Card Game - Pirates - |
Piraten Kapern | 2 | 5 | 30 | Re-rolling and Locking - Set Collection - Push Your Luck - Dice Rolling - | Card Game - Pirates - Dice - |
Planet B | 2 | 4 | 180 | Market - Voting - Worker Placement - | Science Fiction - Political - Humor - |
Planet Steam | 2 | 5 | 180 | Market - Auction/Bidding - Trading - Commodity Speculation - | Economic - Science Fiction - Industry / Manufacturing - |
Planta Nubo | 1 | 4 | 120 | Tile Placement - Solo / Solitaire Game - Worker Placement - Action Drafting - Contracts - | Economic - Farming - Environmental - |
Pochspiel | 2 | 8 | 0 | Betting and Bluffing - | Card Game - Bluffing - |
Pocket Detective | 1 | 6 | 60 | Storytelling - Cooperative Game - | Card Game - Deduction - |
Pocket Detective №2 | 1 | 6 | 60 | Storytelling - Cooperative Game - | Deduction - |
Point Salad | 2 | 6 | 30 | Open Drafting - Set Collection - | Card Game - |
Polar Panic | 2 | 6 | 10 | Memory - | Real-time - Animals - Party Game - |
Port Royal | 2 | 5 | 50 | Market - Race - Open Drafting - Events - Move Through Deck - Set Collection - Push Your Luck - Contracts - | Card Game - Nautical - Economic - Pirates - |
Port Royal: Just One More Contract... | 1 | 5 | 50 | Market - Race - Open Drafting - Move Through Deck - Set Collection - Push Your Luck - Contracts - Cooperative Game - | Card Game - Nautical - Pirates - Expansion for Base-game - |
Power Grid | 2 | 6 | 120 | Market - Auction/Bidding - Auction: Turn Order Until Pass - Variable Set-up - Catch the Leader - Network and Route Building - Income - Turn Order: Stat-Based - | Economic - Industry / Manufacturing - |
Power Grid: Fabled Expansion | 2 | 6 | 120 | Auction/Bidding - Network and Route Building - | Economic - Expansion for Base-game - Industry / Manufacturing - |
Power Grid: France/Italy | 2 | 6 | 120 | Market - Auction/Bidding - Network and Route Building - Income - | Economic - Expansion for Base-game - Industry / Manufacturing - |
Power Grid: Northern Europe/United Kingdom & Ireland | 2 | 6 | 120 | Market - Auction/Bidding - Network and Route Building - Income - | Economic - Expansion for Base-game - Industry / Manufacturing - |
Power Grid: The New Power Plants – Set 1 | 2 | 6 | 120 | Auction/Bidding - Network and Route Building - | Economic - Expansion for Base-game - Industry / Manufacturing - |
Praga Caput Regni | 1 | 4 | 150 | Tile Placement - Area Majority / Influence - Enclosure - Three Dimensional Movement - End Game Bonuses - Variable Set-up - Track Movement - Hexagon Grid - Income - | Puzzle - City Building - Medieval - |
Precognition | 2 | 4 | 60 | Resource to Move - Action/Event - Simultaneous Action Selection - Closed Drafting - Income - Victory Points as a Resource - | Card Game - Science Fiction - Collectible Components - |
Primordial Soup | 3 | 4 | 90 | Bias - Variable Player Powers - Grid Movement - Dice Rolling - | Prehistoric - |
Puerto Rico | 3 | 5 | 150 | Follow - Hidden Victory Points - Variable Phase Order - Turn Order: Progressive - End Game Bonuses - Increase Value of Unchosen Resources - Action Drafting - | Economic - City Building - Farming - |
Punto | 2 | 4 | 20 | Tile Placement - Team-Based Game - Pattern Building - | Abstract Strategy - |
Push Fish | 2 | 6 | 40 | Flicking - Set Collection - | Action / Dexterity - Party Game - |
Pyramidis | 2 | 4 | 30 | Grid Movement - | Racing - Abstract Strategy - Ancient - |
QANGO | 2 | 2 | 10 | Area Majority / Influence - Pattern Building - | Abstract Strategy - |
Queen's Necklace | 2 | 4 | 45 | Betting and Bluffing - Set Collection - Hand Management - Commodity Speculation - | Card Game - Age of Reason - Novel-based - Bluffing - |
Quiztopia | 1 | 6 | 45 | Cooperative Game - | Party Game - Trivia - |
Quo Vadis? | 3 | 5 | 45 | Voting - Negotiation - Trading - Point to Point Movement - | Political - Negotiation - Ancient - |
Qwinto | 2 | 6 | 15 | Paper-and-Pencil - Dice Rolling - Pattern Building - | Number - Dice - |
Qwirkle | 2 | 4 | 45 | Tile Placement - Square Grid - Hand Management - Pattern Building - | Abstract Strategy - |
Qwirkle: Expansion Boards | 2 | 4 | 30 | Tile Placement - Pattern Recognition - Pattern Building - | Abstract Strategy - Expansion for Base-game - |
Qwixx | 2 | 5 | 15 | Bingo - Paper-and-Pencil - Dice Rolling - | Math - Number - Dice - |
Qwixx connected | 2 | 5 | 15 | Paper-and-Pencil - Dice Rolling - | Dice - Expansion for Base-game - |
Qwixx Mixx | 2 | 5 | 15 | Paper-and-Pencil - Dice Rolling - | Dice - Expansion for Base-game - |
Qwixx On Board | 2 | 4 | 20 | Dice Rolling - | |
Qwixx: Big Points | 2 | 5 | 15 | Paper-and-Pencil - Dice Rolling - | Expansion for Base-game - |
Race for the Galaxy | 2 | 4 | 60 | Follow - Market - Variable Phase Order - Turn Order: Role Order - Variable Player Powers - Tags - Set Collection - Hand Management - Simultaneous Action Selection - Multi-Use Cards - Income - | Card Game - Space Exploration - Economic - Science Fiction - Civilization - |
Race for the Galaxy: Rebel vs Imperium | 1 | 6 | 60 | Variable Player Powers - Hand Management - Simultaneous Action Selection - | Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game - |
Race for the Galaxy: The Brink of War | 1 | 6 | 60 | Variable Player Powers - Hand Management - Simultaneous Action Selection - | Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game - |
Race for the Galaxy: The Gathering Storm | 1 | 5 | 60 | Variable Phase Order - Variable Player Powers - Hand Management - Simultaneous Action Selection - | Card Game - Space Exploration - Economic - Science Fiction - Civilization - Expansion for Base-game - |
Rage | 2 | 10 | 45 | Trick-taking - Hand Management - | Card Game - |
Ramses II | 1 | 5 | 30 | Variable Set-up - Memory - Grid Movement - | Exploration - Mythology - Ancient - Memory - Children's Game - |
Rapa Nui | 2 | 4 | 40 | Open Drafting - Hand Management - Stock Holding - | Card Game - Economic - |
Ratland | 2 | 6 | 30 | Variable Player Powers - Worker Placement - Simultaneous Action Selection - Take That - | Animals - Bluffing - Humor - |
Res Arcana | 2 | 4 | 60 | Race - Open Drafting - Variable Player Powers - Turn Order: Pass Order - Hand Management - Score-and-Reset Game - Income - Take That - | Card Game - Fantasy - |
Revive | 1 | 4 | 120 | Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Network and Route Building - Tech Trees / Tech Tracks - Map Addition - | Science Fiction - Civilization - Industry / Manufacturing - |
Revolution of 1828 | 2 | 2 | 60 | Political - | |
Risk | 2 | 6 | 120 | Set Collection - Player Elimination - Area Movement - Dice Rolling - | Wargame - Territory Building - |
Robin Hood | 2 | 6 | 60 | Memory - Point to Point Movement - | Adventure - Racing - |
Robinson Crusoe: Adventures on the Cursed Island | 1 | 4 | 120 | Movement Points - Die Icon Resolution - Solo / Solitaire Game - Worker Placement - Area Movement - Narrative Choice / Paragraph - Map Addition - Dice Rolling - Scenario / Mission / Campaign Game - Tile Placement - Turn Order: Progressive - Variable Player Powers - Events - Action Queue - Hexagon Grid - Cooperative Game - | Adventure - Exploration - Territory Building - Novel-based - Fighting - |
Robots | 2 | 6 | 15 | Cooperative Game - | Children's Game - |
Roll Through the Ages: The Bronze Age | 1 | 4 | 45 | Die Icon Resolution - Paper-and-Pencil - Events - Re-rolling and Locking - Solo / Solitaire Game - Push Your Luck - Contracts - Dice Rolling - | Civilization - City Building - Ancient - Dice - |
Rollecate | 1 | 4 | 15 | Hand Management - Network and Route Building - Push Your Luck - Dice Rolling - | Card Game - Trains - |
Rondo | 2 | 4 | 25 | Tile Placement - Set Collection - | Abstract Strategy - Number - |
Root | 2 | 4 | 90 | Race - Area Majority / Influence - Variable Player Powers - Action Queue - Action Retrieval - Sudden Death Ending - Variable Set-up - Hand Management - Area Movement - Point to Point Movement - Dice Rolling - | Wargame - Territory Building - Fantasy - Animals - |
Round the World | 2 | 4 | 15 | Hand Management - Simultaneous Action Selection - | Card Game - Real-time - |
Royal Palace | 2 | 4 | 60 | Action Points - Area Majority / Influence - | Age of Reason - |
Rummikub | 2 | 4 | 60 | Tile Placement - Set Collection - | Card Game - Abstract Strategy - Number - Children's Game - |
Rummy | 2 | 6 | 60 | Set Collection - Melding and Splaying - | Card Game - Children's Game - |
Russian Railroads | 2 | 4 | 120 | End Game Bonuses - Turn Order: Claim Action - Worker Placement - Tech Trees / Tech Tracks - | Trains - Industry / Manufacturing - |
Rustling Leaves | 2 | 6 | 20 | Line Drawing - Grid Coverage - Paper-and-Pencil - Set Collection - Push Your Luck - Dice Rolling - | Dice - Environmental - |
Saboteur | 3 | 10 | 30 | Hidden Roles - Traitor Game - Hand Management - Network and Route Building - Map Addition - Take That - | Card Game - Exploration - Fantasy - Bluffing - Party Game - |
Saboteur: The Duel | 1 | 2 | 30 | Hand Management - Network and Route Building - | Card Game - Exploration - Fantasy - Bluffing - |
Saboteur: The Lost Mines | 3 | 9 | 60 | Tile Placement - Team-Based Game - | Card Game - Maze - Deduction - Fantasy - |
Sagrada | 1 | 4 | 45 | Grid Coverage - Open Drafting - Turn Order: Progressive - Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Contracts - Dice Rolling - Pattern Building - | Puzzle - Dice - |
Samurai | 2 | 4 | 60 | Tile Placement - Area Majority / Influence - Set Collection - Hand Management - Hexagon Grid - Once-Per-Game Abilities - | Abstract Strategy - Medieval - |
San Juan | 2 | 4 | 60 | Follow - Variable Phase Order - Set Collection - Hand Management - Multi-Use Cards - Action Drafting - | Card Game - Economic - City Building - |
Santa Cruz | 2 | 4 | 45 | Connections - End Game Bonuses - Hand Management - Score-and-Reset Game - Point to Point Movement - | Exploration - Transportation - |
Santo Domingo | 2 | 6 | 30 | Action Retrieval - Hand Management - Commodity Speculation - Simultaneous Action Selection - | Card Game - Economic - Bluffing - |
Santorini | 2 | 4 | 20 | Race - Variable Player Powers - Square Grid - Three Dimensional Movement - Map Reduction - Grid Movement - Team-Based Game - | Abstract Strategy - Mythology - Ancient - |
Sapa Inka | 2 | 5 | 75 | Open Drafting - | Card Game - Civilization - Mythology - Children's Game - |
Scatterbones | 2 | 2 | 15 | Dice Rolling - | Dice - Humor - |
Schatzsuche | 2 | 4 | 30 | Roll / Spin and Move - | Maze - Children's Game - |
Schlacht am Buffet | 3 | 6 | 30 | Simultaneous Action Selection - | Card Game - Animals - Comic Book / Strip - |
Scotland Yard | 2 | 6 | 45 | Hidden Movement - Secret Unit Deployment - Point to Point Movement - Team-Based Game - | Travel - Deduction - |
SCOUT | 2 | 5 | 15 | Ladder Climbing - Hand Management - Score-and-Reset Game - | Card Game - |
Scrabble | 2 | 4 | 90 | Tile Placement - Square Grid - End Game Bonuses - Hand Management - | Word Game - |
Scrawl | 4 | 8 | 30 | Line Drawing - | Party Game - |
Serenissima | 2 | 4 | 120 | Turn Order: Auction - Area Movement - Trading - Pick-up and Deliver - Dice Rolling - | Nautical - Economic - Renaissance - |
SET | 1 | 20 | 30 | Speed Matching - Real-Time - Pattern Recognition - | Card Game - Puzzle - |
Shaky Manor | 2 | 4 | 20 | Pattern Building - | Maze - Horror - Action / Dexterity - Real-time - Children's Game - |
Shanghaien | 2 | 2 | 20 | Set Collection - Dice Rolling - | Pirates - Dice - |
Sherwood Forest | 3 | 6 | 60 | Worker Placement - Trading - | Negotiation - Bluffing - Fighting - Medieval - |
Shogun no Katana | 1 | 4 | 180 | Market - Scenario / Mission / Campaign Game - Turn Order: Progressive - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - | Medieval - Industry / Manufacturing - |
Shy Monsters | 2 | 2 | 15 | Tile Placement - | Deduction - Fantasy - Bluffing - Medieval - |
Sid Meier's Civilization: The Board Game | 2 | 4 | 240 | Deck, Bag, and Pool Building - Modular Board - Open Drafting - Variable Player Powers - Square Grid - Hand Management - Trading - Grid Movement - Tech Trees / Tech Tracks - Rock-Paper-Scissors - | Civilization - Exploration - Negotiation - City Building - Video Game Theme - |
Sid Meier's Civilization: The Board Game – Wisdom and Warfare | 2 | 4 | 180 | Modular Board - Variable Player Powers - Hand Management - Trading - Simultaneous Action Selection - Grid Movement - Rock-Paper-Scissors - | Civilization - Exploration - Negotiation - Expansion for Base-game - Video Game Theme - |
Silent Planet | 2 | 6 | 15 | Communication Limits - Cooperative Game - | |
Silver & Gold | 2 | 4 | 20 | Bingo - Grid Coverage - Paper-and-Pencil - Set Collection - End Game Bonuses - Contracts - | Adventure - Exploration - |
Skat | 3 | 3 | 30 | Communication Limits - Auction/Bidding - Trick-taking - Auction: Once Around - Team-Based Game - | Card Game - |
Skip-Bo | 2 | 6 | 20 | Hand Management - | Card Game - |
Skip-Bo Junior | 2 | 4 | 15 | Hand Management - | Card Game - Children's Game - |
Small World | 2 | 5 | 80 | Hidden Victory Points - Area Majority / Influence - Variable Player Powers - Variable Set-up - Area Movement - Increase Value of Unchosen Resources - Dice Rolling - Victory Points as a Resource - | Territory Building - Fantasy - Fighting - |
Smash Up | 2 | 4 | 45 | Card Play Conflict Resolution - Open Drafting - Area Majority / Influence - Variable Player Powers - Variable Set-up - Hand Management - Kill Steal - Deck Construction - Take That - | Card Game - Science Fiction - Fantasy - Pirates - Humor - Zombies - |
Smash Up: Munchkin | 2 | 4 | 45 | Area Majority / Influence - Variable Player Powers - Hand Management - Take That - | Card Game - Fantasy - Humor - |
Snakesss | 4 | 8 | 20 | Voting - Hidden Roles - Team-Based Game - | Card Game - Deduction - Bluffing - Humor - Party Game - Trivia - |
Sneaks & Snitches | 2 | 5 | 20 | Set Collection - Simultaneous Action Selection - | Card Game - Spies/Secret Agents - Bluffing - |
So Clover! | 3 | 6 | 30 | Communication Limits - Cooperative Game - | Word Game - Party Game - |
Solo | 2 | 10 | 30 | Lose a Turn - Matching - Hand Management - Take That - | Card Game - |
Space Base | 2 | 5 | 60 | Open Drafting - Dice Rolling - Random Production - | Space Exploration - Science Fiction - Dice - |
Speed Colors TEAM | 2 | 6 | 10 | Cooperative Game - | Real-time - Memory - Children's Game - |
Sphinx | 2 | 4 | 40 | Roll / Spin and Move - Set Collection - Memory - | Exploration - Ancient - |
Spicy Dice | 1 | 4 | 30 | Push Your Luck - Dice Rolling - | |
Spiel | 2 | 6 | 20 | Auction/Bidding - Cooperative Game - Dice Rolling - | Action / Dexterity - Game System - Abstract Strategy - Dice - |
Splito | 3 | 8 | 20 | Neighbor Scope - Simultaneous Action Selection - | Card Game - |
Spot it! | 2 | 8 | 15 | Hot Potato - Speed Matching - Pattern Recognition - | Card Game - Sports - Educational - Real-time - Children's Game - Party Game - |
Spot On | 2 | 4 | 30 | ||
Spukstaben | 1 | 4 | 20 | Cooperative Game - | Word Game - |
Spyrium | 2 | 5 | 75 | Events - Worker Placement - Auction: Dutch Priority - Income - | Economic - Science Fiction - City Building - Industry / Manufacturing - |
Stake Your Claim | 2 | 6 | 15 | Set Collection - | Card Game - |
Star Trek: Missions | 2 | 6 | 20 | Open Drafting - Set Collection - | Card Game - Movies / TV / Radio theme - Science Fiction - |
Star Wars: Attack of the Clones Card Game | 2 | 5 | 45 | Set Collection - Push Your Luck - | Card Game - Movies / TV / Radio theme - Science Fiction - |
Starship Catan | 2 | 2 | 60 | Trading - Memory - Push Your Luck - Dice Rolling - | Card Game - Space Exploration - Science Fiction - Exploration - |
Startups | 3 | 7 | 20 | Investment - Area Majority / Influence - Hot Potato - Set Collection - Score-and-Reset Game - Increase Value of Unchosen Resources - | Card Game - |
Stella: Dixit Universe | 3 | 6 | 30 | Deduction - Push Your Luck - | Card Game - Party Game - |
Sternenhimmel | 3 | 5 | 30 | Auction/Bidding - Area Majority / Influence - | Bluffing - |
Stone Age | 2 | 4 | 90 | Turn Order: Progressive - Set Collection - End Game Bonuses - Worker Placement - Contracts - Dice Rolling - | Economic - Prehistoric - Dice - |
Stratego Quick Battle | 2 | 2 | 20 | Memory - Grid Movement - | Abstract Strategy - Deduction - Bluffing - |
Strike | 2 | 5 | 15 | Player Elimination - Push Your Luck - Dice Rolling - | Action / Dexterity - Dice - |
Strike Dice | 2 | 4 | 20 | Variable Player Powers - Roll / Spin and Move - Area Movement - Team-Based Game - Dice Rolling - | Abstract Strategy - Fantasy - Dice - |
Subatomic: An Atom Building Game | 2 | 4 | 60 | Deck, Bag, and Pool Building - Action Points - Hand Management - | Card Game - Economic - Math - Educational - Industry / Manufacturing - |
Summer Camp | 2 | 4 | 45 | Deck, Bag, and Pool Building - Race - Open Drafting - Variable Set-up - Track Movement - Deck Construction - | Card Game - |
Survive: Escape from Atlantis! | 2 | 4 | 60 | Modular Board - Action Points - Map Reduction - Memory - Secret Unit Deployment - Grid Movement - Hexagon Grid - Dice Rolling - Take That - | Nautical - Adventure - Animals - Bluffing - |
Sushizock im Gockelwok | 2 | 5 | 20 | Set Collection - Memory - Push Your Luck - Dice Rolling - | Dice - |
Swindler | 2 | 4 | 60 | Push Your Luck - Take That - | Economic - |
Switch & Signal | 2 | 4 | 45 | Network and Route Building - Pick-up and Deliver - Cooperative Game - | Trains - Transportation - |
T-Rex | 3 | 5 | 45 | Set Collection - Trick-taking - Hand Management - | Card Game - |
Takenoko | 2 | 4 | 45 | Tile Placement - Modular Board - Action Points - Set Collection - End Game Bonuses - Network and Route Building - Grid Movement - Hexagon Grid - Contracts - Dice Rolling - Pattern Building - | Territory Building - Animals - Farming - Environmental - |
Tal der Könige | 2 | 4 | 60 | Auction/Bidding - Action Points - Area Majority / Influence - Set Collection - | Ancient - |
Tales of Glory | 2 | 5 | 45 | Tile Placement - Open Drafting - Hand Management - Simultaneous Action Selection - | Fantasy - Medieval - |
Talisman | 2 | 6 | 240 | Variable Player Powers - Roll / Spin and Move - Role Playing - Dice Rolling - | Adventure - Exploration - Fantasy - Fighting - |
Talisman: Legendary Tales | 1 | 6 | 40 | Deck, Bag, and Pool Building - Variable Player Powers - Cooperative Game - | Adventure - Fantasy - |
Tantrix | 1 | 6 | 30 | Tile Placement - Pattern Building - | Puzzle - Abstract Strategy - |
Targi | 2 | 2 | 60 | Modular Board - Open Drafting - Turn Order: Progressive - Square Grid - Set Collection - End Game Bonuses - Worker Placement - | Card Game - Arabian - |
Ted the Cat: Was geht? | 2 | 4 | 20 | Hand Management - Push Your Luck - | Animals - Bluffing - Party Game - |
Tell Me: The Grand Quiz Game | 2 | 8 | 20 | Team-Based Game - | Word Game - Party Game - Trivia - |
TEN | 1 | 5 | 30 | Auction/Bidding - Set Collection - Auction: Once Around - Push Your Luck - | Card Game - |
Teotihuacan: City of Gods | 1 | 4 | 120 | Worker Placement with Dice Workers - Tile Placement - Rondel - Set Collection - Solo / Solitaire Game - Variable Set-up - Area Movement - Track Movement - | Ancient - |
Terra Evolution | 2 | 4 | 45 | Deck, Bag, and Pool Building - Open Drafting - Set Collection - Hand Management - | Card Game - Animals - Prehistoric - |
Terra Mystica | 2 | 5 | 150 | Turn Order: Pass Order - Variable Set-up - Network and Route Building - Tech Trees / Tech Tracks - Income - Worker Placement, Different Worker Types - Victory Points as a Resource - Chaining - Area Majority / Influence - Variable Player Powers - End Game Bonuses - Hexagon Grid - Increase Value of Unchosen Resources - | Economic - Civilization - Territory Building - Fantasy - |
Terra Mystica: Fire & Ice | 2 | 5 | 100 | Variable Player Powers - Turn Order: Pass Order - Network and Route Building - | Economic - Civilization - Territory Building - Fantasy - Expansion for Base-game - |
Terra Mystica: Merchants of the Seas | 2 | 5 | 120 | Variable Phase Order - Variable Player Powers - Network and Route Building - | Economic - Civilization - Territory Building - Fantasy - Expansion for Base-game - |
Terra Nova | 2 | 4 | 90 | Variable Player Powers - Hexagon Grid - | Territory Building - Fantasy - |
Terraforming Mars | 1 | 5 | 120 | Enclosure - Tags - Set Collection - Solo / Solitaire Game - Variable Set-up - Hand Management - Tech Trees / Tech Tracks - Closed Drafting - Income - Contracts - Victory Points as a Resource - Tile Placement - Turn Order: Progressive - Variable Player Powers - End Game Bonuses - Hexagon Grid - Take That - | Space Exploration - Economic - Science Fiction - Territory Building - Environmental - Industry / Manufacturing - |
That's Life! | 2 | 6 | 30 | Modular Board - Roll / Spin and Move - Map Reduction - Dice Rolling - | Humor - |
The Big Book of Madness | 2 | 5 | 90 | Deck, Bag, and Pool Building - Variable Player Powers - Player Elimination - Hand Management - Cooperative Game - | Card Game - Fantasy - |
The Captain Is Dead: Dangerous Planet | 2 | 7 | 90 | Modular Board - Action Points - Variable Player Powers - Hand Management - Cooperative Game - | Science Fiction - |
The Castles of Burgundy | 2 | 4 | 90 | Tile Placement - Grid Coverage - Open Drafting - End Game Bonuses - Variable Set-up - Hexagon Grid - Dice Rolling - Pattern Building - Turn Order: Stat-Based - | Territory Building - Dice - Medieval - |
The Castles of Tuscany | 2 | 4 | 60 | Tile Placement - Grid Coverage - Modular Board - Set Collection - Variable Set-up - Hexagon Grid - | Territory Building - Renaissance - Industry / Manufacturing - |
The Chameleon | 3 | 8 | 15 | Voting - Hidden Roles - Targeted Clues - Team-Based Game - | Card Game - Deduction - Word Game - Bluffing - Humor - Party Game - |
The Crew: The Quest for Planet Nine | 2 | 5 | 20 | Communication Limits - Scenario / Mission / Campaign Game - Trick-taking - Hand Management - Cooperative Game - | Card Game - Space Exploration - Science Fiction - |
The Downfall of Pompeii | 2 | 4 | 45 | Tile Placement - Events - Move Through Deck - Square Grid - Hand Management - Grid Movement - Take That - | Ancient - |
The Dwarves | 2 | 5 | 90 | Cooperative Game - Dice Rolling - | Wargame - Novel-based - Fantasy - |
The Enchanted Tower | 2 | 4 | 25 | Roll / Spin and Move - Dice Rolling - | Fantasy - Bluffing - Dice - Children's Game - |
The Fox in the Forest | 2 | 2 | 30 | Trick-taking - Hand Management - | Card Game - Fantasy - Animals - |
The Gallerist | 1 | 4 | 150 | Investment - Open Drafting - Resource to Move - Area Majority / Influence - Set Collection - Solo / Solitaire Game - Worker Placement - Commodity Speculation - Point to Point Movement - Worker Placement, Different Worker Types - Contracts - Victory Points as a Resource - | Economic - |
The Game + The Game on Fire | 1 | 5 | 20 | Communication Limits - Solo / Solitaire Game - Hand Management - Cooperative Game - | Card Game - |
The Game: Quick & Easy | 2 | 5 | 10 | Hand Management - Cooperative Game - | Card Game - Number - |
The Gardens of the Alhambra | 2 | 4 | 60 | Tile Placement - Area Majority / Influence - | Abstract Strategy - |
The Great Zimbabwe | 2 | 5 | 150 | Market - Turn Order: Auction - Mancala - Tile Placement - Auction/Bidding - Modular Board - Open Drafting - Variable Player Powers - Variable Set-up - Network and Route Building - | Economic - Civilization - Transportation - Industry / Manufacturing - |
The Island of El Dorado | 2 | 4 | 80 | Tile Placement - Modular Board - Area Majority / Influence - Roll / Spin and Move - Action Queue - Worker Placement - Trading - Dice Rolling - | Adventure - Civilization - Exploration - Mythology - Ancient - |
The King Is Dead: Second Edition | 2 | 4 | 45 | Communication Limits - Simulation - Area Majority / Influence - Campaign / Battle Card Driven - Variable Set-up - Hand Management - Map Reduction - Memory - Team-Based Game - | Wargame - Political - Medieval - |
The King's Dilemma | 3 | 5 | 60 | Bias - Voting - Storytelling - End Game Bonuses - Legacy Game - Bribery - | Political - Negotiation - Fantasy - |
The Ladybug's Costume Party | 2 | 6 | 30 | Roll / Spin and Move - Set Collection - Memory - Pattern Recognition - Cooperative Game - | Puzzle - Animals - Children's Game - |
The LOOP | 1 | 4 | 60 | Deck, Bag, and Pool Building - Scenario / Mission / Campaign Game - Variable Player Powers - Solo / Solitaire Game - Cube Tower - Variable Set-up - Cooperative Game - | Card Game - Science Fiction - |
The Magnificent | 1 | 4 | 90 | Movement Points - Open Drafting - Square Grid - Set Collection - Solo / Solitaire Game - Track Movement - Contracts - Dice Rolling - Worker Placement with Dice Workers - Tile Placement - Grid Coverage - Variable Player Powers - End Game Bonuses - Turn Order: Stat-Based - | Economic - Dice - |
The Mole in the Hole | 2 | 4 | 30 | Race - Modular Board - Map Reduction - Point to Point Movement - | Children's Game - |
The Mysteries of Peking | 2 | 6 | 30 | Roll / Spin and Move - | Murder/Mystery - Deduction - |
The Night Cage | 1 | 5 | 60 | Tile Placement - Sudden Death Ending - Grid Movement - Pieces as Map - Cooperative Game - | Maze - Horror - |
The Pillars of the Earth | 2 | 4 | 120 | Market - Events - Worker Placement - Turn Order: Random - Worker Placement, Different Worker Types - | Religious - Economic - Novel-based - Medieval - |
The Pillars of the Earth: Builders Duel | 2 | 2 | 45 | Auction/Bidding - Open Drafting - | Card Game - Economic - Novel-based - Medieval - |
The Pillars of the Earth: Expansion Set | 2 | 6 | 120 | Worker Placement - | Economic - Novel-based - Expansion for Base-game - Medieval - |
The Quacks of Quedlinburg: Big Box | 2 | 5 | 45 | Deck, Bag, and Pool Building - Catch the Leader - Push Your Luck - Dice Rolling - | Medieval - |
The Quacks of Quedlinburg: The Alchemists | 2 | 5 | 45 | Deck, Bag, and Pool Building - Push Your Luck - | Expansion for Base-game - Medieval - |
The Red Cathedral | 1 | 4 | 80 | Area Majority / Influence - Rondel - Solo / Solitaire Game - End Game Bonuses - Contracts - Dice Rolling - Victory Points as a Resource - | Economic - Dice - |
The Rose King | 2 | 2 | 30 | Tile Placement - Area Majority / Influence - Static Capture - Move Through Deck - Square Grid - Sudden Death Ending - Hand Management - Grid Movement - Pattern Building - | Abstract Strategy - Medieval - |
The Sock Game | 2 | 10 | 30 | Action / Dexterity - Real-time - Party Game - | |
The Taverns of Tiefenthal | 2 | 4 | 60 | Deck, Bag, and Pool Building - Worker Placement with Dice Workers - Open Drafting - Worker Placement - Dice Rolling - | Card Game - Dice - Medieval - |
The Voyages of Marco Polo | 2 | 4 | 100 | Worker Placement with Dice Workers - Resource to Move - Variable Player Powers - Variable Set-up - Turn Order: Claim Action - Point to Point Movement - Contracts - Dice Rolling - | Economic - Travel - Dice - Medieval - |
Theseus: The Dark Orbit | 2 | 4 | 90 | Mancala - Variable Player Powers - Point to Point Movement - Team-Based Game - | Science Fiction - Fighting - |
Through the Ages: A Story of Civilization | 2 | 4 | 120 | Auction/Bidding - Open Drafting - Action Points - Hand Management - Auction: Dutch - | Economic - Civilization - |
Through the Desert | 2 | 5 | 45 | Chaining - Hidden Victory Points - Connections - Enclosure - Network and Route Building - Hexagon Grid - | Abstract Strategy - Arabian - Animals - |
Thurn and Taxis | 2 | 4 | 60 | Open Drafting - Set Collection - Hand Management - Network and Route Building - | Post-Napoleonic - Transportation - |
Ticket to Ride | 2 | 5 | 60 | Open Drafting - Connections - Set Collection - End Game Bonuses - Hand Management - Network and Route Building - Push Your Luck - Contracts - | Trains - |
Ticket to Ride: San Francisco | 2 | 4 | 15 | Open Drafting - Set Collection - Hand Management - Network and Route Building - | Trains - |
Ticket to Ride: The Card Game | 2 | 4 | 30 | Set Collection - Hand Management - Memory - | Card Game - Trains - |
Tikal | 2 | 4 | 90 | Layering - Tile Placement - Auction/Bidding - Modular Board - Action Points - Area Majority / Influence - Set Collection - Grid Movement - Hexagon Grid - Map Addition - Victory Points as a Resource - | Exploration - Territory Building - |
Timberland | 2 | 4 | 30 | Auction/Bidding - Hand Management - | Animals - Children's Game - Farming - Environmental - |
Tiny Epic Galaxies | 1 | 5 | 45 | Follow - Variable Phase Order - Open Drafting - Variable Player Powers - Re-rolling and Locking - Solo / Solitaire Game - End Game Bonuses - Contracts - Dice Rolling - Take That - | Space Exploration - Print & Play - Science Fiction - Dice - |
Tiny Towns | 1 | 6 | 60 | Follow - Variable Phase Order - Grid Coverage - Turn Order: Progressive - Variable Player Powers - Solo / Solitaire Game - End Game Bonuses - Player Elimination - Variable Set-up - Pattern Building - | Puzzle - Abstract Strategy - City Building - Animals - |
Top 5 Rummy | 2 | 4 | 40 | Set Collection - | |
Top Race | 2 | 6 | 45 | Race - Auction/Bidding - Moving Multiple Units - Betting and Bluffing - Predictive Bid - Hand Management - | Racing - Children's Game - |
Top Ten | 4 | 9 | 30 | Ordering - Deduction - Targeted Clues - Cooperative Game - Player Judge - | Party Game - |
Torres | 2 | 4 | 60 | Tile Placement - Action Points - Area Majority / Influence - Enclosure - Square Grid - Three Dimensional Movement - Hand Management - Grid Movement - | Abstract Strategy - Medieval - |
Trails | 2 | 4 | 40 | Modular Board - Set Collection - End Game Bonuses - Worker Placement - Track Movement - Contracts - | Adventure - Travel - Animals - Environmental - |
Trails of Tucana | 1 | 8 | 15 | Line Drawing - Bingo - Connections - Paper-and-Pencil - Solo / Solitaire Game - Network and Route Building - | Exploration - |
Trajan | 2 | 4 | 120 | Mancala - Open Drafting - Set Collection - Hand Management - Area Movement - | Political - Ancient - |
TransAmerica | 2 | 6 | 30 | Race - Connections - Score-and-Reset Game - | Trains - |
Trapwords | 4 | 8 | 45 | Communication Limits - Modular Board - Team-Based Game - | Exploration - Word Game - Fantasy - Party Game - |
Treelings | 2 | 5 | 30 | Open Drafting - Set Collection - | Card Game - |
Tri-Ominos | 2 | 6 | 30 | Tile Placement - Hand Management - Pattern Building - | Movies / TV / Radio theme - Abstract Strategy - |
Trias | 2 | 5 | 45 | Tile Placement - Modular Board - Action Points - Area Majority / Influence - Map Deformation - Variable Set-up - Grid Movement - Hexagon Grid - Take That - | Animals - Prehistoric - |
Tribes of the Wind | 2 | 5 | 90 | Movement Points - Race - Tile Placement - Grid Coverage - End Game Bonuses - Neighbor Scope - Hand Management - Closed Drafting - | Card Game - Civilization - Environmental - |
Troyes Dice | 1 | 10 | 30 | Paper-and-Pencil - Dice Rolling - | Dice - Medieval - |
Trump, Tricks, Game! | 3 | 4 | 45 | Trick-taking - | Card Game - Animals - |
Tsukuyumi: Full Moon Down (Second Edition) | 2 | 4 | 180 | Variable Phase Order - Modular Board - Area Majority / Influence - Hexagon Grid - Closed Drafting - | Miniatures - Science Fiction - Abstract Strategy - Fantasy - |
Tüdelbüdel: Das Plattdeutsche Schimpfwortspiel | 2 | 6 | 15 | Open Drafting - Memory - | Educational - Memory - Humor - |
Turn the Tide | 3 | 5 | 30 | Player Elimination - Hand Management - Simultaneous Action Selection - | Card Game - |
Turtle Splash! | 2 | 4 | 20 | Flicking - Memory - | Animals - Children's Game - |
Tutankhamen | 2 | 6 | 30 | Modular Board - Open Drafting - Set Collection - | Abstract Strategy - Ancient - |
Tzolk'in: The Mayan Calendar | 2 | 4 | 90 | Bias - End Game Bonuses - Turn Order: Claim Action - Worker Placement - | Economic - Civilization - Mythology - Ancient - Farming - |
Ubongo | 1 | 4 | 25 | Grid Coverage - Set Collection - Real-Time - Pattern Building - | Puzzle - Real-time - |
Unauthorized Production | 0 | 0 | 0 | Square Grid - Grid Movement - Pattern Building - | Puzzle - Real-time - |
Underwater Cities | 1 | 4 | 150 | Solo / Solitaire Game - End Game Bonuses - Hand Management - Turn Order: Claim Action - Worker Placement - Network and Route Building - Income - Turn Order: Stat-Based - | Card Game - Nautical - Science Fiction - Civilization - City Building - Industry / Manufacturing - |
Unfair | 2 | 5 | 125 | Open Drafting - Turn Order: Progressive - Set Collection - Hand Management - Income - Loans - Take That - | Card Game - Economic - Print & Play - City Building - |
Union Pacific | 2 | 6 | 90 | Open Drafting - Network and Route Building - Stock Holding - | Economic - Trains - |
Unlock!: Escape Adventures | 1 | 6 | 75 | Scenario / Mission / Campaign Game - Storytelling - Elapsed Real Time Ending - Cooperative Game - | Card Game - Puzzle - |
Unlock!: The Escape Room Game – In Pursuit of the Iron Mask | 1 | 6 | 60 | Cooperative Game - | Movies / TV / Radio theme - Deduction - Real-time - |
UNO Junior | 2 | 4 | 20 | Hand Management - Pattern Recognition - | Card Game - Number - Animals - Children's Game - |
Unstable Unicorns | 2 | 8 | 45 | Set Collection - Hand Management - Take That - | Card Game - Humor - Party Game - |
Unter Geiern | 2 | 6 | 30 | Modular Board - Area Movement - | Card Game - Exploration - Animals - Bluffing - Party Game - |
Untold: Adventures Await | 1 | 4 | 60 | Storytelling - Role Playing - Cooperative Game - Dice Rolling - | Dice - |
Up And Down | 2 | 6 | 20 | Memory - | Animals - Memory - Children's Game - |
Urland | 3 | 5 | 90 | Auction/Bidding - Action Points - Area Majority / Influence - Variable Player Powers - | Prehistoric - |
Uuups | 2 | 5 | 20 | Pattern Recognition - | Word Game - Party Game - |
Uxmal | 2 | 4 | 25 | Tile Placement - Hand Management - | Ancient - |
Vejen | 2 | 4 | 120 | Network and Route Building - Trading - Pick-up and Deliver - | Transportation - Medieval - |
Venice | 1 | 5 | 90 | Solo / Solitaire Game - Worker Placement - Network and Route Building - Trading - Pick-up and Deliver - Point to Point Movement - | Religious - Economic - Political - Spies/Secret Agents - Renaissance - |
Verflixxt! kompakt | 2 | 4 | 20 | Roll / Spin and Move - Dice Rolling - | Humor - Party Game - |
Verflucht! | 1 | 5 | 15 | Cooperative Game - | Card Game - Mythology - |
Via Magica | 2 | 6 | 30 | Bingo - Open Drafting - Set Collection - Push Your Luck - | Card Game - |
Villa Paletti | 2 | 4 | 30 | Physical Removal - Dice Rolling - Pattern Building - Stacking and Balancing - | Action / Dexterity - Children's Game - Party Game - |
Village | 2 | 4 | 90 | Area Majority / Influence - Set Collection - Turn Order: Claim Action - Worker Placement - Worker Placement, Different Worker Types - Contracts - | Economic - Farming - Medieval - |
Virus! | 2 | 6 | 20 | Set Collection - Hand Management - Take That - | Card Game - Medical - |
Viticulture Essential Edition | 1 | 6 | 90 | Turn Order: Auction - Solo / Solitaire Game - Hand Management - Worker Placement - Worker Placement, Different Worker Types - Contracts - Victory Points as a Resource - | Economic - Farming - |
Viticulture: Visit from the Rhine Valley | 1 | 6 | 90 | Worker Placement - | Expansion for Base-game - Farming - |
Voll auf die 18 | 2 | 5 | 18 | Cooperative Game - | Educational - Political - |
Wacky Wacky West | 2 | 4 | 45 | Voting - Tile Placement - | City Building - Bluffing - American West - |
Wald der Lichter | 2 | 4 | 20 | Memory - | Children's Game - |
Walking in Burano | 1 | 4 | 40 | Tile Placement - Open Drafting - Set Collection - Solo / Solitaire Game - End Game Bonuses - | Card Game - Travel - City Building - |
Warriors | 2 | 4 | 30 | Set Collection - Dice Rolling - Take That - | Card Game - Fantasy - Dice - Fighting - |
Warriors: Dragon Hordes Expansion | 2 | 6 | 30 | Set Collection - Dice Rolling - Take That - | Card Game - Wargame - Fantasy - Dice - Expansion for Base-game - |
Was'n das? | 4 | 9 | 45 | Card Game - Action / Dexterity - Word Game - Party Game - Trivia - | |
Welcome to Centerville | 2 | 4 | 80 | Area Majority / Influence - Set Collection - Highest-Lowest Scoring - Dice Rolling - | City Building - Dice - |
Welcome to the Moon | 1 | 6 | 30 | Race - Scenario / Mission / Campaign Game - Bingo - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Narrative Choice / Paragraph - Pattern Building - | Science Fiction - City Building - |
Welcome To... | 1 | 100 | 25 | Bingo - Paper-and-Pencil - Solo / Solitaire Game - Simultaneous Action Selection - Contracts - Pattern Building - | City Building - |
Weltreise | 2 | 6 | 45 | Roll / Spin and Move - Point to Point Movement - | Travel - Aviation / Flight - |
Werewords | 4 | 10 | 10 | Voting - Hidden Roles - Roles with Asymmetric Information - Variable Player Powers - Traitor Game - | Deduction - Real-time - Word Game - Party Game - |
Whacky Wit | 2 | 5 | 15 | Player Elimination - Grid Movement - Dice Rolling - | Maze - Dice - Video Game Theme - Collectible Components - |
What the Heck? | 2 | 5 | 20 | Auction: Sealed Bid - Simultaneous Action Selection - | Card Game - Animals - Bluffing - |
When I Dream | 4 | 10 | 40 | Communication Limits - Hidden Roles - Storytelling - Role Playing - Memory - Team-Based Game - | Deduction - Real-time - Word Game - Party Game - |
Whoowasit? | 2 | 4 | 45 | Cooperative Game - Dice Rolling - | Electronic - Deduction - Fantasy - Animals - Children's Game - |
Widower's Wood: An Iron Kingdoms Adventure Board Game | 2 | 4 | 120 | Variable Player Powers - Role Playing - Hand Management - Grid Movement - Cooperative Game - Dice Rolling - | Miniatures - Adventure - Exploration - Fantasy - Fighting - |
Wild Cards | 2 | 5 | 30 | Auction/Bidding - Variable Player Powers - Set Collection - | Card Game - Bluffing - |
Wild Pirates | 3 | 5 | 45 | Trick-taking - Hand Management - | Card Game - Nautical - Racing - Pirates - |
Wild Space | 1 | 5 | 40 | Set Collection - Solo / Solitaire Game - End Game Bonuses - Variable Set-up - Hand Management - | Card Game - Space Exploration - Science Fiction - Animals - |
Wingspan | 1 | 5 | 70 | Open Drafting - Turn Order: Progressive - Set Collection - Solo / Solitaire Game - End Game Bonuses - Hand Management - Contracts - Dice Rolling - Once-Per-Game Abilities - | Card Game - Educational - Animals - |
Wingspan: European Expansion | 1 | 5 | 70 | Open Drafting - Set Collection - End Game Bonuses - Hand Management - Dice Rolling - | Economic - Educational - Animals - Expansion for Base-game - |
Wink: Nest of Spies | 4 | 8 | 30 | Card Game - Real-time - Spies/Secret Agents - Bluffing - | |
Wizard: Jubiläumsedition | 3 | 6 | 45 | Predictive Bid - Trick-taking - Hand Management - | Card Game - |
Wo war's? | 1 | 5 | 30 | Electronic - Deduction - Fantasy - Children's Game - | |
Wolfmond | 8 | 24 | 30 | Acting - Voting - Variable Player Powers - Role Playing - | Card Game - Murder/Mystery - Horror - Deduction - Bluffing - Party Game - Medieval - |
Woodcraft | 1 | 4 | 120 | Solo / Solitaire Game - End Game Bonuses - Income - Contracts - Dice Rolling - | Fantasy - Industry / Manufacturing - |
Wool Rules | 2 | 6 | 30 | Set Collection - Push Your Luck - Dice Rolling - | Card Game - Animals - Dice - |
Word Wheel | 2 | 10 | 0 | Dice Rolling - | Word Game - |
Wordquest | 2 | 4 | 30 | Pattern Recognition - | Abstract Strategy - Real-time - Word Game - |
Wordquest: Expansion set | 2 | 4 | 30 | Abstract Strategy - Word Game - Expansion for Base-game - | |
World Without End | 2 | 4 | 120 | Hand Management - Random Production - | Religious - Economic - Novel-based - Medieval - |
Würfel-WG | 2 | 4 | 35 | Re-rolling and Locking - Contracts - Dice Rolling - Take That - | Dice - Humor - |
XenoShyft: Onslaught | 1 | 4 | 60 | Deck, Bag, and Pool Building - Open Drafting - Variable Player Powers - Cooperative Game - | Card Game - Horror - Science Fiction - |
Yahtzee | 2 | 10 | 30 | Paper-and-Pencil - Re-rolling and Locking - Set Collection - Push Your Luck - Dice Rolling - | Movies / TV / Radio theme - Music - Travel - Dice - Children's Game - Comic Book / Strip - |
You're Bluffing! | 3 | 5 | 45 | Betting and Bluffing - Auction: Turn Order Until Pass - Set Collection - Hand Management - Trading - Memory - Simultaneous Action Selection - | Card Game - Animals - Bluffing - Humor - |
Zahltag | 2 | 4 | 45 | Auction/Bidding - Set Collection - Hand Management - Auction: Sealed Bid - Simultaneous Action Selection - | Card Game - City Building - |
Zoinx! | 2 | 4 | 15 | Push Your Luck - Dice Rolling - | Dice - |
Zooloretto | 2 | 5 | 45 | Tile Placement - Set Collection - | Animals - |
Zooloretto Exotic | 2 | 5 | 45 | Tile Placement - Set Collection - | Animals - Expansion for Base-game - |
Zooloretto XXL | 2 | 5 | 45 | Tile Placement - Set Collection - | Animals - Expansion for Base-game - |
Letzter Upload: 2024-12-30
Letzte Aktualisierung der Daten: Leider länger her; die Daten stammen von BGG.